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{{Infobox set
{{DISPLAYTITLE:''Dragon's Maze''}}
 
{{Infobox set|
 
 
|logo = [[File:DGM logo.png|250px]]|
 
|logo = [[File:DGM logo.png|250px]]|
 
|symbol description = An overlap of the ''[[Return to Ravnica]]'' and ''[[Gatecrash]]'' expansion symbols
 
|symbol description = An overlap of the ''[[Return to Ravnica]]'' and ''[[Gatecrash]]'' expansion symbols
|design team = [[Alexis Janson]] (lead),<BR>[[Mark Rosewater]],<BR>[[Erik Lauer]],<BR>[[Aaron Forsythe]],<BR>[[Shawn Main]],<BR>[[Dan Emmons]]
+
|design team = [[Alexis Janson]] (lead),<br/>[[Mark Rosewater]],<br/>[[Erik Lauer]],<br/>[[Aaron Forsythe]],<br/>[[Shawn Main]],<br/>[[Dan Emmons]]
|development team = [[Zac Hill]] (lead),<BR>Erik Lauer,<BR>[[Mark Globus]],<BR>[[Mark Gottlieb]],<BR>[[Masami Ibamoto]],<BR>[[Sam Stoddard]]
+
|development team = [[Zac Hill]] (lead),<br/>Erik Lauer,<br/>[[Mark Globus]],<br/>[[Mark Gottlieb]],<br/>[[Masami Ibamoto]],<br/>[[Sam Stoddard]]
 
|art director = [[Jeremy Jarvis]]
 
|art director = [[Jeremy Jarvis]]
 
|date_release = May 3, 2013
 
|date_release = May 3, 2013
|mechanics = [[Gate]]s,<BR>[[Guilds of Ravnica|Guilds]]
+
|mechanics = [[Gate]]s,<br/>[[Guilds of Ravnica|Guilds]]
|keywords = Guild keywords [[#Themes and mechanics|<small>''(see below)''</small>]],<BR>[[Fuse]]
+
|keywords = Guild keywords [[#Themes and mechanics|<small>''(see below)''</small>]],<br/>[[Fuse]]
|size = 156 cards<BR><small>(70 commons, 40 uncommons, 35 rares, 11 mythic rares)</small>
+
|size = 156 cards<br/><small>(70 commons, 40 uncommons, 35 rares, 11 mythic rares)</small>
 
|code_expansion = DGM
 
|code_expansion = DGM
 
|code_expansion_ref = <ref>http://magic.wizards.com/en/product/dragons-maze-card-set-archive-products-game-info</ref>
 
|code_expansion_ref = <ref>http://magic.wizards.com/en/product/dragons-maze-card-set-archive-products-game-info</ref>
Line 16: Line 15:
 
|first set = [[Return to Ravnica]]
 
|first set = [[Return to Ravnica]]
 
|second set = [[Gatecrash]]
 
|second set = [[Gatecrash]]
|third set = '''Dragon's Maze'''
+
|third set = [[Dragon's Maze]]
 
|previous set = [[Duel Decks: Sorin vs. Tibalt]]
 
|previous set = [[Duel Decks: Sorin vs. Tibalt]]
|this set = Dragon's Maze
 
 
|next set = [[Modern Masters (2013)]]
 
|next set = [[Modern Masters (2013)]]
|}}
+
}}
 
'''''Dragon's Maze''''' is the third set in the ''[[Return to Ravnica block]]''. It is the 61<sup>st</sup> ''Magic'' expansion and was released on May 3, 2013.
 
'''''Dragon's Maze''''' is the third set in the ''[[Return to Ravnica block]]''. It is the 61<sup>st</sup> ''Magic'' expansion and was released on May 3, 2013.
   

Revision as of 15:45, 29 May 2016

Dragon's Maze
Set Information
Set symbol
Themes and mechanics Gates,
Guilds
Keywords/​ability words Guild keywords (see below),
Fuse
Set size 156 cards
(70 commons, 40 uncommons, 35 rares, 11 mythic rares)
Expansion code DGM[2]
Development codename Sinker

Dragon's Maze is the third set in the Return to Ravnica block. It is the 61st Magic expansion and was released on May 3, 2013.

Set details

Dragon's Maze was the only small set in the block. It contains 156 cards (70 commons, 40 uncommons, 35 rares, 11 mythic rares), including randomly inserted premium versions[3] of all cards in the set. The set focused on the guild system, featuring all of the ten guilds from Ravnica, and multicolor cards.[4] Dragon's Maze and its boosters did not contain any basic lands; however, as a first in Magic history, the set contained same-block reprints (the non-basic guild gates). Besides these guild gates, boosters could contain shocklands with Return to Ravnica or Gatecrash expansion symbols, and the mythic rare Maze's End. The frequency at which these cards are found in booster packs are at the same as any other card at their respective rarities.[5]

Dragon's Maze featured Izzet planeswalker Ral Zarek and, as a throwback to the original Ravnica block, guild champions (maze runners). The expansion symbol is an overlap of the Return to Ravnica and Gatecrash expansion symbols.

