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Shock lands

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The shock lands (or shocklands)[1][2] are a 10-card cycle of dual lands that were introduced in the Ravnica block. To date, have been reprinted in the Return to Ravnica block.

[edit] Description

Each of these rare nonbasic dual lands has two basic land types and a static replacement ability, from which these cards derive their collective nickname "shock lands", that causes each to enter the battlefield tapped unless its controller pays 2 life. The name "shock land" alludes to the card, specifically damage dealt by, Shock, though there are technical and sometimes significant differences between shock lands' life loss and Shock's damage.

The shock land are:

[edit] History

As shock lands, like the original dual lands, have basic land types, they were and are often synergistically used with fetch lands, where available. Due to this, they form an integral part of most decks in the modern format, whereas in Legacy the original duals take their place.

Stomping Ground in particular was much sought-after, since it and a Kird Ape in one's opening hand meant a first-turn 2/3 creature. The same with Wild Nacatl making it a 2/2 on turn 1 with Stomping Ground or Temple Garden and Loam Lion with Temple Garden.[fact? citation needed]

[edit] References

  1. Monty Ashley. (September 24, 2012.) "Shocklands, Then and Now", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Adam Styborski. (September 25, 2012.) "Tribute", Daily MTG, magicthegathering.com, Wizards of the Coast.
Common types of nonbasic lands
No colors of mana/no mana: Fetch lands
One colors of mana: Sac lands
Two colors of mana: Dual landsFilter landsGatesKaroo landsPain landsSac landsShock landsSlow landsTaplands
Three colors of mana: LairsTriple lands