MTG Wiki
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==Creature types==
 
==Creature types==
The following is a comprehensive list of Races and Classes found in the Abzan Houses:<ref>{{NewRef|arc/races-abzan-2014-10-01|Races of Abzan|[[Blake Rasmussen]]|October 1, 2014}}</ref>
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The following is a comprehensive list of Races and Classes found in the Abzan Houses: <ref>{{NewRef|arc/races-abzan-2014-10-01|Races of Abzan|[[Blake Rasmussen]]|October 1, 2014}}</ref>
* [[Beast]] ([[Aven]])
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* [[Beast]]
* [[Bird]]
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* [[Bird]] ([[Aven]])
 
* [[Elephant]]
 
* [[Elephant]]
 
* [[Hound]] ([[Ainok]])
 
* [[Hound]] ([[Ainok]])

Revision as of 05:03, 2 October 2014

Abzan Houses
Clan Symbol Abzan
Scale of the Dragon
Lore Information
Dragon Aspect Endurance
Khan Anafenza
Game Information
Colors {W}{B}{G}
Mechanics {{{mechanics}}}
Creature Types Humans
Aven
Orcs
Ainok
Spirits
Featured Sets
Khans of Tarkir
Scryfall Search
watermark:"{{{search}}}"


KTK Abzan art

The Abzan Revealed

One of the five Clans of Tarkir, the Abzan clan admires the ancient dragons' aspect of endurance.[1] Their color wedge is {W}white (the focus color), {B}black and {G}green. [2] [3]

Description

The Abzan Houses are resilient warriors that fight in tight-knit groups. Their homes are on the harsh, rugged desert plains. [4] The center of the clan is the fortress city Arashin. [5] [6]

The Abzan Houses model themselves after familial units to survive their harsh environment. Family as a concept is of extreme relevance to the Abzan, believing it to be the institution that allows them to thrive in the harsh desert environment. As such, a great cultural emphasis is placed on familial bonds and duty; reffering to another clan member as "sister" or "brother" is a mark of high esteem, while ritual disowning is a grave matter, both parties throwing their blood into fire. [7]. Each Abzan family bears a kin tree, a sacred fruit bearing tree to which the dead members of the family are fed and where their names are carved, zealously guarded by the firstborn child, known as a "tree warden/caretaker"; younger children are free to chose other paths, and eventually plant their own kin trees and families. The spirits of the ancestors can be summoned from these kin trees, and the Abzan carry/consume resin, sap or amber in order to connect with the spirits. Disowning is a grave matter, as not only are the disowned social outcasts (though open to more life paths, such as wandering, adventuring or becoming mercenaries) that cannot be adopted by any family, they also lack a kin tree, and their spirits become malevolent and restless after death.

Adoption is possible and common within the Abzan, not only within the Abzan Houses, but also from other clans. After decimating their enemies, the Abzan take in the orphans and adopt them as their own, these orphans being known as Krumar. Many orcs have entered the Abzan this way.

The Abzan are severely distrustful of outsiders, with the exception of the Ainok, the original inhabittants of the desert, which have taught the clan how to survive in the inhospitable environment.

The Abzan are adept war strategists, relying on disciplined troops, high fortification and ample resources. They often forego chasing after the losing enemies in order to maintain strategic ground, but have learned to exploit the desert to their advantage, often leading enemies into the shifting sands to finish their opponents without lifting a finger.

While the Abzan Houses look like an unified entity, in reality they are a web of families competing politically, trying to form alliances while isolating rivals. That said, they are all too aware that disunity is to be avoided at all costs if they wish to survive.

Mechanics

Abzan cards, with the focus on the clan's aspect of Endurance, will feature tough creatures and control elements as well as a clan-specific mechanic that helps you win the long game. [4] This was later revealed to be Outlast, an ability that allows creatures to pay mana and tap to place +1/+1 counters on themselves, with other cards triggering from outlast activations.

Khan

Anafenza, the Foremost is a valiant Khan who leads her army from the front. She rides out with her chariot pulled by her prized Ibex goats. She epitomizes the unstoppable nature of the Abzan. Leading from the fortress of Mer-Erk, she wages war not to conquer, but to maintain the trade routes that allow the clan to function, and to protect her people from the Sultai Brood and Mardu Horde. She is served by an elite of vulture-like Aven.

Creature types

The following is a comprehensive list of Races and Classes found in the Abzan Houses: [8]

Classes

References

  1. Template:Cite web
  2. Template:Cite web
  3. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2014). "". Tumblr.
  4. a b Template:Cite web
  5. Wizards of the Coast. (2014.) Khans of Tarkir infopage
  6. Template:NewRef
  7. Template:NewRef
  8. Template:NewRef






Template:Clans of Tarkir