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*<c>Reflecting Pool</c> {{-}} As a reprint already famous, this card enabled some very strong and diverse mana bases in combination with the Vivid Lands from ''[[Lorwyn]]''.
 
*<c>Reflecting Pool</c> {{-}} As a reprint already famous, this card enabled some very strong and diverse mana bases in combination with the Vivid Lands from ''[[Lorwyn]]''.
 
*<c>Runed Halo</c> {{-}} The first card to grant [[Protection]] to a player rather than a creature.<ref>{{DailyRef|mtgcom/daily/mr328|''Shadowmoor'' More More|[[Mark Rosewater]]|April 21, 2008}}</ref>
 
*<c>Runed Halo</c> {{-}} The first card to grant [[Protection]] to a player rather than a creature.<ref>{{DailyRef|mtgcom/daily/mr328|''Shadowmoor'' More More|[[Mark Rosewater]]|April 21, 2008}}</ref>
*<c>Safewright Quest</c> {{-}} A land tutor with a casting cost of {{gw}}. It is also the first land tutor that can search for either a [[Forest]] or [[Plains]] specifically.
+
*<c>Safewright Quest</c> {{-}} A land tutor with a casting cost of {{G/W}}. It is also the first land tutor that can search for either a [[Forest]] or [[Plains]] specifically.
 
*<c>Savor the Moment</c> {{-}} This is the cheapest casting cost "take an extra turn" spell since [[Alpha]]'s <c>Time Walk</c>, at just {{1}}{{u}}{{u}} but has the drawback of skipping the untap step of that turn.
 
*<c>Savor the Moment</c> {{-}} This is the cheapest casting cost "take an extra turn" spell since [[Alpha]]'s <c>Time Walk</c>, at just {{1}}{{u}}{{u}} but has the drawback of skipping the untap step of that turn.
 
*<c>Smash to Smithereens</c> {{-}} An improved version of the card <c>Shatter</c>, Smash to Smithereens also deals 3 damage to the artifact's controller.
 
*<c>Smash to Smithereens</c> {{-}} An improved version of the card <c>Shatter</c>, Smash to Smithereens also deals 3 damage to the artifact's controller.

Revision as of 07:19, 15 January 2017

For other uses, see Shadowmoor (disambiguation).

Shadowmoor
Set Information
Set symbol
Themes and mechanics Hybrid mana,
Untapping,
-1/-1 counters
Keywords/​ability words Conspire,
Persist,
Wither
Set size 301
(121 commons, 80 uncommons, 80 rares, 20 lands)
Expansion code SHM
Development codename Jelly

Shadowmoor is the forty-fifth Magic expansion and was released in May 2008 as the first set in the Shadowmoor block. Prerelease events were held April 19-20, 2008. Release events were held May 2-4, 2008.[1]

Set details

Shadowmoor contains 301 cards (80 rare, 80 uncommon, 121 common, and 20 basic lands). It is the first set of a so-called mini-block, the second being Eventide. It is also a large expansion released in May, when usually a small expansion is released. Together with the previous Lorwyn block, they formed a four set mega-block.[2][3]

Shadowmoor takes place on the plane of the same name, which is a reflection of Lorwyn, the setting of the previous block.[4] Shadowmoor does not continue any mechanics or themes from Lorwyn and often inverts them. For example, while Lorwyn had a sub-theme involving +1/+1 counters, Shadowmoor uses -1/-1 counters instead.[5] While Lorwyn contained only a few multicolored cards and Morningtide none, Shadowmoor contains many multicolored cards. The races native to Lorwyn also appear in Shadowmoor, but some switch color-alignment. Additionally, a race of artifact creatures called Scarecrows is introduced.

The strongest theme of Shadowmoor is the usage of Hybrid mana which can be paid with mana of either of two colors.[6] This mechanic was first introduced in the Ravnica block but is heavily expanded in this and the following set, Eventide. Shadowmoor focuses on Allied pairs.[7][8]

Every basic land in Shadowmoor is part of a two-card diptych.[9] The expansion symbol of Shadowmoor[10] is alternately interpreted as a bat wing, a dead leaf or the Jack-o'-lantern lid from the Reaper King, the King of the scarecrows.

