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Multicolored (also "multicolor", "multi-colored", "multi-color"; as opposed to "monocolored", "mono-colored" "single-colored") cards were introduced in the Legends set, and use a gold frame to distinguish them. For this reason, they can be referred to as "gold" cards. [1] [2] [3] [4] [5] [6]

Description[edit]

Multicolored cards require mana from two or more different colors to be played. Multicolored cards tend to combine the philosophy and mechanics of all the colors used in the spell's cost. For examples Quicksilver Dagger and Niv-Mizzet, the Firemind, which combine blue's ability to draw cards with red's ability to deal (direct) damage ("pinging").

Two-color hybrid cards that can be paid with either of the card's colors (as opposed to both) were introduced in Ravnica. They are considered to be of both colors (See rule 202.2d). Hybrid revolves around the mechanics and philosophies that the two colors have in common. The cards are distinguished by a gradient frame with those two colors.

Multicolored cards tend to be more powerful compared to single-color or even hybrid cards, because of the restriction of having to play all the colors in the casting cost.

Two colors[edit]

Using color pairs to structure the Limited environment does a lot for development to create a better product. [7] [8]

Allied colors[edit]

Main article: Allied color

Manaw.gifManau.gif White-Blue[edit]

White-Blue is slow and steady. Typical white-blue decks stall the game and let the users cast their major spells in late game.

Common mechanics: Flying, Flash, tapping, effects that prevent creatures from attacking or blocking, returning permanents to hand, counterspells, temporarily exiling permanents

Common creature types: Birds, Kithkin, Wizards

Ravnica guild: Azorius Senate

Manau.gifManab.gif Blue-Black[edit]

Blue-black is related to secrets and forbidden knowledge. Blue's emphasis of information and black's solitary nature combine to create a very secretive color pair. The opponents' of Blue-Black decks often realize that they are going to lose when it is too late.

Common mechanics: Milling, card draw, discard, library manipulation, casting from graveyard, large creatures with big drawbacks, unblockability

Common creature types: Merfolk, Faeries, Rogues

Ravnica guild: House Dimir

Manab.gifManar.gif Black-Red[edit]

Black's anti-sociality and Red's hedonism combine to create a very sadistic and sociopathic color pair. Black-red decks typically prefer overwhelming opponents at all cost, often at the expense of their own creatures and even their users' life total.

Common mechanics: Haste, Wither, spells that are undercosted but hurt the casters, sacrifice, direct damage, disallowing life gain, power boosting, +X/-X effects

Common creature types: Demons, Elementals, Goblins

Ravnica Guild: Cult of Rakdos

Manar.gifManag.gif Red-Green[edit]

Red-Green is very unthinking, considering the fact that it has red's impulsiveness and green's preference for instinct over mind. Red-Green decks are typically highly aggressive and attempt to overwhelm their opponents with pure strength.

Common mechanics: Trample, Haste, Land Removal, +X/+X effects, Ramp, direct damage, Aggressive creatures

Common creature types: Warriors, Shamans, Goblins

Ravnica Guild: Gruul Clans

Manag.gifManaw.gif Green-White[edit]

Green-White detests black's individualistic attitude and is the color pair of group and unity. Green-White thrives in being in groups.

Common mechanics: Vigilance, creature tokens, protecting creatures, massive creature boosting, life gain, enchantments

Common creature types: Elfs, Centaurs, Knights

Ravnica Guild: Selesnya Conclave

Enemy color[edit]

Main article: Enemy color

Manaw.gifManab.gif White-Black[edit]

White-Black as a color represents corruption or dishonesty under the clever veil of mercy and/or kindness. As a mechanic, White-black is about gradually killing one's enemies, with white slowing the game down and black destroying opponent's creatures and drain their lives.

Common mechanics: Lifelink, parasitism, life gain, return creatures from graveyard, massive removal, permanent exiling

Common creature types: Spirits, Clerics

Ravnica guild: Orzhov Syndicate

Manau.gifManar.gif Blue-Red[edit]

After combining Blue's desire for progress and red's impulsiveness, Blue-Red is a color pair that focus on innovation.

