MTG Wiki
No edit summary
Line 48: Line 48:
 
===Collation===
 
===Collation===
 
CAPS and R&D work together on the ''collation'' of the cards (the number and order of the cards on the sheets). All the cards are evaluated for how good they are, and the good and the bad ones are distibuted evenly over the sheets. After the sheets are cut up the cards from each sheet are (almost) randomly sorted, assembled with the cards from the other sheets and then packaged. Once the boosters are made wizards does do some sort of pseudo random collating to get in the way of people who would "map" boxes based on the order of the print run. <ref>[http://boardgames.stackexchange.com/questions/4945/are-cards-of-the-same-rarity-level-really-equally-rare-in-mtg Boardgames.stackexchange.com (October 2, 2011) Are cards of the same “rarity level” really equally rare in MTG?]</ref> Although the cards are equally distributed by rarity, there have been times when issues involving sorting and packaging have made certain cards more likely to appear together, or in the same booster box, or even be more likely depending on the area of the country you are in.
 
CAPS and R&D work together on the ''collation'' of the cards (the number and order of the cards on the sheets). All the cards are evaluated for how good they are, and the good and the bad ones are distibuted evenly over the sheets. After the sheets are cut up the cards from each sheet are (almost) randomly sorted, assembled with the cards from the other sheets and then packaged. Once the boosters are made wizards does do some sort of pseudo random collating to get in the way of people who would "map" boxes based on the order of the print run. <ref>[http://boardgames.stackexchange.com/questions/4945/are-cards-of-the-same-rarity-level-really-equally-rare-in-mtg Boardgames.stackexchange.com (October 2, 2011) Are cards of the same “rarity level” really equally rare in MTG?]</ref> Although the cards are equally distributed by rarity, there have been times when issues involving sorting and packaging have made certain cards more likely to appear together, or in the same booster box, or even be more likely depending on the area of the country you are in.
====Booster mapping====
 
Booster mapping is the process of opening several [[card box]]es and recording patterns in the values of different packs in different positions in boxes. However, the algorhytms of the machines are such that it is not easy to predict what the content of an an unopened booster is.
 
   
 
==Relation between print sheets and booster contents==
 
==Relation between print sheets and booster contents==
Line 66: Line 64:
 
The first three ''Magic'' expansions (''Arabian Nights'', ''Antiquities'' and ''Legends'') all had [[redemption]] programs due to printing and collating issues.
 
The first three ''Magic'' expansions (''Arabian Nights'', ''Antiquities'' and ''Legends'') all had [[redemption]] programs due to printing and collating issues.
 
<ref>{{DailyRef|mtg/daily/mm/26|25 Random Things About Magic|[[Mark Rosewater]]|February 16, 2009}}</ref>
 
<ref>{{DailyRef|mtg/daily/mm/26|25 Random Things About Magic|[[Mark Rosewater]]|February 16, 2009}}</ref>
 
===Booster mapping===
 
 
Booster mapping is the process of opening several [[card box]]es and recording patterns in the values of different packs in different positions in boxes. However, the algorhytms of the machines are such that it is not easy to predict what the content of an an unopened booster is.
 
==Overview==
 
==Overview==
 
In the following table the available knowledge about print sheets is combined. When there is no exact source, best guesses are italicized.
 
In the following table the available knowledge about print sheets is combined. When there is no exact source, best guesses are italicized.

Revision as of 13:44, 31 May 2015

Magic cards, like regular playing cards, are printed on print sheets. These rectangular sheets are made from two layers of cardboard joined together by an opaque black adhesive, so that you can't see through the cards even in direct sunlight. The sheets are produced and cut for Wizards of the Coast by playing card manufacturers like Carta Mundi. [1]. Nowadays, WotC uses the services of four or more printers all around the world. [2]

Description

Sizes

Uncut-MIR-R

An 10 x 11 uncut print rare sheet from Mirage.

Set sizes have to be tailored to the available sizes of print sheets.