Flavor and storyline

Main articles: Lorwyn–Shadowmoor and Shadowmoor (book)

Shadowmoor was once the world of Lorwyn — in fact, in a sense, it still is. But thanks to the Great Aurora, everything's changed.[11] Where it was once constantly sunny, now it is always night, steeped in gloom and fog, with only cold moonlight to light the skies. Once-clear waters have turned brackish and chill. The howling wind creaks the brittle branches of rotting trees. Life, once abundant, either struggles to survive or is twisted into something vicious and cruel. This is not a world of despair, but of oppressive terror and constant death.[12][13][14][15]

Each of the major races has its main colors changed:

  • Flamekins: Mono-{R}{B}/{R} (Cinders)
  • Elves: {G}/{B}{G}/{W}
  • Faeries: {U}/{B}{U}/{B}/{W}
  • Giants: {R}/{W}{R}/{G}/{W}
  • Goblins: {B}/{R}{R}/{G}/{B}
  • Kithkin: {W}/{G}{W}/{U}
  • Merfolk: {U}/{W}{U}/{B}/{W}
  • Treefolk: {G}/{B}/{W}{G}/{W}

Marketing

Shadowmoor was sold in 75-card tournament decks, 16-card boosters, five preconstructed theme decks and a fat pack. All products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from Murderous Redcap, Grief Tyrant, Ashenmoor Gouger, Reaper King and Faerie Macabre.[16] Starting with Shadowmoor, the fat pack was redesigned to include one storage box rather than two, and eight boosters rather than six. The panorama art piece that wraps the contents is 2¼" shorter as a result[17]. The promotional pre-release card for Shadowmoor was Demigod of Revenge with alternate art.[18]The promotional release card for Shadowmoor was Vexing Shusher.[19] The set was accompanied by the anthology of the same name, consisting of stories written by Cory J. Herndon, Scott McGough and others.

Like Morningtide boosters before them, boosters of Shadowmoor come with a bonus sixteenth card that is either a "rules card" or a creature token. One face of the Shadowmoor bonus card has one of six different rules tips or one of twelve different creature tokens. The other face has one of six advertisements for organized play programs, Gleemax, fat packs and Eventide.

Tips & Tricks

The tips & tricks cards are

Tokens

The Shadowmoor tokens are:[20][21]

Misprints

Mechanics

Shadowmoor expands on its hybrid theme with the the introduction of mono-colored hybrid mana.[23][24] This mana cost can be paid by either one mana of a specified color, or by two mana of any color. The converted mana cost of these cards is the highest possible.[25]

Another new feature was the untap symbol {Q} which is used as a cost allowing a permanent to be untapped to produce some effect as listed on the card. The card must be tapped to use that ability, just as cards with {T} must be untapped. This ability appeared primarily in white and blue.[26]

Further, the set includes a cycle of lands which have basic land types, despite not being basic lands. To prevent them from being strictly better than basic lands, these enter the battlefield tapped. However, they can also be used for a specific, somewhat weak effect, if its controller also controls at least two permanents of the appropriate color.

Shadowmoor introduced the following keyword mechanics:[27]

  • Conspire — As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.
  • Persist — When this creature is put into the graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.
  • Wither — This deals damage to creatures in the form of -1/-1 counters. Primarily in red, black and green.

Cycles

Shadowmoor has 27 cycles. Seven of them are part of the Shadowmoor block mega cycles. The remaining 20 cycles are:

Reprinted cards

Colorshifted

Reflections

Several cards from Shadowmoor were designed to reflect cards printed in Lorwyn and Morningtide, playing up the set's theme as a dark reflection of the world of Lorwyn:

Mechanical Reflections:

Flavor Reflections:

Notable cards

  • Firespout — A hybrid sorcery with a casting cost of {2}{R/G}. This casting cost is cheaper than a 3-point Earthquake or Hurricane. If {R} is spent to cast Firesprout then it deals 3 damage to each non-flying creature, if {G} is spent to cast Firesprout then it deals 3 damage to each flying creature. Also, if {G}{R} is spent in the casting cost it deals 3 damage to all creatures - a very good bargain.
  • Kitchen Finks — Hard to kill due to Persist and gaining life, this card would often simply shut down very aggressive decks.
  • Murderous Redcap — May be characterized as the Finks evil twin, this card also has Persist and deals damage equal to its power when it enters the battlefield.
  • Painter's Servant — Infamous for being part of a two-card combo with Grindstone.
  • Reflecting Pool — As a reprint already famous, this card enabled some very strong and diverse mana bases in combination with the Vivid Lands from Lorwyn.
  • Runed Halo — The first card to grant Protection to a player rather than a creature.[31]
  • Safewright Quest — A land tutor with a casting cost of {G/W}. It is also the first land tutor that can search for either a Forest or Plains specifically.
  • Savor the Moment — This is the cheapest casting cost "take an extra turn" spell since Alpha's Time Walk, at just {1}{U}{U} but has the drawback of skipping the untap step of that turn.
  • Smash to Smithereens — An improved version of the card Shatter, Smash to Smithereens also deals 3 damage to the artifact's controller.
  • Spectral Procession — A card which was initially dismissed later shaped Standard significantly as it provided three cheap, flying creatures who all individually would be able to take advantage of power/toughness boosting effects like Glorious Anthem or Ajani Goldmane.
  • Strip Bare — At just {W}, this instant destroys all auras and equipment attached to a target creature.
  • Swans of Bryn Argoll — Used in a few combo decks which would deal a large amount of damage to the Swans to draw a lot of cards and turn those cards into damage to the opponent, e.g. with Seismic Assault or Chain of Plasma.
  • Wheel of Sun and Moon — This card can be used to hose an opponent who is reliant on his graveyard by enchanting him, or hosing an opponent with a mill strategy by enchanting oneself.
  • Vexing Shusher — This goblin is an annoyance to control decks and is a strong card for Legacy sideboards.

