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The Urzatron is the nickname for the card trio Urza's Power Plant, Urza's Mine, and Urza's Tower all in play, which combine to provide seven mana with three lands. The Urzatron was first printed in Antiquities [1] and has seen print in Chronicles, Fifth, Eighth and Ninth Editions. [2] It was also heavily featured in Masters Edition IV.

Urza's Factory was designed such that the Mana7.gif from the Urzatron can bring into play a 2/2 Assembly-Worker token each turn, which can then benefit from Mishra's Factory.

"Urzatron" may also be used to describe a deck which uses an "Urzatron" triplet, for example, Mono-White Urzatron is a deck which uses only White cards but plans to assemble the Urzatron to gain a mana advantage.

There is a wide variety of decks across many formats that have used the Urza lands, and with very few similarities between builds. Naturally, the Urzatron lands are an important part of the deck, but to give a better idea of what other cards are used such decks are often named as 'Blank'tron, for example Izzetron.

References[edit | edit source]

  1. Magic Arcana. (August 08, 2006.) "Towers of Urza", Daily MTG,, Wizards of the Coast.
  2. Magic Arcana. (June 15, 2015.) "Urza's Art School",, Wizards of the Coast.
Basic lands PlainsIslandSwampMountainForest
Concepts Barry's LandCave/City
No (colors of) mana GuildhomesLociUrzatron
One color of mana Artifact landsDepletion landsSac landsStorage lands
Two colors of mana Battle landsCheck lands • Depletion dualsDual landsFilter lands
GatesKaroo landsPain landsSac landsScry landsShock lands
Slow landsStorage dualsTainted landsTaplands
Three colors of mana Triple lands
Miscellaneous ManlandUtility land (Fetch lands)