Sacrifice

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Sacrifice
Introduced: Alpha (mechanic)
Revised Edition (keyword)
Last Used: Evergreen
Reminder Text: No official reminder text
Statistics:
Gatherer search for "Sacrifice"

Sacrifice, often abbreviated as Sac, is a keyword action. It means to move a permanent you control to its owner’s graveyard.

Description[edit | edit source]

Saccing or Sacrificing is purposely or forcefully removing a permanent from play. This can be due to an effect on the card itself, the effect of another permanent already in play, coming into or leaving play or a spell such as a instant or sorcery. A sacrificed permanent cannot be regenerated. Even though the card Sacrifice was in Alpha, the keyword action of sacrifice didn't show up until Revised Edition. [1]

Rules[edit | edit source]

From the Comprehensive Rules (Commander 2016 (November 11, 2016))

701.15. Sacrifice

  • 701.15a To sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent he or she doesn’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.
From the glossary of the Comprehensive Rules (Commander 2016 (November 11, 2016))
Sacrifice
To move a permanent you control to its owner’s graveyard. See rule 701.15, “Sacrifice.”

Examples[edit | edit source]

  • Arms Dealer - {2}{R}
    Creature - Goblin 1/1
    {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
  • Cruel Edict - {1}{B}
    Sorcery
    Target opponent sacrifices a creature.

Creatures that prevent/prohibit sacrificing[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (June 8, 2015.) “Evergreen Eggs & Ham”, magicthegathering.com, Wizards of the Coast.