Common mechanics: Power/toughness switching, reusing instants/sorceries, time manipulation (e.g. taking additional turns), copying spells and abilities, changing targets of other spells and abilities, looting, gaining control of permanents

Common creature types: Wizards, Weirds, Noggles

Ravnica Guild: Izzet League

Manab.gifManag.gif Black-Green[edit]

Black-Green embodies the cycle of life and death and thrives on exploiting the cycle. Black-Green capitalize on creatures that slowly grow over time or those that have special effects when they die.

Common mechanics: Regeneration, Deathtouch, +1/+1 counters, reusing creature cards, exiling from graveyard, destruction of nonland permanents

Common creature types: Zombies, Elves, Plants

Ravnica Guild: Golgari Swarm

Manar.gifManaw.gif Red-White[edit]

Red-White represents enforcement of justice, as a mixture of red's readiness to take action and white's insistence on honor.

Common mechanics: First strike, Double strike, small creatures, bonuses to attacking creatures

Common creature types: Soldiers, Giants,

Ravnica Guild: Boros Legion

Manag.gifManau.gif Green-Blue[edit]

Green-Blue is the color pair of progress. Both green and blue enjoy seeing the world evolve, although the former prefers reaching it by natural selection while the latter prefers artificial means.

Common mechanics: Flash, Shroud, Hexproof, card draw, search library, +1/+1 counters

Common creature types: Wizards, Beasts, Mutants

Ravnica Guild: Simic Combine

Three colors[edit]

There is not enough design space for a complete block focused on three-color combinations, but enough for one large set. The Alara block focused on the shards in Shards of Alara, but had a strong five-color theme in Conflux and focused more on two-color gold cards in Alara Reborn with its all-gold gimmick. The Khans of Tarkir block only focuses on wedges in its namesake set Khans of Tarkir. [9] As such, three-colored cards can show up every now and again in other sets. [10]

Shards[edit]

For the concept from the Weatherlight Saga, see Shard of the Twelve Worlds.

Shards are sets of three colors (a color and its two allies) that form an arc, or an obtuse triangle: Manag.gif/Manaw.gif/Manau.gif (Bant), Manaw.gif/Manau.gif/Manab.gif (Esper), Manau.gif/Manab.gif/Manar.gif (Grixis), Manab.gif/Manar.gif/Manag.gif (Jund) and Manar.gif/Manag.gif/Manaw.gif (Naya). The Shards, and the term Shards, were established in the 2008 block Shards of Alara. [11]. Within the Shards, the color that is allied to both of the other colors is considered the "primary" color of the shard by the design team; with Bant, for example, White is the primary color.

Wedges[edit]

Wedges are sets of three colors (a color and its two enemies) that form a wedge shape, or an acute triangle. [12] [13] [14] The official names for the wedges are Abzan (Manaw.gif/Manab.gif/Manag.gif), Jeskai (Manau.gif/Manar.gif/Manaw.gif), Sultai (Manab.gif/Manag.gif/Manau.gif), Mardu (Manar.gif/Manaw.gif/Manab.gif), and Temur (Manag.gif/Manau.gif/Manar.gif).[15]

Before Khans of Tarkir, the names used were Dega (Manaw.gif/Manab.gif/Manar.gif), Ceta (Manau.gif/Manar.gif/Manag.gif), Necra (Manab.gif/Manag.gif/Manaw.gif), Raka (Manar.gif/Manaw.gif/Manau.gif) and Ana (Manag.gif/Manau.gif/Manab.gif). [11] [16] These names come from five cycles in Apocalypse, i.e. Dega Disciple, Ceta Sanctuary, Necravolver, but were never the official names for the wedges. [17] Unofficial names for the wedges prior to Khans include Junk (Manaw.gifManab.gifManag.gif) [18] and America (Manau.gifManar.gifManaw.gif).