Flavor and storyline

DGM Ral Zarek

Ral Zarek

“  Ten Guilds, One Destination!  ”

The Implicit Maze is a system of mana paths or leylines through the guildgates and districts of Ravnica that has manifested after the Guildpact was destroyed. On instruction of Niv-Mizzet and using Jace Beleren's notes, it was discovered by Ral Zarek. The maze was created by Azor I to be revealed in case the Guildpact dissolved. In this way, the founder of the Azorius Senate tried to foster an atmosphere of peaceful collaboration. At the end of the maze in the Forum of Azor lies great power. In order for it to be solved, all the guilds of Ravnica must participate at once. Niv-Mizzet has announced that each guild will send one champion as its delegate in the running of the maze. At an appointed time, the champions meet at the Transguild Promenade, and embark on a race through the twists and turns of the maze. The one who triumphs, gains the power behind it for his or her guild. Others fall to its dangers.

Marketing

DGM Spanish Implicit Maze

The "Implicit Maze" at a DGM prerelease in Spain.[6]

DGM 6 card booster

Dragon's Maze 6-card booster

Dragon's Maze was sold in 16-card boosters, 6-card boosters, five intro packs, one event deck and a fat pack. The 16-card boosters featured artwork from Emmara Tandris, Melek, Izzet Paragon and Tajic, Blade of the Legion.[7] The small booster featured artwork from Ral Zarek.

Prerelease

In the prerelease Sealed Deck format, each player chose a guild. That player would receive a "Guild Prerelease Pack" of the chosen guild, which contained four Dragon's Maze booster packs, one guild-specific booster pack, and one "secret ally" booster pack.[8][9][10] The "secret ally" booster pack contained cards of a guild that shared one mana color with the chosen guild.

The draft format for Dragon's Maze reverted to the regular format of drafting the three sets in a block (i.e., in reverse order of their release; here, Dragon's Maze/Gatecrash/Return to Ravnica).[11]

Each participant received a guild symbol button, or "guild mark", to indicate his or her guild affiliation. In the "Implicit Maze" prerelease event, when a player won a match during the tournament, his or her guild progressed through the Implicit Maze. Each member of the first guild to complete the Implicit Maze would receive a "Champion of the Maze" achievement code card, which he or she could redeem on the Planeswalker Points webpage for a badge and an achievement. Additionally, members of each other guild to complete the Implicit Maze after the first would receive "Maze Runner" achievement code cards to redeem.[12]

Promotional cards

On April 27–28, 2013, each prerelease participant received a promotional alternate-art Maze's End, which couldn't be played in the sealed deck. This is in contrast to the sealed events of the Return to Ravnica and Gatecrash prereleases.[9][5] In addition to this, foil Plains was awarded to every player that participated in the prerelease's "Implicit Maze".

Other promotional cards were:[13]

Token cards

The sixteenth card in the boosters is a token creature card or an advertisement card. The only Dragon's Maze token card is:

  1. {G}{W} */* Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." produced by Voice of Resurgence

Critical reception

Dragon's Maze received mixed reception, but it was by and large panned by Magic writers and/or professional and/or competitive players. Several favorite elements were considered to be "missing" from the set.[15] However, a few cards in the set were notably regarded as powerful and potentially tournament-playable. These include Notion Thief, a innocuous card draw hoser; Voice of Resurgence, a competitively costed threat against control decks[16][17][18]

Limited "bombs" for Dragon's Maze included Ral Zarek, Lavinia of the Tenth, Teysa, Envoy of Ghosts, and Dragonshift and proved potent at the expansion's prerelease events.[19]

Themes and mechanics

Like the preceding sets, Return to Ravnica and Gatecrash, Dragon's Maze features the bicolored guilds of Ravnica. Each guild has its own keyword or ability word.[20][21]

The expansion also features two cycles of split cards and a new mechanic exclusive to these cards called Fuse.[22][23] Fuse allows players to play both halves of a split card with the keyword ability as one spell by paying both halves' mana costs. Split cards with Fuse also have a new card layout, with the boxes containing the name and type line forming arrows that point medially, towards to midline of the card. In addition to this, each split card with Fuse has a separate text box containing the Fuse mechanic and its reminder text that spans the bottom of both halves.

Other themes and mechanics include:

  • In addition to the reprinting of the ten Gate nonbasic lands, Dragon's Maze features Maze's End, a nonbasic land that works synergistically with Gates. Not only can it search for Gate cards and puts them onto the battlefield, Maze's End can win players the game if they have 10 or more differently named Gates under their control.

