Triple lands

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Triple lands is common slang for any nonbasic land that produces three colors of mana.


[edit] Homelands tri-color lands

The earliest triple land cycles from Homelands which produces three colors of mana conditionally by "Tap.gif: add Mana1.gif to your mana pool. Mana1.gif,Tap.gif: Add C to your mana pool. Mana2.gif,Tap.gif: Add D or E to your mana pool." where D and E are the allied colors of C.

[edit] Invasion sac lands

Invasion sac lands that can be sacrificed for one of each of that color's allied colors.

[edit] Planeshift lairs

Planeshift lairs that must be sacrificed when it comes into play unless return a non-Lair land to owner's hand and can be tapped for one mana of any of three colors.

[edit] Morningtide tri-color land

Original tri-color land from Morningtide that isn't part of any cycle. It has the basic land type Forest which means it can be tutored for by any card searching for a Forest, such as an appropriate fetch land, Elvish Abberation or Gaea's Bounty. It can tap for Manag.gif normally or for either Manaw.gif or Manab.gif at the cost of 1 life.

[edit] Shards of Alara shardlands

Shardlands (or Trilands) are taplands from Shards of Alara, which produce A; B; or C, where A and C are allied colors to B.

[edit] Shards of Alara panoramas

Shards of Alara also brought Panoramas, similar to fetch lands. These have an additional ability to tap for Mana1.gif and for Mana1.gif, Tap.gif and sacrifice they search for one basic land of the three according basic land types and put it onto the battlefield tapped.

[edit] Khans of Tarkir wedgelands

Wedgelands are taplands from Khans of Tarkir, which correspond to the five clans of Tarkir and produce A; B; or C, where A is allied to B and C is enemy to both.

[edit] See also

Common types of nonbasic lands
No colors of mana/no mana: Fetch lands
One colors of mana: Sac lands
Two colors of mana: Dual landsFilter landsGatesKaroo landsPain landsSac landsShock landsSlow landsTaplands
Three colors of mana: LairsTriple lands