Call of the Kor[ | ]
Call of the Kor is a theme deck from Stronghold.
“ | The Call of the Kor deck introduces the Kor race and exploits its damage-redirection abilities. This unique white and black deck allows players to keep white Kor creatures in play by redirecting damage to other creatures.[1] | ” |
Call of the Kor
Creatures (21)
The 3 rares in this deck are Shaman en-Kor, Skeleton Scavengers and Soltari Champion.
“ | A tournament level horde deck must be fast - really fast. To accomplish this, the advanced version of “Call of the Kor” replaces all black cards with white cards and lowers the land count from twenty-four to eighteen.[2] | ” |
Call of the Kor - Advanced Deck
Migraine[ | ]
Migraine is a theme deck from Stronghold.
“ | The Migraine deck features an array of fast creatures coupled with discard combinations to gain card advantage. This mono-black deck is geared toward the more experienced player, using a subtle design and potent theme.[3] | ” |
The 3 rares in this deck are Ensnaring Bridge, Mindwarper and Portcullis.
The Sparkler[ | ]
The Sparkler is a theme deck from Stronghold.
“ | "The Sparkler" deck combines buyback direct damage with counterspells, bringing a lethal edge to the standard control deck. This red and blue deck will be a "sure-fire" hit with both veteran and new players alike.[4] | ” |
The 3 rares in this deck are Evacuation, Intruder Alarm and Reins of Power.
The Spikes[ | ]
The Spikes is a theme deck from Stronghold.
“ | "The Spikes" deck introduces new creatures that sling +1/+1 counters from card to card, giving a player more control over the battlefield. As a starting point for more sophisticated decks using Spike creatures, this green and red deck is sure to be popular around gaming tables.[5] | ” |
The Spikes
Creatures (25)
Artifacts (2)
The 3 rares in this deck are Hermit Druid, Spike Breeder and Verdant Touch.