MTG Wiki
Line 111: Line 111:
 
* <c>Corrupt</c>, first printed in ''[[Urza's Saga]]'', last seen in ''[[7th Edition]]''
 
* <c>Corrupt</c>, first printed in ''[[Urza's Saga]]'', last seen in ''[[7th Edition]]''
 
* <c>Flow of Ideas</c>, first printed in ''[[Ravnica: City of Guilds]]''
 
* <c>Flow of Ideas</c>, first printed in ''[[Ravnica: City of Guilds]]''
* <c>Graven Cairns</c>, first printed in ''[[Mercadian Masques]]''
+
* <c>Graven Cairns</c>, first printed in ''[[Future Sight]]''
* <c>Last Breath</c>, first printed in ''[[Future Sight]]''
+
* <c>Last Breath</c>, first printed in ''[[Mercadian Masques]]''
 
* <c>Mistmeadow Skulk</c>, first printed in ''Future Sight''
 
* <c>Mistmeadow Skulk</c>, first printed in ''Future Sight''
 
* <c>Reflecting Pool</c>, first printed in ''[[Tempest]]''
 
* <c>Reflecting Pool</c>, first printed in ''[[Tempest]]''

Revision as of 05:22, 21 July 2014

For other uses, see Shadowmoor (disambiguation).

Shadowmoor
Set Information
Set symbol
Themes and mechanics Hybrid mana,
Untapping,
-1/-1 counters
Keywords/​ability words Conspire,
Persist,
Wither
Set size 301
(121 commons, 80 uncommons, 80 rares, 20 lands)
Expansion code SHM
Development codename Jelly

Shadowmoor is the forty-fifth Magic expansion and was released in May 2008 as the first set in the Shadowmoor block. Prerelease events were held April 19-20, 2008. Release events were held May 2-4, 2008. [1]

Set details

Shadowmoor contains 301 cards (80 rare, 80 uncommon, 121 common, and 20 basic lands). It is the first set of a so-called mini-block, the second being Eventide. It is also a large expansion released in May, when usually a small expansion is released. Together with the previous Lorwyn block, they formed a four set mega-block. [2] [3]

Shadowmoor takes place on the plane of the same name, which is a reflection of Lorwyn, the setting of the previous block. [4] Shadowmoor reboots mechanically and does not take over any mechanics or themes from Lorwyn and often inverts them, such as the case of power/toughness modifying counters. While Lorwyn had a subtheme promoting and heavily using +1/+1 counters, Shadowmoor uses -1/-1 counters instead. [5] While Lorwyn contained only a few multicolored cards and Morningtide none, Shadowmoor contained many multicolored cards, primarily cards castable with allied-color hybrid mana.

The races native to Lorwyn also appear in Shadowmoor, but some switch color-alignment. The Elves who were green-black in Lorwyn are green-white in Shadowmoor. Kithkin who were once more green now have a blue influence. Merfolk go from blue-white to blue-black, Flamekin go from red to black and renamed Cinders, and Goblins who were uncharacteristically black in Lorwyn return to red and dabble in green. Additionally, a race of artifact creatures called Scarecrows is introduced.

The strongest theme of Shadowmoor is the usage of Hybrid mana which can be paid with mana of either of two colors. [6] This mechanic was first introduced in the Ravnica block but is heavily expanded in this and the following set, Eventide. Shadowmoor focuses on Allied pairs.[7] [8]

The expansion symbol of Shadowmoor [9] is alternately interpreted as a bat wing, a dead leaf or the Jack-o'-lantern lid from the Reaper King, the King of the scarecrows.

