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Introduced: Alpha (mechanic)
Revised Edition (keyword)
Last Used: Evergreen
Reminder Text: No official reminder text
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Sacrifice, often abbreviated as Sac, is a keyword action. It means to move a permanent you control to its owner’s graveyard.

Description[edit | edit source]

Saccing or Sacrificing is purposely or forcefully removing a permanent from play. This can be due to an effect on the card itself, the effect of another permanent already in play, coming into or leaving play or a spell such as a instant or sorcery. A sacrificed permanent cannot be regenerated. Even though the card Sacrifice was in Alpha, the keyword action of sacrifice didn't show up until Revised Edition. [1]

Rules[edit | edit source]

From the Comprehensive Rules (Kaladesh (September 30, 2016))

701.15. Sacrifice

  • 701.15a To sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent he or she doesn’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.
From the glossary of the Comprehensive Rules (Kaladesh (September 30, 2016))
To move a permanent you control to its owner’s graveyard. See rule 701.15, “Sacrifice.”

Examples[edit | edit source]

  • Arms Dealer - {2}{R}
    Creature - Goblin 1/1
    {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
  • Cruel Edict - {1}{B}
    Target opponent sacrifices a creature.

Creatures that prevent/prohibit sacrificing[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (June 8, 2015.) “Evergreen Eggs & Ham”,, Wizards of the Coast.