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{{Infobox clan
 
{{Infobox clan
| name = Temur Frontier
+
| search = Temur
 
| image = Clan_Symbol_Temur.png
 
| image = Clan_Symbol_Temur.png
 
| symbol = Claw of the Dragon
 
| symbol = Claw of the Dragon
 
| aspect = Savagery
 
| aspect = Savagery
| colors = {{g}}{{u}}{{r}}
+
| colors = GUR
  +
| khan = [[Surrak]] Dragonclaw<BR><small>(''Khans of Tarkir'')</small><BR>[[Yasova Dragonclaw]]<BR><small>(''Fate Reforged'')</small>
| khan = Surrak Dragonclaw
 
  +
| mechanics = [[Ferocious]]
| mechanic =
 
  +
| types = [[Human]]s<br/>[[Ainok]]<br/>[[Aven]]<br/>[[Loxodon]]<br/>[[Elemental]]s
| types = [[Humans]]
 
| set = [[Khans of Tarkir]]
+
| set = ''[[Khans of Tarkir]]'', ''[[Fate Reforged]]''
 
}}
 
}}
 
[[Image:KTK_Temur_art.jpg|right|thumb|The Temur Revealed]]
 
[[Image:KTK_Temur_art.jpg|right|thumb|The Temur Revealed]]
One of the five [[Clans]] of [[Tarkir]], the Temur Frontier admires the ancient dragons' aspect of savagery.<ref>{{cite web|url=https://twitter.com/wizards_magic/status/493117617557602304/|title=The MARDU value the speed of the dragon!|date=July 26, 2014|author=Wizards of the Coast Twitter (@wizards_magic)}}</ref> Their color wedge is {{g}}[[green]] (focus color), {{u}}[[blue]] and {{r}}[[red]]. <ref>{{cite web|url=https://twitter.com/wizards_magic/status/493118545249595393/|title=Temur is green blue red aligned!|date=July 26, 2014|author=Wizards of the Coast Twitter (@wizards_magic)}}</ref>
+
One of the five [[Clans]] of [[Tarkir]], the '''Temur Frontier''' (/tiːmɜːr/ ''TEE-mur'')<ref>{{EzTumblr|https://wizardsmagic.tumblr.com/post/115141029996/heres-a-pronunciation-guide-for-some-of-the-names|title=Here's a pronunciation guide for some of the names that were requested earlier today.|March 31, 2015}}</ref> admires the ancient dragons' aspect of savagery.<ref>{{WebRef|url=https://twitter.com/wizards_magic/status/493120225328365568/|title=TEMUR praise the dragons' savagery!|date=July 26, 2014|author=Wizards of the Coast Twitter (@wizards_magic)}}</ref> Their color wedge is {{G}} [[green]] (focus color), {{U}} [[blue]] and {{R}} [[red]].<ref>{{WebRef|url=https://twitter.com/wizards_magic/status/493118545249595393/|title=Temur is green blue red aligned!|date=July 26, 2014|author=Wizards of the Coast Twitter (@wizards_magic)}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/92965186328/can-you-tell-us-about-which-color-each-clan-is-focused|title=Can you tell us about which color each clan is focused on?|July 26, 2014}}</ref>
   
  +
==Description==
The Temur are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of the ancient dragons. Embodying the aspect of savagery, the Temur are often forced to fight as a feral animals would, doing anything they can to survive. <ref name="SDCC 2014">{{cite web|url=https://www.youtube.com/watch?v=8S3_oYCnBak|title=Magic panel at San Diego Comic Con 2014|date=Aug 1, 2014|author=Wizards of the Coast (YouTube)}}</ref> Most of the year they hunt in the inhospitable Qal Sisma mountains.<ref>Wizards of the Coast. (2014.) [http://magic.wizards.com/en/game-info/products/card-set-archive/khans-of-tarkir ''Khans of Tarkir'' infopage]</ref>
+
The Temur are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of fallen dragons.<ref>{{DailyRef|planeswalkers-guide-khans-tarkir-part-2-2014-09-10|Planeswalker's Guide to Khans of Tarkir, Part 2|Magic Creative Team|September 10, 2014}}</ref> Embodying the aspect of savagery, the Temur are often forced to fight as feral animals would, doing anything they can to survive.<ref name="SDCC 2014">{{WebRef|url=https://www.youtube.com/watch?v=8S3_oYCnBak|title=Magic panel at San Diego Comic Con 2014|date=August 1, 2014|author=Wizards of the Coast (YouTube)}}</ref> Most of the year they hunt in the inhospitable Qal Sisma mountains.<ref>Wizards of the Coast. (2014.) [http://magic.wizards.com/en/game-info/products/card-set-archive/khans-of-tarkir ''Khans of Tarkir'' infopage]</ref> Shu Yun regarded them as alerters to the other Clans of threats and developments that had yet to take form.<ref name="Khanfall"/>
   