Preconstructed decks

Shadowmoor features five two-colored, allied-colored theme decks.[32][33]

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Aura Mastery W U
Mortal Coil U B
Army of Entropy B R
Overkill R G
Turnabout W G

External links

References

  1. Tim Willoughby (April 14, 2008). "Shadowmoor Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (July 16, 2007). "Two Plus Two". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (March 31, 2008). "Shadowmoor than Meets The Eye, Part I". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (February 18, 2008). "Innovate Is Enough (Or Is It?)". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (April 14, 2008). "Shadowmoor than Meets The Eye, Part III". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (April 07, 2008). "Shadowmoor than Meets The Eye, Part II". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (April 28, 2008). "Mix & Match, Part I". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (May 05, 2008). "Mix & Match, Part II". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (May 22, 2008). "Shadowmoor Land Diptychs". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (October 04, 2007). "Announcing Shadowmoor". magicthegathering.com. Wizards of the Coast.
  11. Ken Nagle (May 07, 2008). "I'M IN UR COLUMN, TASTING UR MAGIC". magicthegathering.com. Wizards of the Coast.
  12. Rei Nakazawa (March 31, 2008). "The Deepening Shadowmoor". magicthegathering.com. Wizards of the Coast.
  13. Jeremy Jarvis (April 07, 2008). "Shadowmoor Pays Off!". magicthegathering.com. Wizards of the Coast.
  14. Garrett Baumgartner (May 05, 2008). "The Two-Sided Coin". magicthegathering.com. Wizards of the Coast.
  15. Doug Beyer (July 09, 2008). "Selkies and Subtypes". magicthegathering.com. Wizards of the Coast.
  16. Magic Arcana (March 12, 2008). "Shadowmoor Booster Packaging". magicthegathering.com. Wizards of the Coast.
  17. Magic Arcana (March 20, 2008). "Shadowmoor Fat Pack". magicthegathering.com. Wizards of the Coast.
  18. Wizards of the Coast (April 14, 2008). "Shadowmoor Prerelease Card". magicthegathering.com. Wizards of the Coast.
  19. Wizards of the Coast (April 28, 2008). "Shadowmoor Launch Party Promo". magicthegathering.com. Wizards of the Coast.
  20. Magic Arcana (April 03, 2008). "Shadowmoor Tokens, Part 1". magicthegathering.com. Wizards of the Coast.
  21. Magic Arcana (April 10, 2008). "Shadowmoor Tokens, Part 2". magicthegathering.com. Wizards of the Coast.
  22. Aaron Forsythe (April 25, 2008). "I have a foil Reflecting Pool from Shadowmoor that has the plains symbol. Is this a print mistake?". magicthegathering.com. Wizards of the Coast.
  23. Devin Low (April 25, 2008). "Shadowmoor's Mechanic Web". magicthegathering.com. Wizards of the Coast.
  24. Devin Low (April 04, 2008). "What's a "Monocolor Hybrid?"". magicthegathering.com. Wizards of the Coast.
  25. Mark Rosewater (March 17, 2008). "Building Blocks". magicthegathering.com. Wizards of the Coast.
  26. Devin Low (April 11, 2008). "The Day the Cards Tapped Backwards". magicthegathering.com. Wizards of the Coast.
  27. magicthegathering.com staff (April 18, 2008). "A Planeswalker's Primer for Shadowmoor". magicthegathering.com. Wizards of the Coast.
  28. Magic Arcana (April 23, 2008). "Shadowmoor Lexicon: Wisps". magicthegathering.com. Wizards of the Coast.
  29. Devin Low (April 18, 2008). "Blink and You'll Mist It". magicthegathering.com. Wizards of the Coast.
  30. Wizards of the Coast (May 30, 2008). "Wallpaper of the Week: Kinsbaile Balloonist/Kinscaer Harpoonist". magicthegathering.com. Wizards of the Coast.
  31. Mark Rosewater (April 21, 2008). "Shadowmoor More More". magicthegathering.com. Wizards of the Coast.
  32. Magic Arcana (March 25, 2008). "Shadowmoor Theme Decks". magicthegathering.com. Wizards of the Coast.
  33. Magic Arcana (April 21, 2008). "Shadowmoor Theme Deck Contents". magicthegathering.com. Wizards of the Coast.