Description[edit | edit source]
World enchantments were last seen in Visions. There are a total of 26 cards with the World supertype. The plane cards introduced by the Planechase game variant have a similar functionality. Note that legendary enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in Kamigawa block.
Change[edit | edit source]
The world supertype was dropped mostly because it didn’t add much gameplay value to balance the rules complexity it added. It is usually a drawback to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward global enchantment, as well.
"World rule"[edit | edit source]
Rulings[edit | edit source]
- Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
- No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
- Unlike the “legend rule,” the “world rule” doesn't care about the names of permanents. It cares only about the world supertype.
Color percentages[edit | edit source]
See also[edit | edit source]
References[edit | edit source]
- Magic Arcana. (June 28, 2007.) “World Enchantments”, magicthegathering.com, Wizards of the Coast.
- Gatherer search for World type
- William Jockusch. (April 17, 2002.) “Ask Wizards: "Why did you remove the Enchant World cards from Standard after Mirage block?"”, magicthegathering.com, Wizards of the Coast.