  +
Family is central to Temur thinking, almost as important as it is as among the [[Abzan Houses]]. The bonds within a family group and to the family leader are much stronger than those to an external leader. Each family group sees the others as siblings within the community and supports them in the same way (although one's own family always comes first). The First Father or Mother of the clan is considered to be the parent of all the families, and they owe fealty to the khan as they would their own parents. Separate from that title is the rank of Dragonclaw, signifying the best fighter of the Clan. Both positions can be held conjointly. The Hunt Caller has the duty to ensure that all families are fed.
==Mechanics==
 
The Temur mechanic will revolve around getting the toughest, largest creatures into play.<ref name="SDCC 2014" />
 
   
  +
Every adult member of the clan is a formidable fighter, and children learn weapon-play early in life. Even a nursing mother is a ferocious opponent in battle, perhaps even more so than others since she carries her infant with her and will fight ceaselessly to protect it. Shamans are seen as living links to the ancestors who are frozen in time. They are referred to as '''whisperers''' and have a special relation to [[Time stream|time]]. They are led by the One Who Whispers Twice, who travels with the Dragonclaw to advise them. The art of Whispering was taught by [[Ugin]] to the ancestors of the tribe.<ref name="Unwritten">{{DailyRef|magic-story/chronicle-bolas-unwritten-now-2018-08-15|Chronicle of Bolas: The Unwritten Now|[[Kate Elliott]]|August 15, 2018}}</ref>
==Khan==
 
Khan Surrak Dragonclaw bested a mighty bear in single combat and wears its skin as a cloak.
 
   
  +
In both timelines of Tarkir, the Temur were instrumental to the development of the plane's history. Namely, their khan, [[Yasova]], was tricked into aiding [[Bolas]] in murdering [[Ugin]], resulting in the local extinction of dragons in the old timeline.
==Creature types==
 
* [[Humans]]
 
* Ainak (Canine Humanoids)
 
* [[Loxodon]]
 
* [[Oxen]]
 
   
==References==
+
===New timeline===
  +
In the new timeline, her efforts instead caused the dragon to fall into a slumber, causing the opposite effect and creating more dragons. After a last-ditch effort to save her clan from the dragons by meeting with the other khans failed, Yasova was forced to try to appeal to Atarka, the brood leader of the dragons infesting Temur territory, and partly succeeded, feeding her and preventing thus her wrath.<ref name="Khanfall">{{DailyRef|uncharted-realms/khanfall-2015-02-18|Khanfall|[[Kelly Digges]]|February 18, 2015}}</ref>
{{Reflist}}
 
[[Category: Clans of Tarkir]]
 
   
  +
Later, Atarka initiated a purge of the Clan's shamans, fearing their elemental magic, stripping the Temur largely of their identity. The remaining members were reorganized into a [[Atarka#Clan Atarka|new Clan]] that was solely dedicated to feeding her. Several shamans, however, managed to survive the purge and pass the old ways on in secret.<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-dragons-tarkir-part-2-2015-03-18|Planeswalker's Guide to Dragons of Tarkir, Part 2|The Magic Creative Team|March 18, 2015}}</ref>
   
 
==Mechanics==
  +
The Temur mechanic is [[Ferocious]], an ability that gives the player an advantage if they control a creature with power 4 or greater. In the new timeline, the Atarka brood brought the similar [[Formidable]], also advantaging high power, but as an aggregate rather than an individual.
   
