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Orzhov Syndicate

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Orzhov Syndicate

Orzhov Logo.png

Alternative name Church of Deals
Colors: Manaw.gifManab.gif
Parun: Obzedat
Guild leader: Obzedat
Guild champion: Teysa Karlov
(Guildpact)
Guild hall: Orzhova
Mechanics: Haunt
(Guildpact)
Extort
(Gatecrash)
Featured sets: Guildpact
Gatecrash
Signet flavor text:
"The form of the sigil is just as important as the sigil itself. If its carried on a medallion, its bearer is a master. If its tattooed on the body, its bearer is a slave." — Orzhov Signet

The Orzhov Syndicate is the Ravnican guild of business, where the values of white and black meet, where the dead exist solely to rule. Nearly every business in Ravnica ties back to the Orzhov in some devious way or another. Whilst they bear the facade of a religious group and may well have been a true faith at the signing of the Guildpact, they now worship only profit and power.

Background[edit]

Their white flavor can be seen in that they have a strong sense of tradition and community, reflected by the fact that they still go through all of their ancient rituals and customs despite not truly worshipping any gods, and by that they hoard all their wealth to themselves but will gladly share with family members or close friends. Their black flavor can be seen in that they regularly deal with the dead, they never give to charity if they can help it, and continually violate the spirit of the law solely to meet their own ends.

The Syndicate is famous for dealing with ghosts. They are presided over by a council of ghosts, the Obzedat, in Orzhova, the Church of Deals. [1] Should somebody be in debt to them (as many are), that person must work off their debt even beyond the grave. The Orzhov work so thoroughly with death that they even know how to make thrulls out of the remains of the dead.

The high-ranking members of the Orzhov use magical means to extend their lives, and are mutated in many ways that they pass on to their offspring. For example, one of Teysa Karlov's legs is practically useless, and therefore she has been forced to use a walking cane since she she learned to walk.

In the game[edit]

Guild mechanics[edit]

Guildpact: Haunt[edit]

The Orzhov game mechanic is "haunt": when a card with haunt would be put into a graveyard, it is removed from the game "haunting" a creature. When that creature is put into the graveyard, the controller of the card with the haunt effect gets the card's effect a second time. [2]

Gatecrash: Extort[edit]

The Orzhov game mechanic in Gatecrash is Extort, which, in the reminder text, reads "Whenever you cast a spell, you may pay Manabw.gif. If you do, each opponent loses 1 life and you gain life equal to the total life lost this way." [3] [4]

Creature types[edit]

Species and races[edit]

Species and races associated with the Orzhov Syndicate include:

Classes[edit]

Notable members[edit]

Gallery[edit]

References[edit]

  1. Magic Arcana. (March 27, 2006.) "Guildpact style guide: Orzhov", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Aaron Forsythe. (March 31, 2006.) "Losing My Religion", Daily MTG, magicthegathering.com, Wizards of the Coast.
  3. Mark Rosewater. (March 25, 2013.) "Designing for Orzhov", Daily MTG, magicthegathering.com, Wizards of the Coast.
  4. Billy Moreno. (March 29, 2013.) "Developing Orzhov", Daily MTG, magicthegathering.com, Wizards of the Coast.
  5. Magic Arcana. (March 30, 2006.) "Sketches: Blind Hunter", Daily MTG, magicthegathering.com, Wizards of the Coast.
  6. Magic Arcana. (March 23, 2006.) "The Orzhov Soldier", Daily MTG, magicthegathering.com, Wizards of the Coast.

External links[edit]

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