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LRW logo.png
Set symbol
LRW symbol.png
Symbol description
Elven ear or leaf[1]
Design team
Aaron Forsythe (lead),
Mark Rosewater,
Paul Sottosanti,
Brady Dommermuth,
Nate Heiss,
Andrew Finch
Development team
Devin Low (lead),
Bill Rose,
Matt Place,
Henry Stern,
Mike Turian,
Doug Beyer
Art Director
Jeremy Jarvis
Release date
October 12, 2007
Themes and mechanics
Tribal (races/species)
Keywords and/or ability words
Set size
301 cards
(20 basic lands, 121 commons, 80 uncommons, 80 rares)
Expansion code
Development codename
Lorwyn–Shadowmoor block sets
Lorwyn Morningtide Shadowmoor
Magic: The Gathering chronology
Masters Edition Lorwyn Duel Decks: Elves vs. Goblins

Lorwyn is the first set in the Lorwyn block. It is the 43rd Magic expansion and was released on October 12, 2007. The prerelease was September 29–30, 2007.[2]

Set details[edit | edit source]

Lorwyn contains 301 cards (80 rare, 80 uncommon, 121 common, and 20 basic lands). It is the first set of a so-called mini-block, the second being Morningtide. This would be followed by a second mini-block (Shadowmoor-Eventide. Together they formed a mega-block to suit Wizards' four-sets-a-year trend. [3] [4] Lorwyn was tribal-themed but approached that theme in a way different than Onslaught block had. [5] [6] Lorwyn introduced Planeswalkers as an entirely new card type into the main game. Apart from some of the planeswalkers, there are no humans in this tribal block. [7] The world of Lorwyn was steeped in a more traditional fantasy than the previous blocks. The expansion symbol of Lorwyn [8] is alternately interpreted as an elven ear or a leaf. [9]

Lorwyn was spoiled in its entirety on Monday, 24 September, 2007, on the MTGSalvation forums.[fact? citation needed]

Flavor and storyline[edit | edit source]

Lorwyn is an idyllic world where nature thrives in its most pristine state. The sun never drops below the horizon, and midsummer never ends. The creatures of fable who dwell there know nothing of gloom or malice — but they are consumed with rivalry. [10] [11] For inspiration, the creative team turned to Celtic folklore and mythology. [4] There are influences from Irish, English, Welsh, Scottish, and Celtic stories, languages and cultures in both the look and world details of the setting. [12] [13]

Marketing[edit | edit source]

Lorwyn was sold in 75-card tournament decks, 16-card boosters, five preconstructed theme decks and a fat pack[14]. All products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from Doran, the Siege Tower, Goldmeadow Stalwart, Vigor, Ashling the Pilgrim and Silvergill Adept. [15] The basic lands of Lorwyn had been previewed in the Tenth Edition starter decks. Several pairs form mini-murals. [16] [17] The prerelease events for this set were held on September 29–30, 2007. [18] The promotional prerelease card for Lorwyn is a foil alternate art Wren's Run Packmaster, a card that bears the "champion" mechanic and highlights the significance of tribes and creature types. [19] The release card was Shriekmaw. The set was accompanied by the novel of the same name, written by by Cory J. Herndon and Scott McGough. As part of the promotion of Lorwyn, one-day in-store events around North America called Tribal Wars were held from December 1 through January 3, 2008. [20] [21] [22] [23]

"Tips & Tricks" cards[edit | edit source]

Like 10th Edition boosters before them, boosters of Lorwyn come with a bonus sixteenth card that is either a "rules card" or a creature token; one face of the Lorwyn bonus card has one of five different rules tips or is one of eleven different creature tokens; the other face has one of six advertisements for organized play programs,, and Morningtide. [24]

The rules cards are

  1. Rules Tip: Planeswalkers — Part 1: Basics
  2. Rules Tip: Planeswalkers — Part 2: Planeswalkers Abilities
  3. Rules Tip: Planeswalkers — Part 3: Fighting a Planeswalker
  4. Rules Tip: Clash
  5. Rules Tip: Tribal

Tokens[edit | edit source]

