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Sacrifice, often abbreviated as Sac, is a keyword action. Ít means to move a permanent you control to its owner’s graveyard.

Description[edit | edit source]

Saccing or Sacrificing is purposely or forcefully removing a permanent from play. This can be due to an effect on the card itself, the effect of another permanent already in play, coming into or leaving play or a spell such as a instant or sorcery. A sacrificed permanent cannot be regenerated. Even though the card Sacrifice was in Alpha, the keyword action of sacrifice didn't show up until Revised Edition. [1]

Rules[edit | edit source]

From the Comprehensive Rules (Magic Origins (July 17, 2015))

701.14. Sacrifice

  • 701.14a To sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent he or she doesn’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.

Examples[edit | edit source]

  • Arms Dealer - Mana2.gifManar.gif
    Creature - Goblin 1/1
    Mana1.gifManar.gif, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
  • Cruel Edict - Mana1.gifManab.gif
    Target opponent sacrifices a creature.

Creatures that prevent/prohibit sacrificing[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (June 8, 2015.) "Evergreen Eggs & Ham", Daily MTG,, Wizards of the Coast.