  • 10 x 11
    • Regular Magic cards are the same size as poker-size playing cards. A typical pack of these playing cards contains a 52-card deck, two jokers, and one extra card, which might, for example, contain bridge scoring values. This makes 55 cards, for which a 110-card (10 x 11) sheet would be highly suited.
Uncut-M15-R

A foil 11 x 11 uncut rare print sheet from Magic 2015.

  • 11 x 11
    • However, Carta Mundi uses 121-card (11 x 11) sheets, which are tailored to the European market. They measure 28.25" by 40" (72 x102 cm). In many European countries, the most common decks of cards might contain simply Ace, 2, 3, 4, 5, 6, 7, Jack, Queen, King or Ace, for a 40-card deck, which could appear three times, with one card left over, on a 121-card sheet. A 36-card deck with Ace, 6, 7, 8, 9, 10, Jack, Queen, King in each suit are even more common. If the 36-card deck comes with jokers and informational cards, like the 52-card deck usually does, printing it three times on a 121-card sheet would not involve too much waste. [3]
  • 7 x 7

Filler cards

Filler

A filler card from Planechase (2009). It features a regular Magic card back.

Usually the number of cards in a set and the rarity distribution are chosen in a way that all slots on a sheet are filled but occasionally, some slots remained unused and were then occupied with "filler cards". Normally these cards are sorted out prior to packaging. [5] These could be blank, black, with stripes or crosses, or with some text.

History

  • Limited and Unlimited
    • Limited and Unlimited started out with 3 11 X 11 sheets. Basic lands were printed on all three sheets. However, as part of the idea to keep players from guessing rarities, the only lands on the rare sheet were four copies of Island. [6] [7]
  • Revised
    • The Revised Edition still featured basic lands on the common and uncommon sheets, but not on the rare sheet anymore.
  • Early small sets
    • For Arabian Nights [8], Antiquities, The Dark, Fallen Empires, Chronicles and Homelands only two print sheets were used. There were 3 times as many "common sheets" as there were "uncommon sheets". The distribution of the cards was convoluted. There were, for example, cards that showed up twice on the uncommon sheets (dubbed "U2" in rarity) which would be twice as available as the "U1" cards (cards that appeared once on the uncommon sheet) but still rarer than cards that "C1" cards (cards that showed up once on the common sheet).
  • Legends onwards
    • Legends was the first large expansion to use a rare sheet, which became the standard for future large expansions.
  • Fourth Edition onwards
    • From Fourth Edition onwards, large sets came with a seperate sheet for basic lands.
  • Alliances onwards
    • Alliances was the first small expansion to use a rare sheet, which became standard for future small expansions, up until Guildpact.
  • Mirage onwards
  • Dissension onwards
    • Apparently, the return to 121-card sheets for small sets took place at the time of Dissension, halfway through the Ravnica block
  • Time Spiral onwards
    • The first large set to be printed on 121-card sheets again was Time Spiral, which was followed by the Tenth Edition Core Set.
  • Alara block onwards
    • The Alara block set the default for large sets at 249 cards, and for small sets at 145 cards. [10]
  • Magic 2015 onwards
    • Starting with Magic 2015, WotC changed the default from 60 uncommons to 80 uncommons for large sets to provide a better environment for limited play. [11]

Current practice

Nowadays, regular sized cards are printed on 11 x 11 sheets. Each regular printing sheet features only cards of one rarity and language. The mythic rares are included on the rare sheet. Extras like tokens and informational cards may be used to fill in the empty spots. [4] The cards are printed in a quantity distribution of (1:7):24:88 (mythic:rare:uncommon:common). This is one rare (+ mythic) sheet for 3 uncommon sheets and 11 common sheets (10 if one land sheet is used). The sheets are also printed in different quantities by language.

Foils, special releases like the Commander decks, and other preconstructed theme decks have their own print runs (two 60 card decks fitting on one sheet). Because these cards in decks are printed in addition to any cards in the normal print run, they are less rare than cards that are not in the decks.

