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Phasing
Keyword Ability
Type Static
Introduced Mirage
Last used Weatherlight
Reminder Text Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Statistics 16 cards
{U}82% {G}6% Land 6%, Multicolored 6%
Scryfall Search
keyword:"Phasing"

Phasing is a keyword ability which causes permanents to "phase in" and "phase out". During each player's untap step, before the active player untaps, all phased-in permanents with phasing that player controls "phase out". At the same time, all phased-out permanents that phased out under that player's control "phase in". Spells and abilities can also cause permanents to phase in or out. When a permanent phases out, it is treated as thought it didn't exist; a phased-out permanent can't be affected by anything in the game that doesn't specifically mention phased-out permanents.

When a permanent phases out, it does not change zones or leave the battlefield, so no enters-the-battlefield or leaves-the-battlefield triggered abilities will trigger. Any Auras, Equipment, and/or Fortifications attached to that permanent phase out with it; this is called "phasing out indirectly". A permanent that phases in is treated by the game rules as the same object that phased out. As a result (and unlike a permanent that is flickered), it retains any counters that were on it, and, if it's a creature, it is unaffected by summoning sickness, so that it can attack and use activated abilities with the tap ({T}) or untap ({Q}) symbols in their activation costs during the turn it phases back in. Auras, Equipment, and/or Fortifications attached to that permanent "phase in indirectly" when the permanent itself phases in.

All tournament-legal cards with phasing were printed during Mirage block.

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Example

See also

  • Phased out - an obsolete game zone previously used to deal with phased-out permanents prior to the Magic 2010 rules

Enchantments that grant Phasing

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