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Type: Static
Introduced: Portal Three Kingdoms
Last Used: Dragons of Tarkir
Reminder Text: Hexproof (This permanent can't be the target of spells or abilities your opponents control.)
Statistics: 48 cards
Manag.gif52% Manau.gif25% Manaw.gif23% Manar.gif4% Manab.gif4%
Artifacts 15%
Gatherer search for "Hexproof"

Hexproof is a keyword ability that prevents a permanent or player from being the target of spells or abilities played by opponents. It chiefly appears in green, and to a lesser extent in white and blue.

Description[edit | edit source]

Hexproof was first introduced in Portal Three Kingdoms on two green creatures, but was only keyworded in Duels of the Planeswalkers 2012. It functions as onesided Shroud: a permanent with hexproof can't be the target of spells or abilities its controller's opponents control, though it can be targeted by its controller's spells or abilities. In a multiplayer scenario a permanent with hexproof can also be targeted by its controller's teammates' spells or abilities.

Hexproof debuted in Duels of the Planeswalkers 2012 and appears in subsequent card sets, including Commander (2011) and the Magic 2012 Core Set. All cards that have text that exactly matches what hexproof does have received updated official wordings with the new keyword. Since Magic 2012, Hexproof has been considered an "Evergreen" ability, largely replacing Shroud. [1] Lately, R&D has been experimenting with conditional hexproof. [2]

Rules[edit | edit source]

From the Comprehensive Rules (Battle for Zendikar (September 26, 2015))

702.11. Hexproof

  • 702.11a Hexproof is a static ability.
  • 702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”
  • 702.11c “Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”
  • 702.11d Multiple instances of hexproof on the same permanent or player are redundant.

Rulings[edit | edit source]

  • A permanent with hexproof can still be the target of spells or abilities controlled by that permanent's controller or that player's teammates. The same is true for a player with hexproof.
  • Aura spells target a permanent or player. You can't cast an Aura spell targeting an opponent's permanent with hexproof.
  • Auras on the battlefield don't target anything. Granting hexproof to a permanent or player doesn't cause opponents' Auras to become unattached.

Example[edit | edit source]

  • Sacred Wolf - Mana2.gifManag.gif
    Creature — Wolf
    Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Enchantments that grant just Hexproof[edit | edit source]

One creature

One player (yourself)

Creatures you control

Permanents (besides itself) you control

Trivia[edit | edit source]

  • This mechanic was colloquially referred to as "Troll Shroud" before the introduction of the keyword, in reference to Troll Ascetic, one of the first and most popular cards with that mechanic.
  • Wizards of the Coast has stated that with introduction of Hexproof, there is no intent to print any new cards with Shroud. [3]
  • Artifact Glaring Spotlight makes it possible that creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

References[edit | edit source]

  1. Mark Rosewater. (June 8, 2015.) "Evergreen Eggs & Ham",, Wizards of the Coast.
  2. Sam Stoddard. (June 19, 2015.) "Standing Issues",, Wizards of the Coast.
  3. Mark Rosewater. (January 25, 2012.) "About Invisible Stalker", Blogatog, Tumblr.