Preparing the sheets

Once R&D has finished a card list for a certain set, Editing sends the cards off to get laid out by the CAPS team of Wizards of the Coast (Creative and Professional Services). They are the ones that physically lay out the cards. [2] They also have to take account of new card frames, watermarks and the like. And then Editing checks the card to make sure all the components are put together correctly and then gives the final go ahead. The correct digital files are send off to the printers. During printing, four printing plates are used for each sheet: cyan, magenta, yellow and black.

Collation

CAPS and R&D work together on the collation of the cards (the number and order of the cards on the sheets). All the cards are evaluated for how good they are, and the good and the bad ones are distibuted evenly over the sheets. After the sheets are cut up the cards from each sheet are (almost) randomly sorted, assembled with the cards from the other sheets and then packaged. Once the boosters are made wizards does do some sort of pseudo random collating to get in the way of people who would "map" boxes based on the order of the print run. [12] Although the cards are equally distributed by rarity, there have been times when issues involving sorting and packaging have made certain cards more likely to appear together, or in the same booster box, or even be more likely depending on the area of the country you are in.

Relation between print sheets and booster contents

  • In the 8 card booster packs, six were from the common sheet and two were from the uncommon sheet. Thus, three times as many copies of the common sheet were printed as of the uncommon sheet.
  • In the 12 card booster packs, three were from the uncommon sheet, and nine from the common sheet. Again, three times as many copies of the common sheet were printed as of the uncommon sheet.
  • In the 15 card booster packs of early expansions one was from the rare sheet, two were from the uncommon sheet and 11 of the common sheet. Eleven times as many copies of the common sheet, and three time as many of the uncommon sheet, were printed as of the rare sheet. In core sets, one common is replaced with a basic land.
  • In Innistrad and Dark Ascension boosters one of the 10 commons is replaced by a card of the double-sided sheet. This double-sided card can be of any rarity.
  • In the 16 card boosters of the latest sets, one is a marketing card, one is a rare or mythic rare, three are from the uncommon sheet(s), 10 from the common sheet(s) and one from the basic land sheet. For each 8 packs, the rare is a mythic rare.

Cards are inserted into packs from 'print runs', that is cards are inserted into packs in a set order because machines for mass production require consistency in what they do to be fast an efficient. There are seperate print runs for each rarity (and multiple for commons). The commons, uncommons and the rares/mythic rares are disconnected, meaning the producers don’t control which end up together in the packs. [2] Specials like double-faced cards are printed on different sheets, and thus also unconnected. Nowadays, there are multiple common sheets and they cut from different places to mix it up, but even so commons will clump near other commons more often than other rarities. There are 4 print runs for commons: [13]

  • Run A contains 33 unique cards, each in the run twice. This is the run you see when you first open a pack, usually 3-4 cards.
  • Run B contains 22 unique cards, each in the run thrice. This is the next group of cards in the pack, and generally 2-5 cards per pack.
  • Run C1 contains 28 unique cards; 27 in the run twice and 1 in the run once.
  • Run C2 contains 19 unique cards; 18 in the run thrice, and 1 in the run once.

The first three Magic expansions (Arabian Nights, Antiquities and Legends) all had redemption programs due to printing and collating issues. [14]

Booster mapping

Booster mapping is the process of opening several card boxes and recording patterns in the values of different packs in different positions in boxes. However, the algorhytms of the machines are such that it is not easy to predict what the content of an an unopened booster is.

Overview

In the following table the available knowledge about print sheets is combined. When there is no exact source, best guesses are italicized.

Abbreviations: C = Common, U = Uncommon, R = Rare, MR = Mythic Rare, B = Basic land

Expansions through Alliances, excluding Ice Age, had some common and uncommon cards that were actually more prevalent than others. This was the result of some cards appearing more often than others on the print sheet. For example, Headless Horseman is a "C1" common, and Ghosts of the Damned is a "C2" common. This code represents the number of times the card appears on the common print sheet, making "C2" commons twice as abundant as "C1" commons.

