|Elven ear or leaf|
|Aaron Forsythe (lead),|
|Devin Low (lead),|
|October 12, 2007|
Themes and mechanics
Keywords and/or ability words
(20 basic lands, 121 commons, 80 uncommons, 80 rares)
Development code name
|Lorwyn–Shadowmoor block sets|
|Magic: The Gathering chronology|
|Masters Edition||Lorwyn||Duel Decks: Elves vs. Goblins|
 Set details
Lorwyn contains 301 cards (80 rare, 80 uncommon, 121 common, and 20 basic lands). It is the first set of a so-called mini-block, the second being Morningtide. This would be followed by a second mini-block (Shadowmoor-Eventide. Together they formed a mega-block to suit Wizards' four-sets-a-year trend.   Lorwyn was tribal-themed but approached that theme in a way different than Onslaught block had.   Lorwyn introduced Planeswalkers as an entirely new card type into the main game. Apart from some of the planeswalkers, there no humans in this tribal block.  The world of Lorwyn was steeped in a more traditional fantasy than the previous blocks. The expansion symbol of Lorwyn  is alternately interpreted as an elven ear or a leaf. 
Lorwyn was spoiled in its entirety on Monday, 24 September, 2007, on the MTGSalvation forums, with chief contributors being charlequin, disturbed01, Hunter, Hydrokinesis, Orange Mage, yajiko, and their sources.
 Flavor and storyline
For inspiration, the creative team turned to Celtic folklore and mythology.  There are influences from Irish, English, Welsh, Scottish, and Celtic stories, languages and cultures in both the look and world details of the setting.  
Lorwyn was sold in 75-card tournament decks, 16-card boosters, five preconstructed theme decks and a fat pack. All products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from Doran, the Siege Tower, Goldmeadow Stalwart, Vigor, Ashling the Pilgrim and Silvergill Adept.  The basic lands of Lorwyn had been previewed in the Tenth Edition starter decks. The prerelease events for this set were held on September 29–30, 2007.  The promotional prerelease card for Lorwyn is a foil alternate art Wren's Run Packmaster, a card that bears the "champion" mechanic and highlights the significance of tribes and creature types.  The release card was Shriekmaw. The set was accompanied by the novel of the same name, written by by Cory J. Herndon and Scott McGough. As part of the promotion of Lorwyn, one-day in-store events around North America called Tribal Wars were held from December 1 through January 3, 2008.  
 "Tips & Tricks" cards
Like 10th Edition boosters before them, boosters of Lorwyn come with a bonus sixteenth card that is either a "rules card" or a creature token; one face of the Lorwyn bonus card has one of five different rules tips or is one of eleven different creature tokens; the other face has one of six advertisements for organized play programs, magicthegathering.com, and Morningtide.
The rules cards are
- Rules Tip: Planeswalkers — Part 1: Basics
- Rules Tip: Planeswalkers — Part 2: Planeswalkers Abilities
- Rules Tip: Planeswalkers — Part 3: Fighting a Planeswalker
- Rules Tip: Clash
- Rules Tip: Tribal
- 3/1 Elemental Shaman creature token produced by Hostility (among others)
- 1/1 Elf Warrior creature token produced by Nath of the Gilt-Leaf (among others)
- 1/1 Goblin Rogue creature token produced by Boggart Mob (among others)
- 1/1 Kithkin Soldier creature token produced by Militia's Pride (among others)
- 1/1 Merfolk Wizard creature token produced by Summon the School (among others)
- 1/1 Shapeshifter creature token with changeling produced by Crib Swap
- 2/2 Wolf creature token produced by Wren's Run Packmaster
- 4/4 Elemental creature token produced by Eyes of the Wisent
- 3/3 Beast creature token produced by Garruk Wildspeaker
- */* Avatar creature token produced by Ajani Goldmane
- 4/4 Elemental creature token with flying produced by Hoofprints of the Stag
Originally intended for Future Sight, that set already included many new mechanics and planeswalkers got pushed back into Lorwyn.    In terms of flavor, with the nature of planeswalking having recently changed and the players themselves representing planeswalkers, the goal was to make it feel like the controller of the planeswalker had another player helping them.
 Themes and mechanics
Tribes and creature types, previously explored in the Onslaught block, are a prominent theme of the Lorwyn block. With Tribal cards, spells may also have creature types, and thus affect cards that take creature types into account.  The first tribal card (Bound in Silence, a Rebel tribal aura) had previously been introduced in Future Sight.
