One-shot effects

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One-shot effects like the name allies are effects, which do not last for an extended period of time.

Rules[edit | edit source]

From the Comprehensive Rules (Commander 2016 (November 11, 2016))

610. One-Shot Effects

  • 610.1. A one-shot effect does something just once and doesn’t have a duration. Examples include dealing damage, destroying a permanent, creating a token, and moving an object from one zone to another.
  • 610.2. Some one-shot effects create a delayed triggered ability, which instructs a player to do something later in the game (usually at a specific time) rather than as the spell or ability that’s creating the one-shot effect resolves. See rule 603.7.
  • 610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect returns the object to its previous zone.
  • 610.3a If the specified event has already occurred when the initial one-shot effect would cause the object to change zones, the object doesn’t move.
  • 610.3b An object returned to the battlefield this way returns under its owner’s control unless otherwise specified.
  • 610.3c If multiple one-shot effects are created this way immediately after one or more simultaneous events, those one-shot effects are also simultaneous.
Example: Two Banisher Priests have each exiled a card. All creatures are destroyed at the same time by Day of Judgment. The two exiled cards are returned to the battlefield at the same time.

Examples[edit | edit source]

Some examples of one-shot effects include the following:

Cantrips[edit | edit source]

Some of these one-shot effects also "replace" themselves in the form of cantrips. Often, a card will have a slightly heightened mana cost in exchange for the phrase "Draw a card" in the spell's text box. This allows little to no loss, and even the possibility of gaining card advantage and tempo.

Slowtrips[edit | edit source]

Slowtrips are merely delayed cantrips that were introduced in Ice Age and Coldsnap. While they do not have the "immediate" effect of a cantrip, they still allow the card being played to replace itself. The text associated with a slowtrip is "Draw a card at the beginning of the next turn's upkeep."