Release Set Total cards MR R U C B Other Distribution Notes
1993-08 Limited Edition Alpha 295 - 116 95 74 10 - Sheet 1: 116 R, 5 B
Sheet 2: 95 U, 26 B
Sheet 3: 74 C, 47 B
The only lands on the rare sheet are Islands. Further division of the seperate basic lands over the sheets is unknown.
1993-10 Limited Edition Beta 302 - 117 95 75 15 - Sheet 1: 117 R, 4 B
Sheet 2: 95 U, 26 B
Sheet 3: 75 C, 46 B
Circle of Protection: Black and Volcanic Island, which were accidentally left out of Alpha, were added.
A third version of each basic land was also added.
The only basic lands on the rare sheet are Islands, but the further division of the basic lands over the sheets is unknown.
1993-12 Unlimited 302 - 117 95 75 15 - Sheet 1: 117 R, 4 B
Sheet 2: 95 U, 26 B
Sheet 3: 75 C, 46 B
The only basic lands on the rare sheet are Islands, but the further division of the basic lands over the sheets is unknown.
1993-12 Arabian Nights 92 - 33 18 41 - - Sheet 1: 33 U2, 17 U3, 1 U4
Sheet 2: 10C1, 7 C2, 10 C3
9 C4, 4 C5, 1 C11
Fourteen of the commons were printed in two subtle variations making 92 total cards.
If only the 78 functionally different cards are considered, they can be counted as 33 R, 19 U and 26 C.
The U2 are the "rares" of the set.
1994-03 Antiquities 100 - 26 33 41 - - Sheet 1: 26 U1, 4 U2, 29 U3
Sheet 2: 11 C1, 5 C2, 25 C4
Five non-basic lands have four different pieces of art each; thus making 100 total cards.
If only the 85 functionally different cards are considered, they can be counted as 20 R, 37 U and 28 C.
1994-04 Revised Edition 306 - 121 95 75 15 - Sheet 1: 121 R
Sheet 2: 95 U, 26 B
Sheet 3: 75 C, 46 B
No basic lands on the rare sheet. The division of the seperate basic lands over the other two sheets is unknown.
1994-06 Legends 310 - 121 114 75 - - Sheet 1: 121 R
Sheet 2: 107 U1, 7 U2
Sheet 3: 29 C1, 46 C2
1994-08 The Dark 119 - 78 1 40 - - Sheet 1: 35 U1, 43 U2
Sheet 2: 1 C1, 40 C3
1994-11 Fallen Empires 187 - 36 30 121 - - Sheet 1: 36 U1, 5 U2, 25 U3
Sheet 2: 121 C1
Fifteen commons each have four pieces of art and flavor text, twentyfive commons have three pieces of art and flavor text.
Because of this, collectors view this as a 187 card set.
If only the 102 functionally different cards are considered, they can be counted as 36 R, 31 U and 35 C.
1995-05 Fourth Edition 378 - 121 121 121 15 - Sheet 1: 121 R
Sheet 2: 121 U
Sheet 3: 121 C
Sheet 4: 15 B8, 1 filler
First set with a seperate sheet for basic lands.
1995-06 Ice Age 383 - 121 121 121 20 - Sheet 1: 121 R
Sheet 2: 121 U
Sheet 3: 121 C
Sheet 4: 20 B6, 1 filler
First standalone set.
1995-07 Chronicles 125 - 54 25 46 - - Sheet 1: 46 U1, 25 U3
Sheet 2: 17 C1, 7 C2, 30 C3
Three commons have four pieces of art, making collectors view this as a 125 card set
If only the 116 functionally different cards are considered, they can be counted as 46 R, 30 U and 40 C.
1995-08 Renaissance 122 - - 74 48 - - Sheet 1: ?
Sheet 2: ?
Distribution unclear.
1995-08 Rinascimento 69 - - 35 34 - - Sheet 1: ?
Sheet 2: ?
Distribution unclear. Three commons have four pieces of art, making collectors view this as a 69 card set
If only the 60 functionally different cards are considered, they can be counted as 38 U and 22 C.
1995-10 Homelands 140 - 43 26 71 - - Sheet 1: 43 U1, 26 U3
Sheet 2: 21 C1, 50 C2
Twentyfive commons had two pieces of art, making collectors view this as a 140 card set.
If only the 115 functionally different cards are considered, they can be counted as 43 R, 47 U and 25 C.
1996-06 Alliances 199 - 49 50 100 - - Sheet 1: 46 R2, 3R6
Sheet 2: 40 U2, 10 U3
Sheet 3: 90 C1, 10 C2
First use of 110-card sheets.
All commons and five uncommons had two pieces of art, making collectors view this as a 199 card set.
If only the 144 functionally different cards are considered, while the 3 rares @R6 may be seen as uncommon