Flavor and storyline

Main articles: Lorwyn–Shadowmoor and Shadowmoor (book)

Shadowmoor was once the world of Lorwyn — in fact, in a sense, it still is. But thanks to the Great Aurora, everything's changed. Where it was once constantly sunny, now it is always night, steeped in gloom and fog, with only cold moonlight to light the skies. Once-clear waters have turned brackish and chill. The howling wind creaks the brittle branches of rotting trees. Life, once abundant, either struggles to survive or is twisted into something vicious and cruel. This is not a world of despair, but of oppressive terror and constant death. [10] [11] [12]

Marketing

Shadowmoor was sold in 75-card tournament decks, 16-card boosters, five preconstructed theme decks and a fat pack. Al products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from Murderous Redcap, Grief Tyrant, Ashenmoor Gouger, Reaper King and Faerie Macabre. [13] Starting with Shadowmoor, the fat pack was resdesigned so that the panorama artpiece surrounded just one card box (cardboard inserts allowed it to contain the contents, once the inserts and contents were removed the card box is the same size as previous card boxes). The artpiece is 2¼" smaller in unwrapped length. The number of boosters increased from 6 to 8. [14] The promotional pre-release card for Shadowmoor is Demigod of Revenge[15] with alternate art, a card that emphasizes hybrid mana. The promotional release card for Shadowmoor is Vexing Shusher.[16] The set was accompanied by the anthology of the same name, written by by Cory J. Herndon and Scott McGough.

Like Morningtide boosters before them, boosters of Shadowmoor come with a bonus sixteenth card that is either a "rules card" or a creature token from Shadowmoor. One face of the Shadowmoor bonus card has one of six different rules tips or is one of twelve different creature tokens. The other face has one of six advertisements for organized play programs, Gleemax, fat packs and Eventide.

Tips & Tricks

The tips & tricks cards are

  • Rules Tip: {Q} is the Untap Symbol
  • Rules Tip: +1/+1 and -1/-1 counters
  • Rules Tip: Template:Rg and Template:2r Are Hybrid Mana Symbols
  • Rules Tip: Conspire
  • Rules Tip: Persist
  • Rules Tip: Wither

Tokens

The Shadowmoor tokens are:

Misprints

Mechanics

Shadowmoor expands on its hybrid theme with the the introduction of mono-colored hybrid mana. [18] [19] This case the mana can be paid by either one mana of a specified color, or by two mana of any color. The converted mana cost of these cards is the highest possible. [20]

Another mechanical breakthrough was the untap symbol {Q} which is used as a cost allowing a permanent to be untapped to produce some effect as listed on the card. The card must be tapped to use that ability, just as cards with {T} must be untapped. This ability appeared primarily in white and blue. [21]

Further, the set includes a cycle of lands which have basic land types, despite not being basic lands. To prevent them from being strictly better than basic lands, these enter the battlefield tapped. However, they can also be used for a specific, somewhat weak effect, if its controller also controls at least two permanents of the appropriate color.

Shadowmoor introduced the following keyword mechanics: [22]

  • Conspire — As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.
  • Persist — When this creature is put into the graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.
  • Wither — This deals damage to creatures in the form of -1/-1 counters. Primarily in red, black and green.

Cycles

Shadowmoor has 20 cycles:

Some cards are part of the seven Shadowmoor block mega cycles.

Reprinted cards

Colorshifted

Reflections

Several cards from Shadowmoor were designed to reflect cards printed in Lorwyn and Morningtide, playing up the set's theme as a dark reflection of the world of Lorwyn:

Mechanical Reflections:

Flavor Reflections:

