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Horsemanship

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Horsemanship
Type: Evasion
Introduced: Portal Three Kingdoms
Last Used: Portal Three Kingdoms
Reminder Text: This creature can't be blocked except by creatures with horsemanship.
Statistics: 36 cards
Manau.gif22% Manaw.gif22% Manab.gif20% Manar.gif20% Manag.gif16%
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Horsemanship is a keyword ability on creatures that serves as an evasion ability. Attacking creatures with horsemanship can not be blocked by creatures without horsemanship. It is functionally identical to flying. However, horsemanship is considered parasitic (meaning that it only interacts with other things in the set rather than the rest of Magic). [1]

All cards with horsemanship appear in Portal Three Kingdoms. Until the set was made legal for Vintage and Legacy in October 2005, it had the distinction of being the only keyword ability existing outside of Un-sets that did not appear on a single card legal in any tournament format.

From the Comprehensive Rules (Khans of Tarkir)

  • 702.30. Horsemanship
    • 702.30a Horsemanship is an evasion ability.
    • 702.30b A creature with horsemanship can’t be blocked by creatures without horsemanship. A creature with horsemanship can block a creature with or without horsemanship. (See rule 509, “Declare Blockers Step.”)
    • 702.30c Multiple instances of horsemanship on the same creature are redundant.

Rulings[edit]

  • Horsemanship doesn't interact with flying or reach.
  • If a creature gains or loses horsemanship after blockers have been declared, it won't cause those blocks to change.

Example[edit]

  • Shu Cavalry - Mana2.gifManaw.gif
    Creature — Human Soldier
    2/2
    Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Cards that grant Horsemanship[edit]

Creature

Sorceries

In other languages[edit]

Language or script Title Romanization
Japanese
25
馬術 Bajutsu
(Hepburn)
Traditional Chinese
25 25 25
馬術 Mǎshù
(Pinyin)
Maa5 seot6
(Jyutping)

References[edit]