Creature types

No novel creature types were introduced in this expansion.

Cycles

Whereas Return to Ravnica and Gatecrash have 5-card guild cycles that, if and when considered together, form 10-card guild mega cycles, Dragon's Maze has 10-card guild cycles, with one card per guild, as well as 5-card cycles, with one card per color.

Cycle name Description and notes White card(s) Blue card(s) Black card(s) Red card(s) Green card(s)
Gatekeepers Each of these common 2/4 Soldier creatures cost {3}M and an "enter the battlefield" triggered ability that triggers if its controller controls two Gates when it comes into play.[21] Sunspire Gatekeepers Opal Lake Gatekeepers Ubul Sar Gatekeepers Smelt-Ward Gatekeepers Saruli Gatekeepers
Maze Elementals Each of these common Elemental creatures cost {5}M and has two static abilities, one of which is a on-color combat keyword and another that confers that combat word to multicolor creatures its controller controls.[25][26] Maze Sentinel Maze Glider Maze Abomination Maze Rusher Maze Behemoth
Fuse spells (rare) Each of these rare split cards has two differently multicolored halves, with each half sharing one color with the other half, and the Fuse mechanic.

Regarding the combination of the guilds on these cards, as various that satisfy the aforementioned design criterion are permissible, each guild is represented only once and each Return to Ravnica guild is paired with a Gatecrash guild
Ready/Willing
(Template:Gw/Template:Wb)
Beck/Call
(Template:Gu/Template:Wu)
Breaking/Entering
(Template:Ub/Template:Br)
Catch/Release
(Template:Ur/Template:Rw)
Flesh/Blood
(Template:Bg/Template:Rg)

Guild cycles

Cycle name Azorius card(s)
Template:Wu
Boros card(s)
Template:Rw
Dimir card(s)
Template:Ub
Golgari card(s)
Template:Bg
Gruul card(s)
Template:Rg
Izzet card(s)
Template:Ur
Orzhov card(s)
Template:Wb
Rakdos card(s)
Template:Br
Selesnya card(s)
Template:Gw
Simic card(s)
Template:Gu
"Lieutenants" Jelenn Sphinx Blaze Commando Haunter of Nightveil Korozda Gorgon Feral Animist Fluxcharger Maw of the Obzedat Carnage Gladiator Bronzebeak Moa Species Gorger
Description and notes: Each of these uncommon creatures has an ability or abilities that "lend themselves to certain styles of play".[27] According to DailyMTG.com writer Zac Hill, the "Lieutenants" were designed to encourage drafters to pursue a specific strategy rather than just picking generally powerful cards. While Hill did not name the cards in the cycle, there is little doubt about which of the one or two uncommon creatures for a particular color pair is part of the cycle.
"Maze Runners" Lavinia of the Tenth Tajic, Blade of the Legion Mirko Vosk, Mind Drinker Varolz, the Scar-Striped Ruric Thar, the Unbowed Melek, Izzet Paragon Teysa, Envoy of Ghosts Exava, Rakdos Blood Witch Emmara Tandris Vorel of the Hull Clade
Description and notes: Each of these rare legendary creatures represents the "Maze Runner" of its respective guild.
Fuse spells (uncommon) Protect/Serve Wear/Tear Far/Away Down/Dirty Armed/Dangerous Turn/Burn Profit/Loss Toil/Trouble Alive/Well Give/Take
Description and notes: Each of these uncommon split cards has two monocolored halves, with each half of a different color from the other, and the Fuse mechanic.
Cluestones Azorius Cluestone Boros Cluestone Dimir Cluestone Golgari Cluestone Gruul Cluestone Izzet Cluestone Orzhov Cluestone Rakdos Cluestone Selesnya Cluestone Simic Cluestone
Description and notes: Each of these common artifacts costs {3}, has one mana ability that taps for either of its guild's respective colors, and has one activated ability costing one of each of its guild's respective colors, {T}, and its sacrifice to draw a card.

Each Cluestone is illustrated by Raoul Vitale.[28]
Guildgates Azorius Guildgate Boros Guildgate Dimir Guildgate Golgari Guildgate Gruul Guildgate Izzet Guildgate Orzhov Guildgate Rakdos Guildgate Selesnya Guildgate Simic Guildgate
Description and notes: Each of these common nonbasic lands with the Gate subtype enters the battlefield tapped and can be tapped for one mana of its respective guild's colors.
Common Guild Mechanics Lyev Decree Boros Mastiff Hidden Strings Thrashing Mossdog Rubblebelt Maaka Weapon Surge Tithe Drinker Rakdos Drake Wake the Reflections Battering Krasis
Description and notes: Each of these commons has the associated guild's mechanic. They are the only commons in the set that use the guild mechanics. The cycle is loose in that there is not an even distribution across colors and a single card in the cycle is gold.