and the 5 @U6 as common, they can be counted as 46 R, 43 U and 55 C.
1996-10 Mirage 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1997-02 Visions 167 - 50 55 62 - - Sheet 1: 50 R2, 3 R6, 3 filler
Sheet 2: 52 U1, 2 U8, 1 filler
Sheet 3: 60 C2, 1 filler
The R6 are counted as uncommons, the U8 as commons.
1997-03 Fifth Edition 449 - 132 132 165 20 - Sheet 1: 55 R2
Sheet 2: 11 R3 77 R1
Sheet 3: 11 U10
Sheet 4: 110 U1
Sheet 5: 55 C2
Sheet 6: 110 C1
Sheet 7: 10 B5, 10 B6
Use of 110-card sheets? Distribution is largely conjecture. The R3 would count as uncommons.
1997-05 Portal 215 - 55 55 85 20 - Sheet 1: 55 2R
Sheet 2: 55 2U
Sheet 3: 60 C1 25 C2?
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets. Lay out of the common sheet is uncertain.
The twelve double-faced Portal support cards were supposedly printed on a different sheet.
1997-06 Weatherlight 167 - 50 55 62 - - Sheet 1: 50 R2, 3 R6, 3 filler
Sheet 2: 52 U1, 2 U8, 1 filler
Sheet 3: 60 C2, 1 filler
The R6 are counted as uncommons, the U8 as commons.
1997-10 Tempest 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1998-02 Stronghold 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets. The uncommons are distributed over two sheets (R3 and U5)
1998-06 Exodus 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
1998-06 Portal Second Age 165 - 35 45 70 15 - Sheets: ?
Use of sheets and distribution unclear.
1998-08 Unglued 94 - 28 22 33 5 6 Sheets: ?
Use of sheets and distribution unclear. The six extra cards are tokens.
1998-10 Urza's Saga 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1999-02 Urza's Legacy 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
1999-04 Sixth Edition 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1999-05 Portal Three Kingdoms 180 - 55 55 55 15 - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Sheet 4: 10 B7, 5 B8
Use of 110-card sheets.
1999-06 Urza's Destiny 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
1999-08 Starter 1999 173 - 35 55 63 20 - Sheets: ?
Use of sheets and distribution unclear.
1999-10 Mercadian Masques 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2000-02 Nemesis 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2000-04 Starter 2000 54 - 3 6 35 15 - Sheets: ?
Use of sheets and distribution unclear.
2000-06 Prophecy 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2000-10 Invasion 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2001-01 Planeshift 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2001-04 Seventh Edition 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2001-05 Apocalypse 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2001-10 Odyssey 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2002-02 Torment 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2002-05 Judgment 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2002-10 Onslaught 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2003-01 Legions 145 - 45 45 55 - - Sheet 1: ?
Sheet 2: ?
Sheet 3: 55 C2
Use of 110-card sheets? Distibution of rares and uncommons is unclear.
2003-05 Scourge 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2003-07 Eighth Edition 357 - 113 113 111 20 7 Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets. The seven extra cards only appeared on the sheets of the fixed decks.
2003-10 Mirrodin 306 - 88 88 110 20 - Sheet 1: 44 R1, 22 R3
Sheet 2: 44 R1, 22 R3
Sheet 3: 22 U5
Sheet 4: 22 U5
Sheet 5: 110 C1
Sheet 6: 10 B5, 10 B6
Use of 110-card sheets.
2004-02 Darksteel 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2004-06 Fifth Dawn 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2004-10 Champions of Kamigawa 306 - 88 88 110 20 - Sheet 1: 44 R1, 22 R3
Sheet 2: 44 R1, 22 R3
Sheet 3: 22 U5