 
==Khans==
  +
===Both timelines===
  +
* [[Yasova Dragonclaw]] lived 1,280 years ago. Sarkhan soon discovered that she was a willing pawn of Nicol Bolas who sent her false visions of Tarkir's dragon-free future where the Temur were supreme. When their plans failed, Yasova had no choice but surrender to Atarka. Unlike the other khans, which explicitly disbanded their clans, Yasova at first retained the Temur's identity.<ref name="Khanfall"/>
   
  +
===Old timeline===
 
* [[Surrak]] Dragonclaw bested a mighty bear in single combat and wears its skin as a cloak.
   
  +
==Other members==
  +
* [[Chianul]]
   
 
==Creature types==
  +
* [[Human]]s
  +
* [[Ainok]] (Hound folk)
 
* [[Aven]]
 
* [[Bear]]s
 
* [[Loxodon]]
  +
* [[Ox]]en
  +
* Nature [[spirit]]s
  +
* [[Elemental]]s
   
  +
===Classes===
  +
* Whisperers ([[Shaman]]s) <ref>{{DailyRef|ur/madness-sarkhan-2014-08-27|The Madness of Sarkhan|Jennifer Clarke-Wilkes|August 27, 2014}}</ref>
   
  +
===Relationship with the Dragons===
  +
The Temur often clashed with the brood of Atarka, who were the main concurrents for the limited food supply. The Temur established their outposts in deep caves with icy overhangs, and their shamans weave elemental magic to enhance these shelters with masses of spikes that discourage airborne attacks. Temur dragon-fighters preferred to face dragons in solo combat, using their prodigious strength and stubbornness to wrestle and subdue their adversaries.<ref name="Fate Guide">{{DailyRef|uncharted-realms/planeswalkers-guide-fate-reforged-2015-01-07|Planeswalker's Guide to ''Fate Reforged''|The Magic Creative Team|January 7, 2015}}</ref>
   
  +
==Trivia==
  +
The Temur Frontier is loosely based on [[Wikipedia:Shamanism_in_Siberia|Siberian shamanism]].<ref>{{DailyRef|feature/pax-australia-magic-panel-2014-11-07|PAX Australia Magic Panel|[[Wizards of the Coast]]|November 7, 2014}}</ref>
   
  +
==References==
 
{{Reflist}}
   
  +
{{Colors|state=collapsed}}
{{Clans_of_Tarkir}}
 
  +
{{Tarkir|affiliations}}

Latest revision as of 00:39, 3 January 2024

Temur Frontier
Clan Symbol Temur
Claw of the Dragon
Lore Information
Dragon Aspect Savagery
Khan Surrak Dragonclaw
(Khans of Tarkir)
Yasova Dragonclaw
(Fate Reforged)
Game Information
Colors {G}{U}{R}
Mechanics Ferocious
Creature Types Humans
Ainok
Aven
Loxodon
Elementals
Featured Sets
Khans of Tarkir, Fate Reforged
Scryfall Search
watermark:"Temur"
KTK Temur art

The Temur Revealed

One of the five Clans of Tarkir, the Temur Frontier (/tiːmɜːr/ TEE-mur)[1] admires the ancient dragons' aspect of savagery.[2] Their color wedge is {G} green (focus color), {U} blue and {R} red.[3][4]

Description[ | ]

The Temur are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of fallen dragons.[5] Embodying the aspect of savagery, the Temur are often forced to fight as feral animals would, doing anything they can to survive.[6] Most of the year they hunt in the inhospitable Qal Sisma mountains.[7] Shu Yun regarded them as alerters to the other Clans of threats and developments that had yet to take form.[8]

Family is central to Temur thinking, almost as important as it is as among the Abzan Houses. The bonds within a family group and to the family leader are much stronger than those to an external leader. Each family group sees the others as siblings within the community and supports them in the same way (although one's own family always comes first). The First Father or Mother of the clan is considered to be the parent of all the families, and they owe fealty to the khan as they would their own parents. Separate from that title is the rank of Dragonclaw, signifying the best fighter of the Clan. Both positions can be held conjointly. The Hunt Caller has the duty to ensure that all families are fed.