The set revolves around eight creature types, with each of these creature types appearing in two (or more) colors.    One color is the primary color and the other(s) are secondary colors.  The breakdown can be seen in this table:
|Creature subtype||Tribe name||Primary color||Secondary color(s)|
|Elementals|| Flamekin (in red only)
Greater Elementals (in all colors)
|Red ()||All other colors ()|
|Elves||Green ()||Black ()|
|Faeries||Fae||Blue ()||Black ()|
|Giants||Red ()||White ()|
|Goblins ||Boggarts||Black ()||Red ()|
|Kithkin||White ()||Green ()|
|Merfolk||Merrow||Blue ()||White ()|
|Shapeshifters||Changelings ||All colors ()|
|Treefolk||Green ()||Black (), white ()|
Note that changelings are not a tribe unto themselves, but rather have the ability to blend in with all tribes.
- Champion a/an [type] (When this comes into play, sacrifice it unless you remove another [type] you control from the game. When this leaves play, that card returns to play.)
- "Champion is a mechanic that allows a powerful creature to "overlay" a creature of the specified subtype", or "allows you to upgrade one permanent into another." Champion is a triggered ability that appears solely on creature cards in Lorwyn, all of which are rare or uncommon, as is the case for shapeshifter champions, which can champion any creature. These creature cards are: Boggart Mob, Changeling Berserker, Changeling Hero, Changeling Titan, Mistbind Clique, Nova Chaser, Thoughtweft Trio, Wanderwine Prophets, and Wren's Run Packmaster.
- Changeling (This card is every creature type at all times.)
- Clash (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
- Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
- Deathtouch, introduced in Future Sight with Thornweald Archer, represents an ability that has long been a part of Magic, but only recently keyworded. In Lorwyn, the term "deathtouch" appears on six cards, all of which are in black and green, the color of the Lorwyn elves; and the ability itself appears innately on two creatures (Moonglove Winnower and Wren's Run Vanquisher), both elves in black and green, respectively. "
- Evoke is a keyword ability that represents a static ability and a triggered ability; it allows a player to play an alternate cost for a creature spell that possesses this ability, however, if the evoke cost is paid, the creature is sacrificed when it comes into play. In Lorwyn, evoke appears only on Elemental creature cards with "comes-into-play" (also known as "CoP"/"187") or "leaves-play" abilities.
- Hideaway, which appears on a cycle of rare Lorwyn lands, lets you "hide" (exiling facedown) a card "away" for later. It also causes the lands to come into play tapped. Upon completing a set condition, the card may be casted for no mana. 
Lorwyn has eight cycles:
- Commands: Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one — Austere Command, Cryptic Command, Profane Command, Incendiary Command, Primal Command.
- Hideaway lands: Each of these rare lands comes into play tapped. When one comes into play, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster — Windbrisk Heights, Shelldock Isle, Howltooth Hollow, Spinerock Knoll, and Mosswort Bridge.The next large set, Shadowmoor, featured a cycle of rare creatures that represented each of these monsters awakened from slumber.
- Incarnations: Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs CCC, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere — Purity, Guile, Dread, Hostility, and Vigor.
- Planeswalkers: Each of these rare cards showcases the abilities of the new planeswalker card type — Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, and Garruk Wildspeaker.
- Changelings (uncommon): Each of these uncommon shapeshifter creatures has changeling and another ability — Changeling Hero, Turtleshell Changeling, Ghostly Changeling, Changeling Berserker, and Changeling Titan.
- Changelings (common): Each of these common shapeshifter creatures has changeling — Avian Changeling, Amoeboid Changeling, Skeletal Changeling, Fire-Belly Changeling, and Woodland Changeling.
- Vivid lands: Each of these uncommon lands comes into play tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece — Vivid Meadow, Vivid Creek, Vivid Marsh, Vivid Crag, and Vivid Grove.
- Clash creatures: Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful. Bog Hoodlums, Adder-Staff Boggart, Nath's Elite, Oaken Brawler, Paperfin Rascal.
 Tribal cycles
Tribal cycles in Lorwyn are cycles that focus on creature subtype rather than color. Although some tribal cycles feature at least one card from or for each main Lorwyn creature subtype, others do not.