Sheet 4: 22 U5
Sheet 5: 110 C1
Sheet 6: 10 B5, 10 B6
Use of 110-card sheets.
2004-11 Unhinged 140 - 40 40 55 5 - Sheets: ?
Use of sheets and distribution unclear.
2005-02 Betrayers of Kamigawa 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2005-06 Saviors of Kamigawa 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2005-07 Ninth Edition 359 - 110 110 110 20 9 Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
The nine extra cards only appeared on the sheets of the fixed decks of the Core Game.
2005-10 Ravnica: City of Guilds 306 - 88 88 110 20 - Sheet 1: 44 R1, 22 R3
Sheet 2: 44 R1, 22 R3
Sheet 3: 22 U5
Sheet 4: 22 U5
Sheet 5: 110 C1
Sheet 6: 10 B5, 10 B6
Use of 110-card sheets.
2006-02 Guildpact 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2006-05 Dissension 180 - 60 60 60 - - Sheet 1: 60 R2, 1 filler
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 filler
Return to 121-card sheets.
2006-07 Coldsnap 155 - 40 55 55 5 - Sheet 1: 40 R3, 1 filler
Sheet 2: 40 U3, 1 filler
Sheet 3: 15 U8?, 1 filler
Sheet 4: 60 C2, 1 filler
Snow lands are printed on the common sheet. Possibly also on the second uncommon sheet
2006-10 Time Spiral 422 - 80 80 121 20 121 Sheet 1: 40 R3, 1 filler
Sheet 2: 40 R3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 40 U3, 1 filler
Sheet 5: 121 C1
Sheet 6: 20 B6, 1 filler
Sheet 7: 121 timeshifted
The timeshifted cards are printed on a seperate sheet.
2007-02 Planar Chaos 165 - 50 55 60 - - Sheet 1: 40 R3, 1 filler
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 C3, 1 filler
Sheet 4: 10 R3, 15 R6, 1 filler
Sheet 5: 20 C6, 1 filler
Sheet 4 and 5 are the planeshifted cards.
2007-05 Future Sight 180 - 60 60 60 - - Sheet 1: 60 R2, 1 filler
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 filler
The futureshifted are printed on the regular sheets.
2007-07 Tenth Edition 383 - 121 121 121 20 - Sheet 1: 121 R
Sheet 2: 121 U
Sheet 3: 121 C
Sheet 4: 20 B6, 1 filler
2007-10 Lorwyn 301 - 80 80 121 20 - Sheet 1: 40 R3, 1 filler
Sheet 2: 40 R3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 40 U3, 1 filler
Sheet 5: 121 C1
Sheet 6: 20 B6, 1 filler
2008-02 Morningtide 150 - 50 40 60 - - Sheet 1: 30 R4, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 filler
Distribution on rare sheets is conjecture.
2008-05 Shadowmoor 301 - 80 80 121 20 - Sheet 1: 40 R2, 1 filler
Sheet 2: 40 R2, 1 filler
Sheet 3: 40 U2, 1 filler
Sheet 4: 40 U2, 1 filler
Sheet 5: 121 C1
Sheet 6: 20 B6, 1 filler
2008-06 Eventide 180 - 60 60 60 - - Sheet 1: 60 R2, 1 filler
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 filler
2008-09 Shards of Alara 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Sheets 3 and 4 are printed in a ratio of 3:2.
The C1 on both is the same card, making it slightly more rare than the other commons.
2009-02 Conflux 145 10 35 40 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
2009-04 Alara Reborn 145 10 35 40 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
2009-07 Magic 2010 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2009-10 Zendikar 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
The first print contained vintage "Priceless Treasures". These came from old print sheets.
2010-02 Worldwake 145 10 35 40 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
2010-04 Rise of the Eldrazi 248 15 53 60 100 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 59 C2, 1 C3
Sheet 4: 39 C3, 1 C4
Sheet 5: 20 B6, 1 filler
One common less than usual for large sets. Hand of Emrakul and Ulamog's Crusher are more common than the other commons.
2010-07 Magic 2011 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2010-10 Scars of Mirrodin 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2011-02 Mirrodin Besieged 155 10 35 40 60 10 - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
