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Proliferate

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Proliferate is a keyword action introduced in Scars of Mirrodin. When a player proliferates, he or she chooses any number of players and/or permanents with a counter on them, then puts another of those counters on these players or permanents. [1] In Scars, proliferate only appeared on blue and artifact cards. In Mirrodin Besieged, it shows up in black and green (one card each). [2]

Contents

[edit] Description

For example, a player proliferates and chooses an opponent with a Poison counter, a Planeswalker card with a loyalty counter, a creature with a -1/-1 counter and an artifact with a charge counter on it. Then that opponent gets another poison counter, the planeswalker gets another loyalty counter, the creature now has two -1/-1 counters and the artifact two charge counters on it. Note that proliferate does not target, so permanents with shroud or hexproof can be chosen.

Thematically, the Proliferate mechanic is tied in with the Phyrexia faction in Scars of Mirrodin and its related Infect mechanic. As such, each of the cards that have been printed with proliferate are marked with the symbol of the Phyrexia faction. Only featured on blue and artifact cards in Scars of Mirrodin, it has spread to black and green in Mirrodin Besieged, illustrating the block theme/storyline of the Phyrexian infestation taking over Mirrodin.

[edit] Rules

From the Comprehensive Rules:

  • 701.24. Proliferate
    • 701.24a To proliferate means to choose any number of permanents and/or players that have a counter, then give each exactly one additional counter of a kind that permanent or player already has.
    • 701.24b If a permanent or player chosen this way has more than one kind of counter, the player who is proliferating chooses which kind of counter to add.
    • 701.24c To proliferate in a Two-Headed Giant game means to choose any number of permanents and/or teams that have a counter, then give each exactly one additional counter of a kind that permanent or team already has. See rule 810, “Two-Headed Giant Variant."

[edit] Rulings

  • You can choose any player that has a counter, including yourself.
  • You can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them, such as suspended cards or a Lightning Storm on the stack.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • If a permanent chosen this way has multiple kinds of counters on it, only a single new counter is put on that permanent.
  • Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • When you proliferate in a Two-Headed Giant game, you may give one poison counter to a team that already has one.

[edit] Reminder text

The latest reminder text for proliferate reads "You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there."

[edit] Examples

  • Fuel for the Cause - Mana2.gifManau.gifManau.gif
    Instant
    Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

[edit] Color percentages

There is a total of 14 cards that involve proliferate, which divide by color as such:

  • Blue = 43 %
  • Artifact = 29 %
  • Black = 14 %
  • Green = 7 %
  • Red = 7 %

[edit] Development

Mark Rosewater originally developed a mechanism for creatures to amplify infect by adding -1/-1 counters to those already on other creatures. This mechanism futhered the metaphor of a Phyrexian disease spreading. Eventually, it grew to affect all counters. [3]

[edit] Cards with Proliferate

Card Set Comment
Contagion Clasp Scars of Mirrodin
Contagion Engine Scars of Mirrodin The only card with an ability to proliferate more than once per activation
Inexorable Tide Scars of Mirrodin The first enchantment with proliferate
Steady Progress Scars of Mirrodin The first instant with proliferate
Thrummingbird Scars of Mirrodin The first creature with proliferate
Throne of Geth Scars of Mirrodin
Core Prowler Mirrodin Besieged
Fuel for the Cause Mirrodin Besieged
Plaguemaw Beast Mirrodin Besieged The only green card with proliferate
Spread the Sickness Mirrodin Besieged The first sorcery and first black card with proliferate
Grim Affliction New Phyrexia
Tezzeret's Gambit New Phyrexia
Viral Drake New Phyrexia
Volt Charge New Phyrexia The only red card with proliferate

[edit] Trivia

[edit] References

  1. Mark Rosewater. (September 20, 2010.) "Something Wicked This Way Comes, Part 3", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (January 24, 2011.) "Under Besiege, Part 2", Daily MTG, magicthegathering.com, Wizards of the Coast.
  3. Mark Rosewater. (October 04, 2010.) "Proliferate Crazy Nights", Daily MTG, magicthegathering.com, Wizards of the Coast.

[edit] External links