|Cycle name||Description and notes||Elemental card(s)||Elf card(s)||Fairy card(s)||Giant card(s)||Goblin card(s)||Kithkin card(s)||Merfolk card(s)||Treefolk card(s)|
|Champions||Each of these rare creatures require you to remove another creature from the game as they come into play; the creature returns to the game if the champion leaves play. They represent champions who fight on the removed creature's behalf.[note 1]||Nova Chaser||Wren's Run Packmaster||Mistbind Clique||Boggart Mob||Thoughtweft Trio||Wanderwine Prophets|
|Harbingers||Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest.||Flamekin Harbinger||Elvish Harbinger||Faerie Harbinger||Giant Harbinger||Boggart Harbinger||Kithkin Harbinger||Merrow Harbinger||Treefolk Harbinger|
|Revealers||Each of these uncommon creatures that that are strictly better than a card of their casting cost would normally be. You must pay extra unless you reveals a card of the appropriate creature type from your hand when playing the spell.||Flamekin Bladewhirl||Wren's Run Vanquisher||Squeaking Pie Sneak||Goldmeadow Stalwart||Silvergill Adept|
|Token-makers||Each of these uncommon creatures create tokens of other creature types, which can then be either tapped or sacrificed to power the creature.||Benthicore (creates merfolk)||Marsh Flitter (creates goblins)||Cloudgoat Ranger (creates kithkin),
Hearthcage Giant (creates elementals)
|Guardian of Cloverdell (creates kithkin)|
|Tribal cantrips||When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card.||Peppersmoke||Giant's Ire||Surge of Thoughtweft||Aquitect's Will||Rootgrapple|
|Tribal legends||Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast.||Horde of Notions||Nath of the Gilt-Leaf||Wydwen, the Biting Gale||Brion Stoutarm||Wort, Boggart Auntie||Gaddock Teeg||Sygg, River Guide||Doran, the Siege Tower |
|Tribal lords||Each of these uncommon or rare[note 2] creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.[note 3]||Incandescent Soulstoke||Imperious Perfect||Scion of Oona||Sunrise Sovereign||Mad Auntie||Wizened Cenn||Merrow Reejerey||Timber Protector|
 Reprinted cards
 Functional reprint
 Notable cards
- Doran, the Siege Tower — a rare legendary 0/5 creature with rule-changing text stating "Each creature assigns combat damage equal to its toughness rather than its power." It is effectively a 5/5 creature for 3 mana.
- Gaddock Teeg — used against non-creature spells
- Ponder — is a common, which allows you to look at the top 3 cards of your library and put them back in any order and draw the top card. On June 1, 2008, it was restricted in Vintage format for "finding the powerful restricted cards in a deck too easy" according to Mike Turian, Magic Developer and Pro Tour winner.
- Thoughtseize — a powerful discarding card which, for the cost of 2 life and , allows a player to force their opponent to discard any nonland card in their hand. Often played in Mono-Black Control and Rock alongside Duress, and has obsoleted many other discard cards - in some instances, Duress itself, when they compete for space.
- Evoke creatures
- Ingot Chewer — a common 3/3 Elemental creature for with an evoke cost of and a comes-into-play ability equivalent to Shatter. The evoke cost of reinforces Aaron Forsythe's earlier statement that destroying an artifact can fairly cost just instead of .
- Mulldrifter — a common 2/2 Elemental creature with flying for with an evoke cost of and a comes-into-play ability of drawing 2 cards.
- Shriekmaw — an uncommon 3/2 Elemental creature with fear, evoke, a comes-into-play ability suggestive of "Terror", especially with its evoke cost at , Shriekmaw costs and was a widely played chase-card.
- "Command" cycle cards
- Cryptic Command — a rare instant costing that allows its controller to choose two of the four modes that appear on the card. It allows one to counter a spell and draw a card for four mana.
- Profane Command — a rare sorcery with a variable mana cost, Profane Command costs ; it is a powerful card that allows its controller to do two of the four modes that appear on the card, at varying extents. It can "drain" a player for X life; return a creature card with converted mana cost X or less from its controller's graveyard; give a target creature -X/-X until end of turn; and give up to X target creatures fear until end of turn.
 Preconstructed decks
Unlike previous expansions, which feature four theme decks, Lorwyn has five race/species tribal theme decks.
|Theme deck name|
|Lorwyn–Shadowmoor block preconstructed theme decks|
|Lorwyn theme decks: Boggart Feast () | Elementals' Path () | Elvish Predation () | Kithkin Militia () | Merrow Riverways ()|
|Morningtide theme decks: Battalion () | Going Rogue () | Shamanism () | Warrior's Code ()|
|Shadowmoor theme decks: Army of Entropy () | Aura Mastery () | Mortal Coil () | Overkill () | Turnabout ()|
|Eventide theme decks: Battle Blitz () | Death March () | Life Drain () | Sidestep () | Superabundance ()|
|Related pages: Lorwyn–Shadowmoor block/Preconstructed theme decks • Lorwyn–Shadowmoor block theme decks|
- Changeling Berserker, Changeling Hero, and Changeling Titan are shapeshifters that can champion any creature regardless of type.
- The rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare.
- Shapesharer, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.
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- English Rules Primer — Lorwyn
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- Lorwyn sortable spoiler — magicthegathering.com