  1. Manar.gif 3/1 Elemental Shaman creature token produced by Hostility (among others)
  2. Manag.gif 1/1 Elf Warrior creature token produced by Nath of the Gilt-Leaf (among others)
  3. Manab.gif 1/1 Goblin Rogue creature token produced by Boggart Mob (among others)
  4. Manaw.gif 1/1 Kithkin Soldier creature token produced by Militia's Pride (among others)
  5. Manau.gif 1/1 Merfolk Wizard creature token produced by Summon the School (among others)
  6. Manaw.gif 1/1 Shapeshifter creature token with changeling produced by Crib Swap
  7. Manag.gif 2/2 Wolf creature token produced by Wren's Run Packmaster
  8. Manag.gif 4/4 Elemental creature token produced by Eyes of the Wisent [25]
  9. Manag.gif 3/3 Beast creature token produced by Garruk Wildspeaker
  10. Manaw.gif */* Avatar creature token produced by Ajani Goldmane
  11. Manaw.gif 4/4 Elemental creature token with flying produced by Hoofprints of the Stag

Planeswalkers[edit | edit source]

Originally intended for Future Sight, that set already included many new mechanics and planeswalkers got pushed back into Lorwyn. [26] [27] [28] [29] In terms of flavor, with the nature of planeswalking having recently changed and the players themselves representing planeswalkers, the goal was to make it feel like the controller of the planeswalker had another player helping them.

The planeswalkers of Lorwyn are: Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, and Garruk Wildspeaker. [30] These would later be referred to as the Lorwyn Five.

Themes and mechanics[edit | edit source]

Themes[edit | edit source]

Tribes and creature types, previously explored in the Onslaught block, are a prominent theme of the Lorwyn block. However, Lorwyn focused on different creature types than Onslaught, with Elves and Goblins being the only tribes common to both blocks, and all tribes having cards in at least two colors. With Tribal cards, spells may also have creature types, and thus affect cards that take creature types into account. [31] The first tribal card (Bound in Silence, a Rebel tribal aura) had previously been introduced in Future Sight.

The set revolves around eight creature types, with each of these creature types appearing in two (or more) colors. [4] [32] [33] One color is the primary color and the other(s) are secondary colors. [34] The breakdown can be seen in this table:

Creature subtype Tribe name Primary color Secondary color(s)
Elementals Flamekin (in red only)
Greater Elementals (in all colors)
Red (Manar.gif) All other colors (Manaw.gifManau.gifManab.gifManag.gif)
Elves Green (Manag.gif) Black (Manab.gif)
Faeries Fae Blue (Manau.gif) Black (Manab.gif)
Giants Red (Manar.gif) White (Manaw.gif)
Goblins [35] Boggarts Black (Manab.gif) Red (Manar.gif)
Kithkin White (Manaw.gif) Green (Manag.gif)
Merfolk Merrow Blue (Manau.gif) White (Manaw.gif)
Shapeshifters Changelings [36] All colors (Manaw.gifManau.gifManab.gifManar.gifManag.gif)
Treefolk Green (Manag.gif) Black (Manab.gif), white (Manaw.gif)

Note that changelings are not a tribe unto themselves, but rather have the ability to blend in with all tribes.

Mechanics[edit | edit source]

Mirror Entity, a card with "changeling" officially previewed in Lorwyn One for the Team.
  • Champion a/an [type] (When this comes into play, sacrifice it unless you remove another [type] you control from the game. When this leaves play, that card returns to play.)
  • Changeling (This card is every creature type at all times.)
    • Lorwyn marks the keywording of Mistform Ultimus's ability, "Misform Ultimus is every creature type (even if this card isn't in play)."; this keyword is "changeling" and has the reminder text "(This card is every creature type at all times.)", and appears on a total of 19 spells and creatures.[38]
  • Clash (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
    • Clash is a keyword action that creates a mini-contest. You may get a bonus if you win the clash.[39][38][40] Clash appears on numerous cards in Lorwyn, including as a part of an ability or a condition for triggered abilities.
Gilt-Leaf Ambush, a card with "clash" officially previewed in Mixed Doubles: Two Types and Two Keywords.
Cloudthresher, the first officially previewed card with evoke.
  • Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
    • Deathtouch, introduced in Future Sight with Thornweald Archer, represents an ability that has long been a part of Magic, but only recently keyworded. In Lorwyn, the term "deathtouch" appears on six cards, all of which are in black and green, the color of the Lorwyn elves; and the ability itself appears innately on two creatures (Moonglove Winnower and Wren's Run Vanquisher), both elves in black and green, respectively. "[41]
  • Evoke
    • Evoke is a keyword ability that represents a static ability and a triggered ability; it allows a player to play an alternate cost for a creature spell that possesses this ability, however, if the evoke cost is paid, the creature is sacrificed when it comes into play. In Lorwyn, evoke appears only on Elemental creature cards with "comes-into-play" (also known as "CoP"/"187") or "leaves-play" abilities.[42]
  • Hideaway
    • Hideaway, which appears on a cycle of rare Lorwyn lands, lets you "hide" (exiling facedown) a card "away" for later. It also causes the lands to come into play tapped. Upon completing a set condition, the card may be casted for no mana. [38]

Cycles[edit | edit source]

Lorwyn has eight cycles:

Tribal cycles[edit | edit source]

Tribal cycles in Lorwyn are cycles that focus on creature subtype rather than color. Although some tribal cycles feature at least one card from or for each main Lorwyn creature subtype, others do not.

