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For other uses, see Apocalypse (disambiguation).

Template:Infobox expansion Apocalypse is the twenty-third Magic: The Gathering expansion and was released in june 2001 as the third set and second small expansion in the Invasion block.

Set details

Apocalypse' featured 143 black-bordered cards (55 commons, 44 uncommons and 44 rares). Its expansion symbol is Yawgmoth's mask. [1] Like Invasion and Planeshift, Apocalypse prominently features multicolored cards. Unlike its predecessors, Apocalypse focused on cards with "enemy" color pairings. Examples of the enemy color theme include painlands, split cards, cards with enemy color kicker costs (e.g. Orim's Thunder), cards with two enemy color kicker costs (the Volver cycle), cards with abilities requiring an enemy color (e.g. Angelfire Crusader, enchantments which gave bonuses if you controlled permanents of an enemy color (the Sanctuary cycle)and cards with enemy color casting costs. Apocalypse also expanded on the kicker block mechanic.

Marketing

The cards were sold in 15-card boosters which had artwork from Anavolver, in four preconstructed theme decks and a fat pack. At Apocalypse prerelease events on May 26, 2001, a foil फंगल्शम्ब्लर् (Fungal Shambler printed in Sanskrit text) was handed out. The set was accompanied by the novel of the same name.

Storyline

The Coalition forces hurled their might at the Stronghold, now overlaid onto the swamps of Urborg. Urza Planeswalker lead a powerful group of planeswalkers to Phyrexia itself, hoping to destroy the invaders in their home. Gerrard and Urza are forced to fight each other in an arena, and when one kills the other, the loser is returned to life by Yawgmoth's power and the two must fight again. Eventually, Gerrard wins free and Urza is decapicitated, only to find himself in the Stronghold throne room, with a crazed Crovax standing over the broken form of Squee. Sisay, Karn, Tahngarth and the rest of the Weatherlight crew desperately search the Thran Tome, attempting to figure out how the Legacy and the Weatherlight are supposed to save Dominaria. The remaining coalition forces, lead by Grizzlegom, Eladamri and Lin Sivvi fight their way to the Stronghold, where they battle Crovax's phyrexian soldiers. Things get worse when Yawgmoth himself steps through the portal from Phyrexia. The heroes regroup on the Weatherlight, and the final battle begins in earnest. Gerrard and his friends try to channel the mana from the Null Moon into a destructive beam to eradicate Yawgmoth, but fail to kill him. Without any further options, Urza, who is still alive since decapitation isn't lethal to planeswalkers, asks Gerrard to take out his powerstone eyes and place them in two sockets in Karn's chest. This completed the Legacy, forming that which legend refers to as the Legacy Weapon. Tahngarth's axe was imbued with all its energy, and with one strike at the tentacles Yawgmoth was attacking Weatherlight with, light spread all over the world, eradicating his essence wherever it touched the ancient evil. Then Gerrard, Urza, Karn, and the Legacy disappeared.

Mechanics

Each color contains a few creatures that have a new kind of ability, sometimes forming a vertical cycle. For example, blue gets Whirlpool creatures, red gets Bloodfire creatures, etc.

  • Bloodfire — The ability to pay {R}, sacrifice the card then deal damage to creatures and players. A vertical cycle of creatures were printed with the ability plus an aura that granted a creature the ability. (see cycles)
  • Flagbearer — As long as you have one in play, any spell or ability your opponent plays that can target a Flagbearer must target a Flagbearer. If a spell has multiple targets, only one of the targets needs to be a Flagbearer. There were 2 White Flagbearer creatures (Standard Bearer and Coalition Honor Guard) and an aura (Coalition Flag) that granted a creature the Flagbearer subtype as well as the inherent ability.
  • Penumbra — Which brings a black token creature of the same power/toughness into play whenever the original green creature is put into a graveyard. (see cycles)
  • Syphon — Phyrexian abominations that take some life from their controller in exchange for an equal number of cards (e.g. When Phyrexian Rager comes into play you drew a card and lose 1 life). Phyrexian Gargantua and the enchantment Phyrexian Arena are also considered part of the "syphon" mechanic.
  • Whirlpool — Drake and Merfolk that allow the owner to shuffle cards in their hand into their library, and then draw that many cards. (see cycles)

Creature types

The following creature types are introduced in this expansion: Flagbearer, Volver.

The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Beast, Cat, Drake, Dwarf, Elf, Giant, Goblin, Golem, Horror, Kavu, Merfolk, Minotaur, Ship (later changed to Metathran), Snake, Soldier, Treefolk, Wall, Wizard, Zombie.

Cycles

Apocalypse has ten cycles and 4 vertical cycles.

Vertical cycles

Bloodfirecycle

Bloodfire Cycle

Pairs

Apocalypse has one parallel pair:

Reprints

Apocalypse has no reprints

Notable cards

Preconstructed decks

Apocalypse has four theme decks. Template:Theme decks

Template:INV theme decks

External links

  1. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
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