Notable cards

  • Firespout — A hybrid sorcery with a casting cost of {2}Template:Rg. This casting cost is cheaper than a 3 point Earthquake or Hurricane. If {R} is spent to cast Firesprout then it deals 3 damage to each non-flying creature, if {G} is spent to cast Firesprout then it deals 3 damage to each flying creature. Also, if {G}{R} is spent in the casting cost it deals 3 damage to all creatures - a very good bargain.
  • Kitchen Finks — Hard to kill due to Persist and gaining life, this card would often simply shut down very aggressive decks.
  • Murderous Redcap — May be characterized as the Finks evil twin, this card also has Persist and deals damage equal to its power when it enters the battlefield.
  • Painter's Servant — Infamous for being part of a two-card combo with Grindstone.
  • Reflecting Pool — As a reprint already famous, this card enabled some very strong and diverse mana-bases in combination with the Vivid Lands from Lorwyn.
  • Runed Halo — The first card to grant Protection to a player rather than a creature. [25]
  • Safewright Quest — A land tutor with a casting cost of Template:Gw. It is also the first land tutor that can search for either a Forest or Plains specifically.
  • Savor the Moment — This is the cheapest casting cost "take an extra turn" spell since Alpha's Time Walk, at just {1}{U}{U} but has the drawback of skipping the untap step of that turn.
  • Smash to Smithereens — An improved version of the card Shatter, Smash to Smithereens also deals 3 damage to the artifact's controller.
  • Spectral Procession — A card which was initially dismissed later shaped Standard significantly as it provided three cheap, flying creatures who all individually would be able to take advantage of power/toughness boosting effects like Glorious Anthem or Ajani Goldmane.
  • Strip Bare — At just {W}, this instant destroys all auras and equipment attached to a target creature.
  • Swans of Bryn Argoll — Used in a few combo decks wich would deal a large amount of damage to the Swans to draw a lot of cards and turn those cards into damage to the opponent, e.g. with Seismic Assault or Chain of plasma.
  • Wheel of Sun and Moon — One of only three Auras that enchant a player, the others being Paradox Haze and Psychic Possession. This card can be used to hose an opponent who is reliant on his graveyard by enchanting him, or hosing an opponent with a mill strategy by enchanting oneself.
  • Vexing shusher — This goblin is really good annoying control decks. A fantastic card for the sideboard in Legacy.

Preconstructed decks

Shadowmoor features five two-colored, allied-colored theme decks. [26] Template:Theme decks Template:LRW—SHM theme decks

External links

References

  1. Tim Willoughby (April 14, 2008). "Shadowmoor Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  2. Template:MTGref
  3. Template:MTGref
  4. Mark Rosewater (February 18, 2008). "Innovate Is Enough (Or Is It?)". magicthegathering.com. Wizards of the Coast.
  5. Template:MTGref
  6. Template:MTGref
  7. Mark Rosewater (April 28, 2008). "Mix & Match, Part I". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (May 05, 2008). "Mix & Match, Part II". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (October 04, 2007). "Announcing Shadowmoor". magicthegathering.com. Wizards of the Coast.
  10. Rei Nakazawa (March 31, 2008). "The Deepening Shadowmoor". magicthegathering.com. Wizards of the Coast.
  11. Jeremy Jarvis (April 07, 2008). "Shadowmoor Pays Off!". magicthegathering.com. Wizards of the Coast.
  12. Garrett Baumgartner (May 05, 2008). "The Two-Sided Coin". magicthegathering.com. Wizards of the Coast.
  13. Magic Arcana (March 12, 2008). "Shadowmoor Booster Packaging". magicthegathering.com. Wizards of the Coast.
  14. Magic Arcana (March 20, 2008). "Shadowmoor Fat Pack". magicthegathering.com. Wizards of the Coast.
  15. Template:Arcref
  16. Template:Arcref
  17. Template:Askref
  18. Devin Low (April 25, 2008). "Shadowmoor's Mechanic Web". magicthegathering.com. Wizards of the Coast.
  19. Devin Low (April 04, 2008). "What's a "Monocolor Hybrid?"". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (March 17, 2008). "Building Blocks". magicthegathering.com. Wizards of the Coast.
  21. Devin Low (April 11, 2008). "The Day the Cards Tapped Backwards". magicthegathering.com. Wizards of the Coast.
  22. magicthegathering.com staff (April 18, 2008). "A Planeswalker's Primer for Shadowmoor". magicthegathering.com. Wizards of the Coast.
  23. Devin Low (April 18, 2008). "Blink and You'll Mist It". magicthegathering.com. Wizards of the Coast.
  24. Template:Arcref
  25. Mark Rosewater (April 21, 2008). "Shadowmoor More More". magicthegathering.com. Wizards of the Coast.
  26. Magic Arcana (March 25, 2008). "Shadowmoor Theme Decks". magicthegathering.com. Wizards of the Coast.