Cycle name Description and notes Elemental card(s) Elf card(s) Faerie card(s) Giant card(s) Goblin card(s) Kithkin card(s) Merfolk card(s) Treefolk card(s)
Champions Each of these rare creatures require you to remove another creature from the game as they come into play; the creature returns to the game if the champion leaves play. They represent champions who fight on the removed creature's behalf.[note 1] Nova Chaser Wren's Run Packmaster Mistbind Clique Boggart Mob Thoughtweft Trio Wanderwine Prophets
Harbingers Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. Flamekin Harbinger Elvish Harbinger Faerie Harbinger Giant Harbinger Boggart Harbinger Kithkin Harbinger Merrow Harbinger Treefolk Harbinger
Revealers Each of these uncommon creatures that that are strictly better than a card of their casting cost would normally be. You must pay Mana3.gif extra unless you reveals a card of the appropriate creature type from your hand when playing the spell. Flamekin Bladewhirl Wren's Run Vanquisher Squeaking Pie Sneak Goldmeadow Stalwart Silvergill Adept
Token-makers Each of these uncommon creatures create tokens of other creature types, which can then be either tapped or sacrificed to power the creature. Benthicore (creates merfolk) Marsh Flitter (creates goblins) Cloudgoat Ranger (creates kithkin),
Hearthcage Giant (creates elementals)
Guardian of Cloverdell (creates kithkin)
Tribal cantrips When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. Peppersmoke Giant's Ire Surge of Thoughtweft Aquitect's Will Rootgrapple
Tribal legends Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. [46] Horde of Notions Nath of the Gilt-Leaf Wydwen, the Biting Gale Brion Stoutarm Wort, Boggart Auntie Gaddock Teeg Sygg, River Guide Doran, the Siege Tower [47]
Tribal lords Each of these uncommon or rare[note 2] creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.[note 3] Incandescent Soulstoke Imperious Perfect Scion of Oona Sunrise Sovereign Mad Auntie Wizened Cenn Merrow Reejerey Timber Protector

Reprinted cards[edit | edit source]

Functional reprint[edit | edit source]

Notable cards[edit | edit source]

Shriekmaw, expected to "consistently show up as a four-of, main deck".[48]
  • Doran, the Siege Tower — a rare legendary 0/5 creature with rule-changing text stating "Each creature assigns combat damage equal to its toughness rather than its power." It is effectively a 5/5 creature for 3 mana.
  • Gaddock Teeg — used against non-creature spells
  • Ponder — is a common, which allows you to look at the top 3 cards of your library and put them back in any order and draw the top card. On June 1, 2008, it was restricted in Vintage format for "finding the powerful restricted cards in a deck too easy" according to Mike Turian, Magic Developer and Pro Tour winner.
  • Thoughtseize — a powerful discarding card which, for the cost of 2 life and Manab.gif, allows a player to force their opponent to discard any nonland card in their hand. Often played in Mono-Black Control and Rock alongside Duress, and has obsoleted many other discard cards - in some instances, Duress itself, when they compete for space.
Evoke creatures
  • Ingot Chewer — a common 3/3 Elemental creature for Mana4.gifManar.gif with an evoke cost of Manar.gif and a comes-into-play ability equivalent to Shatter. The evoke cost of Manar.gif reinforces Aaron Forsythe's earlier statement that destroying an artifact can fairly cost just Manar.gif instead of Mana1.gifManar.gif.[49]
  • Mulldrifter — a common 2/2 Elemental creature with flying for Mana4.gifManau.gif with an evoke cost of Mana2.gifManau.gif and a comes-into-play ability of drawing 2 cards.
  • Shriekmaw — an uncommon 3/2 Elemental creature with fear, evoke, a comes-into-play ability suggestive of "Terror", especially with its evoke cost at Mana1.gifManab.gif, Shriekmaw costs Mana4.gifManab.gif and was a widely played chase-card.[48]
"Command" cycle cards
  • Cryptic Command — a rare instant costing Mana1.gifManau.gifManau.gifManau.gif that allows its controller to choose two of the four modes that appear on the card. It allows one to counter a spell and draw a card for four mana.
  • Profane Command — a rare sorcery with a variable mana cost, Profane Command costs Manax.gifManab.gifManab.gif; it is a powerful card that allows its controller to do two of the four modes that appear on the card, at varying extents. It can "drain" a player for X life; return a creature card with converted mana cost X or less from its controller's graveyard; give a target creature -X/-X until end of turn; and give up to X target creatures fear until end of turn.

