|Last Used:||Future Sight|
|Reminder Text:||Madness (cost) (If a player would discard this card, that player discards it, but may exile it instead of putting it into his or her graveyard. When this card is exiled this way, its owner may cast it by paying (cost) rather than paying its mana cost. If that player doesn’t, he or she puts this card into his or her graveyard.)|
|Statistics:|| 22 cards|
59% 14% 9% 9% 9%
|Gatherer search for "Madness"|
Madness is a keyword ability on spells that allows a player to play that spell for an alternate cost if it is discarded. It was introduced in the Odyssey block in Torment  and was later revisited in the Time Spiral block. It is primarily found in black.
History[edit | edit source]
Torment's madness cards inspired a deck known as "Wild Mongrel", or "UG Madness", which, using the signature card Wild Mongrel, enabled instant-speed discard, which allowed cards with Madness to be played at instant-speed. Wild Mongrel also enabled other abilities such as flashback and the seven-card "Incarnations" (Anger, Brawn, Filth, Genesis, Glory, Valor, and Wonder).
Rules[edit | edit source]
Rulings[edit | edit source]
- When you discard a card with madness, you may discard it normally or you may exile it. When you exile it, you may cast it, or you may put it into your graveyard. Casting a card with madness is just like casting an instant from your hand, except you pay the spell's madness cost instead of its mana cost. It goes on the stack like any other spell and it can be countered like any other spell.
- When you cast a spell by paying its madness cost, its mana cost doesn't change. You just pay the madness cost instead.
- Effects that cause you to pay more or less for a spell will cause you to pay that much more or less for its madness cost, too. That's because they affect the total cost of the spell, not its mana cost.
- Madness works no matter why you're discarding the card. You could discard to pay a cost, because a spell or ability tells you to, or even because you have too many cards in your hand at the end of your turn. You can't discard a card with madness just because you want to, though.
- When you cast a card with madness, it still counts as being discarded, but it doesn't actually get to your graveyard before you cast it. That means your opponent can't remove it "in response" to stop you from playing the spell. Abilities that trigger on a card being discarded, however, will still trigger.
- If you choose not to cast a card with madness when the madness triggered ability resolves, it goes to your graveyard. You don't get another chance to cast it.
Example[edit | edit source]
Notable cards with madness[edit | edit source]