Regeneration is a replacement effect which means: "The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat." Technically, Regenerate is an evergreen keyword action. 
Description[edit | edit source]
Although the current reminder text is fairly elegant, regeneration has historically been a confusing effect. Aaron Forsythe has stated, "The word 'regenerate' has been tossed onto cards for years as if it was one of the most simple concepts in the game, along the lines of 'attack' and 'graveyard.' The truth is that the mechanic is so complicated and wonky that we would never greenlight it today, but it has been grandfathered into the fabric of the game, and it does fill a nice niche."  Regenerate appears mostly on black cards or green cards, though it appeared on white cards early in Magic's history and again in Planar Chaos.
Rules[edit | edit source]
Rulings[edit | edit source]
- An effect which says something "can't be regenerated" means that the Regenerate replacement effect won't be applied to that creature even if one is active. If something "can't be regenerated", you can still play spells and abilities that produce a Regenerate effect, but they just won't do anything useful.
Example[edit | edit source]
Reminder text[edit | edit source]
The latest reminder text for Regenerate reads "The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat."
Enchantments that grant just Regeneration[edit | edit source]
Aura (enchanted creature)
- Blessing of Leeches
- Jolrael's Favor
- Soul Channeling
- Strands of Undeath