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Khans of Tarkir
Set Information
Set symbol
Themes and mechanics wedge colors
Keywords/​ability words Delve, Morph, Outlast, Prowess, Raid.
Set size 269 cards
101 Commons, 80 Uncommons, 53 Rares, 15 Mythic Rares, 20 Basic Land
Expansion code KTK

Khans of Tarkir is the 65th Magic expansion, and the first in the Khans of Tarkir block. It is to be released on September 26, 2014. Khans of Tarkir is a large expansion. [1]

Set details

The set was previewed at San Diego Comic-Con on Saturday, July 26, 2014. Mark Rosewater (Magic head designer) moderated a panel featuring Mark Purvis (Magic director of global brand marketing), Doug Beyer (Magic senior creative designer), and Gavin Verhey (Magic designer). [2] [3] [4] The Khans block will be Large-Small-Large with a unique draft structure (the small set is drafted with both large sets, but the large sets are never drafted together)[5] and a time traveling element. The draft structure is the first thing from which this set was built [6]

Khans of Tarkir contains 269 cards (20 basic lands, 101 commons, 80 uncommons, 53 rares, 15 mythic rares), and includes randomly inserted premium versions of all cards. Like Scourge before, the set is Dragon themed. The expansion symbol depicts crossed swords on a shield, similar to the symbol of Legions.

Because of post-release changes in the block structure, Khans of Tarkir and all future sets will only be played in Standard for 18 months. [7]

Storyline

Tarkir is the home of Sarkhan Vol, and for ages has been ravaged by ambitious warlords. It was previously inhabited by dragons, all of whom were killed during Sarkhan's period of servitude. The warlords are now restless once more. The clans each worship one aspect of extinct dragons. They will be represented through enemy wedge colors and aspects as follows:[8] [9]

Name Colors Dragon Aspect Mechanic Symbol Khan
The Abzan Houses {W}{B}{G} Endurance Outlast Scale of the dragon Anafenza
The Jeskai Way {U}{R}{W} Cunning Prowess Eye of the dragon Narset, Enlightened Master
The Sultai Brood {B}{G}{U} Ruthlessness Delve Fang of the dragon Sidisi
The Mardu Horde {R}{W}{B} Speed Raid Wing of the dragon Zurgo Helmsmasher
The Temur Frontier {G}{U}{R} Savagery Claw of the dragon Surrak Dragonclaw

Marketing

A preview of the set's artwork was aired during Pro Tour Journey into Nyx, following the quarterfinal rounds.[10] In it Mark Rosewater announced the return of something "that people have been asking [ Wizards ] to do for quite a while [...] after a long absence from magic" as well as the introduction of something that has been requested for a long time but had never been done before. These elements turned out to be morph and wedges, respectively.

Khans of Tarkir will be sold in 16-card boosters (one card being a marketing card), five intro packs, one event deck and a fat pack. As of Khans of Tarkir, the face cards in Intro Packs will not just be premium rare cards, but alternate art premium rare cards that won't be found in booster packs. [11]

Prerelease

The Khans of Tarkir prerelease endorses the player to affiliate with their clan. You choose your clan for the prerelease. Each clan prerelease pack comes with a clan pin and a clan sticker. The prerelease pack further contains 5 regular booster packs, 1 seeded booster pack, 1 premium promo card, 1 activity insert and 1 Spindown life counter. Khans of Tarkir will feature 40 prerelease cards — one dated and stamped prerelease card random from a pool of eight for each Clan pack. One of which will be the Khan. "Raise your banner": when a game is won, players can put their sticker on the clan banner in the store, to show off how many battles each clan has won. [12]

Promotional cards

Tokens

The sixteenth card in the boosters is a token creature card, with advertisements on the back side.
TBA

Themes and mechanics

The set centers around wedge colors. Each clan features their own mechanic. In addition all clans feature morph.

  • The Abzan keyword action is Outlast ((cost), {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.). Cards may have an additional ability whenever you activate the outlast ability.
  • The Jeskai keyword is Prowess: (whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn).
  • The Sultai keyword is the cost-reduction Delve, introduced in Future Sight: (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way).
  • The Mardu ability word Raid and related cards are all based around a very fast, aggressive strategy for winning. Raid gives an advantageous effect if you have attacked with a creature the same turn.

Cycles

Khans of Tarkir has at least three cycles.

Mirrored pairs

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Reprinted cards

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Functional reprints

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Strictly better or worse

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Preconstructed decks

Intro packs

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Event deck

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References

  1. Wizards of the Coast (May 19, 2014). "Announcing Khans of Tarkir". magicthegathering.com. Wizards of the Coast.
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