|Parts of a Card|
|Spells, Abilities, and Effects|
Sorceries, like instants, represent one-shot or short-term magical spells. They are never put into the in-play zone; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.
Sorceries and instants differ only in when they can be played. Sorceries can only be played during the player's main phase, and only when nothing else is on the stack. Instants, on the other hand, can be played at any time, including during other player's turns and while another spell or ability is waiting to resolve.
References[edit | edit source]
- Mark Rosewater. (May 15, 2006.) "It’s About Time", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Aaron Forsythe. (April 23, 2004.) "Turning the Sorcery Knob", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Randy Buehler. (June 27, 2003.) "Instants and Sorceries", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (April 19, 2004.) "Slow and Steady", Daily MTG, magicthegathering.com, Wizards of the Coast.