Every adult member of the clan is a formidable fighter, and children learn weapon-play early in life. Even a nursing mother is a ferocious opponent in battle, perhaps even more so than others since she carries her infant with her and will fight ceaselessly to protect it. Shamans are seen as living links to the ancestors who are frozen in time. They are referred to as whisperers and have a special relation to time. They are led by the One Who Whispers Twice, who travels with the Dragonclaw to advise them. The art of Whispering was taught by Ugin to the ancestors of the tribe.[9]

In both timelines of Tarkir, the Temur were instrumental to the development of the plane's history. Namely, their khan, Yasova, was tricked into aiding Bolas in murdering Ugin, resulting in the local extinction of dragons in the old timeline.

New timeline[ | ]

In the new timeline, her efforts instead caused the dragon to fall into a slumber, causing the opposite effect and creating more dragons. After a last-ditch effort to save her clan from the dragons by meeting with the other khans failed, Yasova was forced to try to appeal to Atarka, the brood leader of the dragons infesting Temur territory, and partly succeeded, feeding her and preventing thus her wrath.[8]

Later, Atarka initiated a purge of the Clan's shamans, fearing their elemental magic, stripping the Temur largely of their identity. The remaining members were reorganized into a new Clan that was solely dedicated to feeding her. Several shamans, however, managed to survive the purge and pass the old ways on in secret.[10]

Mechanics[ | ]

The Temur mechanic is Ferocious, an ability that gives the player an advantage if they control a creature with power 4 or greater. In the new timeline, the Atarka brood brought the similar Formidable, also advantaging high power, but as an aggregate rather than an individual.

Khans[ | ]

Both timelines[ | ]

  • Yasova Dragonclaw lived 1,280 years ago. Sarkhan soon discovered that she was a willing pawn of Nicol Bolas who sent her false visions of Tarkir's dragon-free future where the Temur were supreme. When their plans failed, Yasova had no choice but surrender to Atarka. Unlike the other khans, which explicitly disbanded their clans, Yasova at first retained the Temur's identity.[8]

Old timeline[ | ]

  • Surrak Dragonclaw bested a mighty bear in single combat and wears its skin as a cloak.

Other members[ | ]

Creature types[ | ]

Classes[ | ]

Relationship with the Dragons[ | ]

The Temur often clashed with the brood of Atarka, who were the main concurrents for the limited food supply. The Temur established their outposts in deep caves with icy overhangs, and their shamans weave elemental magic to enhance these shelters with masses of spikes that discourage airborne attacks. Temur dragon-fighters preferred to face dragons in solo combat, using their prodigious strength and stubbornness to wrestle and subdue their adversaries.[12]

Trivia[ | ]

The Temur Frontier is loosely based on Siberian shamanism.[13]

References[ | ]

  1. Wizards of the Coast (March 31, 2015). "Here's a pronunciation guide for some of the names that were requested earlier today.". The Official Magic: The Gathering Tumblr. Tumblr.
  2. Wizards of the Coast Twitter (@wizards_magic) (July 26, 2014). "TEMUR praise the dragons' savagery!"
  3. Wizards of the Coast Twitter (@wizards_magic) (July 26, 2014). "Temur is green blue red aligned!"
  4. Mark Rosewater (July 26, 2014). "Can you tell us about which color each clan is focused on?". Blogatog. Tumblr.
  5. Magic Creative Team (September 10, 2014). "Planeswalker's Guide to Khans of Tarkir, Part 2". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (YouTube) (August 1, 2014). "Magic panel at San Diego Comic Con 2014"
  7. Wizards of the Coast. (2014.) Khans of Tarkir infopage
  8. a b c Kelly Digges (February 18, 2015). "Khanfall". magicthegathering.com. Wizards of the Coast.
  9. Kate Elliott (August 15, 2018). "Chronicle of Bolas: The Unwritten Now". magicthegathering.com. Wizards of the Coast.
  10. The Magic Creative Team (March 18, 2015). "Planeswalker's Guide to Dragons of Tarkir, Part 2". magicthegathering.com. Wizards of the Coast.
  11. Jennifer Clarke-Wilkes (August 27, 2014). "The Madness of Sarkhan". magicthegathering.com. Wizards of the Coast.
  12. The Magic Creative Team (January 7, 2015). "Planeswalker's Guide to Fate Reforged". magicthegathering.com. Wizards of the Coast.
  13. Wizards of the Coast (November 7, 2014). "PAX Australia Magic Panel". magicthegathering.com. Wizards of the Coast.