Reprinted cards

The following cards have been reprinted from previous sets and included in Dragon's Maze:

Note about shocklands

As the shocklands that appear in Dragon's Maze boosters feature a Return to Ravnica or Gatecrash expansion symbol, they are technically not reprints.[30]

Strictly better/worse

The following is a list of cards from Dragon's Maze that are strictly better/worse than their predecessors:

Preconstructed decks

Intro packs

Dragon's Maze has five bicolored guild-centric intro packs.[31][32]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
Azorius Authority W U Lavinia of the Tenth
Orzhov Power W B Teysa, Envoy of Ghosts
Rakdos Revelry B R Exava, Rakdos Blood Witch
Gruul Siege R G Ruric Thar, the Unbowed
Simic Domination U G Vorel of the Hull Clade

Event deck

Dragon's Maze is the first expansion set to feature only one event deck.[33]

Event
deck name
Colors Included
{W} {U} {B} {R} {G}
Strength of Selesnya W B G

Gallery

References

  1. http://magic.wizards.com/en/product/dragons-maze-card-set-archive-products-game-info
  2. [1]
  3. Trick Jarrett (May 14, 2013). "Dragon's Maze Foiling". magicthegathering.com. Wizards of the Coast.
  4. Trick Jarrett (November 12, 2012). "Announcing Dragon's Maze". magicthegathering.com. Wizards of the Coast.
  5. a b Monty Ashley (January 28, 2013). "The Dragon's Maze Prerelease". magicthegathering.com. Wizards of the Coast.
  6. Template:Cite web
  7. Trick Jarrett (April 09, 2013). "Dragon's Maze Boosters & Fat Packs". magicthegathering.com. Wizards of the Coast.
  8. Monty Ashley (March 26, 2013). "Dragon's Maze Prerelease". magicthegathering.com. Wizards of the Coast.
  9. a b Wizards of the Coast (April 23, 2013). "Dragon's Maze Prerelease, Release Events, and Wide Beta Spotlight". magicthegathering.com. Wizards of the Coast.
  10. Gavin Verhey (April 23, 2013). "Building Dragon's Maze Sealed". magicthegathering.com. Wizards of the Coast.
  11. San Diego Comic-Con Panel 2012 (3:54-4:22) by wizardsmtg, YouTube, July 15, 2012.
  12. Mike McArtor (April 22, 2013). "Dragon's Maze Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  13. Trick Jarrett (April 11, 2013). "Dragon's Maze Promos & Tokens". magicthegathering.com. Wizards of the Coast.
  14. Wizards of the Coast (April 08, 2013). "Buy a Box Promotion". magicthegathering.com. Wizards of the Coast.
  15. Mark Rosewater (May 13, 2013). "Absence". magicthegathering.com. Wizards of the Coast.
  16. Template:Cite web
  17. Template:Cite web
  18. Template:Cite web
  19. Template:Cite web
  20. Wizards of the Coast (April 8, 2013). "The Mechanics of Dragon's Maze". magicthegathering.com. Wizards of the Coast.
  21. a b Wizards of the Coast (April 22, 2013). "Dragon's Maze Frequently Asked Questions". magicthegathering.com. Wizards of the Coast.
  22. Mark Rosewater (April 15, 2013). "A Maze-ing Grace, Part 2". magicthegathering.com. Wizards of the Coast.
  23. Alexis Janson (April 08, 2013). "Fusing Passion and Purpose". magicthegathering.com. Wizards of the Coast.
  24. Sam Stoddard (October 26, 2012). "Return to Multiverse". magicthegathering.com. Wizards of the Coast.
  25. Marshall Sutcliffe (April 17, 2013). "Totally Not Lost". magicthegathering.com. Wizards of the Coast.
  26. Trick Jarrett (May 13, 2013). "A-Maze-ing Cycle". magicthegathering.com. Wizards of the Coast.
  27. Zac Hill (May 1, 2013). "Crafting the Maze". magicthegathering.com. Wizards of the Coast.
  28. Trick Jarrett (April 16, 2013). "The Cluestones". magicthegathering.com. Wizards of the Coast.
  29. Trick Jarrett (April 17, 2013). "Zoomed Guildgates". magicthegathering.com. Wizards of the Coast.
  30. Mark Rosewater (April 08, 2013). "A Maze-ing Grace, Part 1". magicthegathering.com. Wizards of the Coast.
  31. Trick Jarrett (April 12, 2013). "Dragon's Maze Intro Packs". magicthegathering.com. Wizards of the Coast.
  32. Trick Jarrett (April 24, 2013). "Dragon's Maze Intro Pack Decklists". magicthegathering.com. Wizards of the Coast.
  33. Trick Jarrett (April 15, 2013). "Dragon's Maze Event Deck". magicthegathering.com. Wizards of the Coast.

External links