Preconstructed decks[edit | edit source]

Main article: Lorwyn/Theme decks

Unlike previous expansions, which feature four theme decks, Lorwyn has five race/species tribal theme decks.[50]

Theme deck name
Colors included
White Blue Black Red Green
Kithkin Militia
Merrow Riverways
Boggart Feast
Elvish Predation
Elementals' Path
Lorwyn–Shadowmoor block preconstructed theme decks
Lorwyn theme decks: Boggart Feast (Manab.gifManar.gif) | Elementals' Path (Manaw.gifManau.gifManab.gifManar.gifManag.gif) | Elvish Predation (Manab.gifManag.gif) | Kithkin Militia (Manaw.gif) | Merrow Riverways (Manaw.gifManau.gif)
Morningtide theme decks: Battalion (Manaw.gifManau.gif) | Going Rogue (Manau.gifManab.gif) | Shamanism (Manaw.gifManab.gifManag.gif) | Warrior's Code (Manar.gifManag.gif)
Shadowmoor theme decks: Army of Entropy (Manabr.gif) | Aura Mastery (Manawu.gif) | Mortal Coil (Manaub.gif) | Overkill (Managr.gif) | Turnabout (Managw.gif)
Eventide theme decks: Battle Blitz (Manarw.gif) | Death March (Managb.gif) | Life Drain (Manawb.gif) | Sidestep (Manaur.gif) | Superabundance (Managu.gif)
Related pages: Lorwyn–Shadowmoor block/Preconstructed theme decksLorwyn–Shadowmoor block theme decks

Gallery[edit | edit source]

Notes[edit | edit source]

  1. Changeling Berserker, Changeling Hero, and Changeling Titan are shapeshifters that can champion any creature regardless of type.
  2. The rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare.
  3. Shapesharer, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.

References[edit | edit source]

