Temur Frontier | |
---|---|
Lore Information | |
Dragon Aspect | Savagery |
Khan | Surrak Dragonclaw |
Game Information | |
Colors | |
Mechanics | {{{mechanics}}} |
Creature Types | Humans |
Featured Sets | |
Khans of Tarkir | |
Scryfall Search | |
watermark:"{{{search}}}" |
One of the five Clans of Tarkir, the Temur Frontier admires the ancient dragons' aspect of savagery.[1] Their color wedge is green (focus color), blue and red. [2] [3]
Description
The Temur are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of the ancient dragons. Embodying the aspect of savagery, the Temur are often forced to fight as a feral animals would, doing anything they can to survive. [4] Most of the year they hunt in the inhospitable Qal Sisma mountains. [5]
Khan
Khan Surrak Dragonclaw bested a mighty bear in single combat and wears its skin as a cloak.
Mechanics
The Temur mechanic will revolve around getting the toughest, largest creatures into play.[4]
Creature types
- Humans
- Ainak (Canine Humanoids)
- Loxodon
- Oxen
- Nature spirits
- Elementals
Classes
- Whisperers (Shamans) [6]
References
- ↑ Template:Cite web
- ↑ Template:Cite web
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2014). "". Tumblr.
- ↑ a b Template:Cite web
- ↑ Wizards of the Coast. (2014.) Khans of Tarkir infopage
- ↑ Template:NewRef
Template:Clans of Tarkir