Four colors[edit]

Four color cards are hard to design. [19] The Nephilim from Guildpact are the only four colored cards to date. [20] There's no agreed on name for these color combinations. [21]

Five colors[edit]

Main article: WUBRG

The first card with five colors was 1996 World Champion, the first one that was officially released was Sliver Queen. [22]

External links[edit]

References[edit]

  1. Mark Rosewater. (November 14, 2005.) "Midas Touch", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Tom LaPille. (January 16, 2009.) "Multicolor Mana in Limited", Daily MTG, magicthegathering.com, Wizards of the Coast.
  3. Mark Rosewater. (May 18, 2009.) "Golden Oldies", Daily MTG, magicthegathering.com, Wizards of the Coast.
  4. Zvi Mowshowitz. (May 18, 2009.) "Top 50 Gold Cards of All Time", Daily MTG, magicthegathering.com, Wizards of the Coast.
  5. Tom LaPille. (April 24, 2009.) "Hybridizing Gold", Daily MTG, magicthegathering.com, Wizards of the Coast.
  6. Dave Humpherys. (March 15, 2013.) "Grading Gold", Daily MTG, magicthegathering.com, Wizards of the Coast.
  7. Sam Stoddard. (September 27, 2013.) "Color Pairs in Limited, Part 1", Daily MTG, magicthegathering.com, Wizards of the Coast.
  8. Sam Stoddard. (September 27, 2013.) "Color Pairs in Limited, Part 2", Daily MTG, magicthegathering.com, Wizards of the Coast.
  9. Mark Rosewater. (September 02, 2014.) "The mere existence of a wedge set makes seeing a wedge block at any point in the near future an impossibility. Is there any hope for those with dashed expectations?", Blogatog, Tumblr.
  10. Mark Rosewater. (September 02, 2014.) "Because its unlikely were getting a whole wedge block, is there still going to be three-color cards printed in standard?", Blogatog, Tumblr.
  11. 11.0 11.1 Mark Rosewater. (September 08, 2008.) "Between a Rock and a Shard Place", Daily MTG, magicthegathering.com, Wizards of the Coast.
  12. Mark Rosewater. (June 06, 2011.) "On Wedge", Daily MTG, magicthegathering.com, Wizards of the Coast.
  13. Mike Cannon. (August 25, 2014.) "Commanders and Khans", Daily MTG, magicthegathering.com, Wizards of the Coast.
  14. Blake Rasmussen. (August 27, 2014.) "Wedges, by the Numbers", Daily MTG, magicthegathering.com, Wizards of the Coast.
  15. Blake Rasmussen. (September 29, 2014.) "Wedges by the Numbers, Part 2", Daily MTG, magicthegathering.com, Wizards of the Coast.
  16. Sam Stoddard. (August 29, 2014.) "Developing Wedges", Daily MTG, magicthegathering.com, Wizards of the Coast.
  17. Mark Rosewater. (July 26, 2014.) "Does that mean that Ana, Ceta, Necra, Dega, and Raka were never the official wedge names?", Blogatog, Tumblr.
  18. Alexander Shearer. (9 Mar, 2010.) In Development – The Many Flavors of Junk, channelfireball.com, Channel Fireball.
  19. Mark Rosewater. (May 13, 2013.) "Absence", Daily MTG, magicthegathering.com, Wizards of the Coast.
  20. Mark Rosewater. (January 23, 2006.) "Now I Know My ABC’s", Daily MTG, magicthegathering.com, Wizards of the Coast.
  21. Mark Rosewater. (April 18, 2014.) "Is there a better term for four colors than just four color?", Blogatog, Tumblr.
  22. Mark Rosewater. (February 02, 2009.) "Party of Five", Daily MTG, magicthegathering.com, Wizards of the Coast.
Color Wheel 2.jpg Color Wheel 2.jpg
Monocolored Manaw.gif White Manaw.gif Manau.gif Blue Manau.gif Manab.gif Black Manab.gif Manar.gif Red Manar.gif Manag.gif Green Manag.gif
Multicolored Manaw.gifManau.gif Allied color Manar.gifManag.gif Manaw.gifManab.gif Enemy color Manag.gifManau.gif Manag.gifManaw.gifManau.gif Shards Manab.gifManar.gifManag.gif Manaw.gifManab.gifManag.gif Wedges Manag.gifManau.gifManar.gif
Other Color Pie Concepts Purple Manaw.gifManau.gifManab.gifManar.gifManag.gif WUBRG Manaw.gifManau.gifManab.gifManar.gifManag.gif Colorless