Sheet 5: 10 B12, 1 filler
2011-05 New Phyrexia 175 10 35 60 60 10 - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 C1
Sheet 4: 10 B12, 1 filler
2011-07 Magic 2012 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2011-09 Innistrad 269 16 59 67 107 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 1 R1, 6 R2, 7 U6, 6 C11
Sheet 6: 15 B6, 31 extras
Sheet 5 contains all double-faced cards.
The extras on the basic land sheet are checklist cards
2012-02 Dark Ascension 158 12 38 44 64 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
Sheet 5: 2 R3, 3 R6, 4 U18, 2 C12
Sheet 6: 2 C24, 2 C36
Sheets 5 en 6 contain the double-faced cards.
2012-05 Avacyn Restored 244 15 53 60 101 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 15 B8, 1 filler
Commons have the same distibution as Shards of Alara
2012-07 Magic 2013 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2012-10 Return to Ravnica 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B5, 5 B4, 1 filler
Commons have the same distibution as Shards of Alara
2013-02 Gatecrash 249 15 53 80 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4
: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Commons have the same distibution as Shards of Alara
2013-05 Dragon's Maze 156 11 46 40 70 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
Sheet 5: 11 R1, 10 C10
Sheet 5 is a "land sheet", containing the mythic Maze's End, 10 shock lands with expansion symbols of Return to Ravnica
or Gatecrash and 10 guildgates.
Because the shock lands are indistinguishable of the earlier versions, collectors consider this a 156 card set.
2013-06 Modern Masters (2013) 229 15 53 60 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Commons have the same distibution as Shards of Alara
2013-07 Magic 2014 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2013-09 Theros 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distibution as Shards of Alara
2014-02 Born of the Gods 165 10 35 60 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 filler
Sheet 4: 60 C2, 1 C1
2014-05 Journey into Nyx 165 10 35 60 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 filler
Sheet 4: 60 C2, 1 C1
2014-06 Conspiracy 201 10 35 80 80 - 25 Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 40 U3, 1 filler
Sheet 5: 40 C3
Sheet 6: 40 C3
Sheet 7: 8 R2, 8U4, 9C8
Sheet 7 are the draft-related cards
2014-07 Magic 2015 284 15 53 80 101 20 15 Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 20 B6, 1 filler
Sheets 4 and 5 are printed in a ratio of 3:2.
The C1 on both is the same card, making it slightly more rare than the other commons.
The fifteen extra cards (5R, 4U, 6C) only appear on the sheets for the sample decks.
2014-09 Khans of Tarkir 269 15 53 80 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 20 B6, 1 filler
Commons have the same distribution as Magic 2015.
2015-01 Fate Reforged 185 10 35 60 70 10 - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 filler
Sheet 4: 60 C2, 1 filler
Sheet 5: 5 R2, 10 C11, filler
Sheet 6: 10 B12, 1 filler
Sheet five conatins five fetch lands with the Khans of Tarkir expansion symbol and the reprinted Gainlands from Khans of Tarkir.
Because the 5 fetch lands are indistinguishable from the earlier version, collectors consider this a 185 card set.
2015-03 Dragons of Tarkir 264 15 53 80 101 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 15 B8, 1 filler
Commons have the same distribution as Magic 2015.
2015-05 Modern Masters 2015 249 15 53 80 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Commons have the same distribution as Magic 2015.
2015-07 Magic Origins 272 ? ? ? ? ? ? One sheet contains the five double-faced cards.
2015-10 Battle for Zendikar 274 ? ? ? ? ? ?

References