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Shock lands

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The shock lands (or shocklands)[1][2] are a 10-card cycle of dual lands that were introduced in the Ravnica block. They have been reprinted in the Return to Ravnica block.

Description[edit]

Each of these rare nonbasic dual lands has two basic land types and a static replacement ability, from which these cards derive their collective nickname "shock lands", that causes each to enter the battlefield tapped unless its controller pays 2 life. The name "shock land" is a reference to the card Shock, though there are technical and sometimes significant differences between shock lands' life loss and Shock's damage.

The shock land are:

History[edit]

As shock lands, like the original dual lands, have basic land types, they were and are often synergistically used with fetch lands, where available. Due to this, they form an integral part of most decks in the modern format, whereas in Legacy the original duals take their place.

Stomping Ground in particular was much sought-after, since it and a Kird Ape in one's opening hand meant a first-turn 2/3 creature. The same with Wild Nacatl making it a 2/2 on turn 1 with Stomping Ground or Temple Garden and Loam Lion with Temple Garden.[fact? citation needed]

References[edit]

  1. Monty Ashley. (September 24, 2012.) "Shocklands, Then and Now", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Adam Styborski. (September 25, 2012.) "Tribute", Daily MTG, magicthegathering.com, Wizards of the Coast.
Lands
Basic lands PlainsIslandSwampMountainForest
Concepts Barry's LandCave/City
No (colors of) mana Fetch landsGuildhomesLociUrzatron
One color of mana Artifact landsDepletion landsSac landsStorage lands
Two colors of mana Check lands • Depletion dualsDual landsFilter lands
GatesKaroo landsPain landsSac landsShock lands
Slow landsStorage dualsTainted landsTaplands
Three colors of mana Triple lands