|Parts of a Card|
|Spells, Abilities, and Effects|
Instants, like sorceries, represent one-shot or short-term magical spells. They are never put into the in-play zone; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.
Sorceries and instants differ only in when they can be played. Sorceries can only be played during the player's main phase, and only when nothing else is on the stack. Instants, on the other hand, can be played at any time, including during other player's turns and while another spell or ability is waiting to resolve.
References[edit | edit source]
- Mark Rosewater. (June 23, 2003.) "Instant Winners", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (May 15, 2006.) "It’s About Time", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Ted Knutson. (July 15, 2006.) "Instant Gratification", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Ben Bleiweiss. (June 27, 2003.) "Best Instants of All Time", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Randy Buehler. (June 27, 2003.) "Instants and Sorceries", Daily MTG, magicthegathering.com, Wizards of the Coast.
|Artifact||Equipment, Fortification, Contraption|
|Enchantment||Aura, Curse, Shrine|