  1. Wizards of the Coast. (June 5, 2007.) "Lorwyn Logo and Expansion Symbol", Daily MTG,, Wizards of the Coast.
  2. Wizards of the Coast. (January 25, 2007.) "Announcing Lorwyn", Daily MTG,, Wizards of the Coast.
  3. Mark Rosewater. (July 16, 2007.) "Two Plus Two", Daily MTG,, Wizards of the Coast.
  4. 4.0 4.1 4.2 Mark Rosewater. (September 10, 2007.) "A Lorwyn/Lorwyn Situation", Daily MTG,, Wizards of the Coast.
  5. Aaron Forsythe. (October 08, 2007.) "Working for Peanuts", Daily MTG,, Wizards of the Coast.
  6. Mark Rosewater. (September 4, 2006.) "Blast from the Past", Daily MTG,, Wizards of the Coast.
  7. Jeremy Jarvis. (September 17, 2007.) "Lorwyn: The Human-Shaped Hole", Daily MTG,, Wizards of the Coast.
  8. Magic Arcana. (June 05, 2007.) "Lorwyn Logo and Expansion Symbol", Daily MTG,, Wizards of the Coast.
  9. Matt Cavotta. (December 12, 2011.) "Before, During, and After", Daily MTG,, Wizards of the Coast.
  10. Magic Arcana. (August 29, 2007.) "Lorwyn Preview Video", Daily MTG,, Wizards of the Coast.
  11. Doug Beyer. (October 10, 2007.) "The Flavor of Tribals", Daily MTG,, Wizards of the Coast.
  12. Doug Beyer. (September 13, 2007.) "A Taste of Lorwyn", Daily MTG,, Wizards of the Coast.
  13. Elye Alexander. (October 15, 2007.) "Building a Better Faerie Realm", Daily MTG,, Wizards of the Coast.
  14. Magic Arcana. (September 4, 2007.) "Lorwyn Fat Pack", Daily MTG,, Wizards of the Coast.
  15. Magic Arcana. (August 14, 2007.) "Lorwyn Booster Packaging", Daily MTG,, Wizards of the Coast.
  16. Magic Arcana. (August 7, 2007.) "Tenth Edition’s Preview of Lorwyn", Daily MTG,, Wizards of the Coast.
  17. Magic Arcana. (January 23, 2008.) "When Art Arrives", Daily MTG,, Wizards of the Coast.
  18. Brian David-Marshall. (September 24, 2007.) "Lorwyn Prerelease Primer", Daily MTG,, Wizards of the Coast.
  19. Magic Arcana. (September 26, 2007.) "Lorwyn Prerelease Card", Daily MTG,, Wizards of the Coast.
  20. Wizards of the Coast. (December, 2007.) "Tribal Wars", Daily MTG,, Wizards of the Coast.
  21. Staff. (December 17, 2007.) "Tribal Wars Roundup", Daily MTG,, Wizards of the Coast.
  22. Magic Arcana. (September 05, 2007.) "Lorwyn Tribe Posters 1", Daily MTG,, Wizards of the Coast.
  23. Magic Arcana. (October 03, 2007.) "Lorwyn Tribe Posters 2 of 2", Daily MTG,, Wizards of the Coast.
  24. Wizards of the Coast. (October 17, 2007.) "Lorwyn Rules Cards", Daily MTG,, Wizards of the Coast.
  25. Magic Arcana. (September 27, 2007.) "Lorwyn Token Art", Daily MTG,, Wizards of the Coast.
  26. Mark Rosewater. (September 03, 2007.) "Planeswalker Rules. Planeswalking the Walk", Daily MTG,, Wizards of the Coast.
  27. Mark Rosewater. (November 05, 2007.) "Planeswalk on the Wild Side, Part I", Daily MTG,, Wizards of the Coast.
  28. Mark Rosewater. (November 12, 2007.) "Planeswalk on the Wild Side, Part II", Daily MTG,, Wizards of the Coast.
  29. Doug Beyer. (October 24, 2007.) "Planeswalkers Unmasked", Daily MTG,, Wizards of the Coast.
  30. Wizards of the Coast. (October, 2007.) "Planeswalkers Minisite", Daily MTG,, Wizards of the Coast.
  31. Mark Rosewater. (October 08, 2007.) "Before and After", Daily MTG,, Wizards of the Coast.
  32. Devin Low. (September 21, 2007.) "Revenge of the Two-Color Weenies", Daily MTG,, Wizards of the Coast.
  33. Devin Low. (December 14, 2007.) "Like a Bridge over Tribal Waters", Daily MTG,, Wizards of the Coast.
  34. Mark Rosewater. (September 17, 2007.) "Lorwyn at All Costs", Daily MTG,, Wizards of the Coast.
  35. Devin Low. (October 05, 2007.) "Lorwyn Goblins and the Circle of Death", Daily MTG,, Wizards of the Coast.
  36. Devin Low. (November 30, 2007.) "Spare Changelings", Daily MTG,, Wizards of the Coast.
  37. Doug Beyer. (September 20, 2007.) "Champions of Goldmeadow/Woven Minds: A Survival Guide to the Kithkin of Lorwyn", Daily MTG,, Wizards of the Coast.
  38. 38.0 38.1 38.2 38.3 Mark Rosewater. (October 1, 2007.) "And the Rest", Daily MTG,, Wizards of the Coast.
  39. 39.0 39.1 English Rules Primer — Lorwyn
  40. Devin Low. (September 28, 2007.) "Mixed Doubles: Two Types and Two Keywords", Daily MTG,, Wizards of the Coast.
  41. Rei Nakazawa. (September 10, 2007.) "Lorwyn Lore", Daily MTG,, Wizards of the Coast.
  42. Frank Karsten. (September 19, 2007.) "Threshers and Blades", Daily MTG,, Wizards of the Coast.
  43. Aaron Forsythe. (November 16, 2007.) "Your Wish Is My Command", Daily MTG,, Wizards of the Coast.
  44. Mark Rosewater. (April 13, 2015.) "Maro's Command",, Wizards of the Coast.
  45. Wizards of the Coast. (October 30, 2007.) "Vivid Land Art", Daily MTG,, Wizards of the Coast.
  46. Magic Arcana. (November 14, 2007.) "Lorwyn Legend Art", Daily MTG,, Wizards of the Coast.
  47. Devin Low. (September 14, 2007.) "Gnarls Barkley", Daily MTG,, Wizards of the Coast.
  48. 48.0 48.1 Mike Flores. (September 27, 2007.) "A Different Brand of Flexible", Daily MTG,, Wizards of the Coast.
  49. Aaron Forsythe. (January 27, 2006.) "Guildpact: Twenty Questions", Daily MTG,, Wizards of the Coast.
  50. October 1, 2007. "Lorwyn Theme Decks", Daily MTG,, Wizards of the Coast.

External links[edit | edit source]

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