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Beginning phase

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Comprehensive Rules
Game Concepts
Parts of a Card
Card Types
Zones
Turn Structure
500. General
501. Beginning Phase
502. Untap Step
503. Upkeep Step
504. Draw Step
505. Main Phase
506. Combat Phase
507. Beginning of Combat Step
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
511. End of Combat Step
512. Ending Phase
513. End Step
514. Cleanup Step
Spells, Abilities, and Effects
Additional Rules
Multiplayer Rules
Casual Variants
Turn Structure
Beginning Phase
Untap Step
Upkeep Step
Draw Step
Main Phase
Combat Phase
Beginning of Combat Step
Declare Attackers Step
Declare Blockers Step
Combat Damage Step
End of Combat Step
Main Phase
Ending Phase
End Step
Cleanup Step

The beginning phase is the first phase in a turn. It consists of three steps, in order:

From the Comprehensive Rules (Khans of Tarkir)

  • 501. Beginning Phase
    • 301.1. The beginning phase consists of three steps, in this order: untap, upkeep, and draw.

Untap step[edit]

The untap step is the first step of the beginning phase. The following events happen during the untap step, in order:

  • All permanents with phasing controlled by the active player phase out, and all phased-out permanents that were controlled by the active player simultaneously phase in.
  • The active player determines which permanents controlled by that player untaps, then untaps all those permanents simultaneously. (The player will untap all permanents he or she controls unless a card effect prevents this.)

No player receives priority during this step so spells or abilities cannot be played. Any state-based effects or triggered abilities that happen during this step are delayed until the upkeep step.

From the Comprehensive Rules (Khans of Tarkir)

  • 502. Untap Step
    • 502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn't use the stack. See rule 702.25, "Phasing."
    • 502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.
    • 502.3. No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve. Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step. (See rule 503, "Upkeep Step.")

Upkeep step[edit]

The upkeep step is the second step of the beginning phase. It is the first time during a turn when players gain priority.

At the beginning of the upkeep step, any abilities that trigger either during the untap step or at the beginning of upkeep go on the stack. Then the active player gains priority.

From the Comprehensive Rules (Khans of Tarkir)

  • 503. Upkeep Step
    • 503.1. First, any abilities that trigger at the beginning of the upkeep step and any abilities that triggered during the turn's untap step go on the stack. (See rule 603, "Handling Triggered Abilities.")
    • 503.2. Second, the active player gets priority. Players may cast spells and activate abilities.
    • 503.3. If a spell states that it may be cast only “after [a player’s] upkeep step,” and the turn has multiple upkeep steps, that spell may be cast any time after the first upkeep step ends.

Draw step[edit]

The draw step is the third step of the beginning phase. The following events occur during this phase, in order:

  • The active player draws a card from their library.
  • Any abilities that trigger at the beginning of the draw step go on the stack.
  • The active player gains priority.

From the Comprehensive Rules (Khans of Tarkir)

  • 504. Draw Step
    • 504.1. First, the active player draws a card. This turn-based action doesn't use the stack.
    • 504.2. Second, any abilities that trigger at the beginning of the draw step and any other abilities that have triggered go on the stack.
    • 504.3. Third, the active player gets priority. Players may cast spells and activate abilities.