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Flip cards

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Comprehensive Rules
Game Concepts
Parts of a Card
Card Types
Zones
Turn Structure
Spells, Abilities, and Effects
Additional Rules
700. General
701. Keyword Actions
702. Keyword Abilities
703. Turn-Based Actions
704. State-Based Actions
705. Flipping a Coin
706. Copying Objects
707. Face-Down Spells and Permanents
708. Split Cards
709. Flip Cards
710. Leveler Cards
711. Double-Faced Cards
712. Controlling Another Player
713. Ending the Turn
714. Restarting the Game
715. Subgames
716. Taking Shortcuts
717. Handling Illegal Actions
Multiplayer Rules
Casual Variants

Flip cards are two cards in one. When something is triggered, the card is flipped and becomes the "other" part of the card. Flip cards were introduced in the Kamigawa block. The Champions of Kamigawa set contained ten "heroes" that are easily recognizable by their unique card frame. [1]

You ignore the information on the bottom half of the card until the creature in play "flips" when certain heroic conditions are met. When you flip a hero, you turn it upside down and play with the other half of the card. All of the flipped versions are legendary and have powerful abilities.

From the Comprehensive Rules

  • 709. Flip Cards
    • 709.1. Flip cards have a two-part card frame on a single card. The text that appears right side up on the card defines the card’s normal characteristics. Additional alternative characteristics appear upside down on the card. The back of a flip card is the normal Magic card back.
      • 709.1a The top half of a flip card contains the card’s normal name, text box, type line, power, and toughness. The text box usually contains an ability that causes the permanent to “flip” if certain conditions are met.
      • 709.1b The bottom half of a flip card contains an alternative name, text box, type line, power, and toughness. These characteristics are used only if the permanent is in play and only if the permanent is flipped.
      • 709.1c A flip card’s color, mana cost, expansion symbol, illustration credit, and legal text don’t change if the permanent is flipped. Also, any changes to it by external effects will still apply.
    • 709.2. In every zone other than the battlefield, and also on the battlefield before the permanent flips, a flip card has only the normal characteristics of the card. Once a permanent is flipped, its normal name, text box, type line, power, and toughness don’t apply and the alternative versions of those characteristics apply instead.
      Example: Akki Lavarunner is a nonlegendary creature that flips into a legendary creature named Tok-Tok, Volcano Born. An effect that says “search for library for a legendary card” can’t find this flip card. An effect that says “legendary creatures get +2/+2” doesn’t affect Akki Lavarunner, but it does affect Tok-Tok.
    • 709.3. You must ensure that it’s clear at all times whether a permanent you control is flipped or not, both when it’s untapped and when it’s tapped. Common methods for distinguishing between flipped and unflipped permanents include using coins or dice to mark flipped objects.
    • 709.4. Flipping a permanent is a one-way process. Once a permanent is flipped, it’s impossible for it to become unflipped. However, if a flipped permanent leaves play, it retains no memory of its status. See rule 110.6.
    • 709.5. If an effect instructs a player to name a card and the player wants to name a flip card’s alternative name, the player may do so.

[edit] Rulings

  • Only the characteristics name, type, subtype, supertype, rules text, abilities, power, and toughness are affected by flipping a permanent. The mana cost and expansion symbol are printed on only one side each but apply to the permanent regardless of whether it has been flipped.
  • When you flip a permanent, any counters or other effects remain on it. So if a creature with 1/1 printed on the normal side and 2/3 printed on the flipped side has a +1/+1 counter on it, it changes from a 2/2 to a 3/4.
  • Flipping a flip permanent a second time has no effect. To "flip" a permanent means to change it from the top half to the bottom half, not to change it from one side to the other.
  • When one of the Champions of Kamigawa flip creatures flips, it becomes legendary. If more than one legendary permanents with the same name and the same controller are in play at the same time, its controller chooses one of them and put all the other in their owners' graveyards.
  • If you're asked to name a card, you can name either side of a flip card. However, the card only has its normal name unless it's in play and has flipped.
  • If you copy a flipped permanent, you get the normal, unflipped version. That copy may flip later if certain conditions are met.

[edit] List of flip cards

All flip cards are from the Kamigawa block.

  • From Champions of Kamigawa
    • Bushi Tenderfoot/Kenzo the Hardhearted Manaw.gif Uncommon. When a creature dealt damage by 1/1 Bushi Tenderfoot dies that turn, Bushi Tenderfoot becomes Tomoya The Revealer, a 3/4 Legendary Samurai with Double strike and Bushido 2.
    • Kitsune Mystic/Autumn-Tail, Kitsune Sage Mana3.gifManaw.gif Rare. when 2/3 Mystic is enchanted with 2 creature enchantments, at end of turn it becomes Autumn-Tail, a 4/5 legendary Fox Wizard, with Mana1.gif: Move target creature enchantment to another creature.
    • Student of Elements/Tobita, Master of Winds Mana1.gifManau.gif Uncommon. When 1/1 Student has flying, it flips into 3/3 Tobita, a Legendary Human Wizard with Creatures you control have flying.
    • Jushi Apprentice/Tomoya the Revealer Mana1.gifManau.gif Rare. The 1/2 Apprentice has Mana2.gifManau.gif,Tap.gif: Draw a card. If you have 9 or more cards in hand, flip Jushi Apprentice. When flipped, it becomes Tomoya, a 2/3 legendary Human Wizard with Mana3.gifManau.gifManau.gif,Tap.gif: Draw X cards, where X is the number of cards in your hand.
    • Nezumi Graverobber/Nighteyes the Desecrator Mana1.gifManab.gif Uncommon. The 2/1 Graverobber has Mana1.gifManab.gif: Exile target card in an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. It flips into 4/2 Nighteyes, a legendary Rat Wizard with Mana4.gifManab.gif: Put target creature card in a graveyard into play under your control.
    • Nezumi Shortfang/Stabwhisker the Odious Mana1.gifManab.gif Rare. 1/1 Shortfang has Mana1.gifManab.gif,Tap.gif: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang." It becomes Stabwhisker, a 3/3 legendary Rat Shaman with At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
    • Initiate of Blood/Goka the Unjust Mana3.gifManar.gif Uncommon. 2/2 Initiate has Tap.gif: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. It becomes Goka the Unjust, a 4/4 legendary Ogre Shaman with Tap.gif: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
    • Akki Lavarunner/Tok-Tok, Volcano Born Mana3.gifManar.gif Rare. The 1/1 Akki Lavarunner has haste and When Akki Lavarunner deals damage to an opponent, flip Akki Lavarunner. It becomes 2/2 Tok-Tok, a legendary Goblin Shaman with Protection from red and If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
    • Orochi Eggwatcher/Shidako, Broodmistress Mana2.gifManag.gif Uncommon. The 1/1 Eggwatcher has Mana2.gifManag.gif,Tap.gif: Put a 1/1 green Snake creature into play. If you have ten or more creatures, flip Orochi Eggwatcher. It flips into Shidako, a 2/2 legendary Snake Shaman with Manag.gif, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
    • Budoka Gardener/Dokai, Weaver of Life Mana1.gifManag.gif Rare. The 2/1 Gardener has Tap.gif: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. It becomes Dokai, a 3/3 legendary Human Monk with Mana4.gifManag.gifManag.gif, Tap.gif: Put an X/X green Elemental creature token in to play, where X is the number of lands you control.
  • From Betrayers of Kamigawa [2]
All of these cards are based on playing two spirit or arcane spells, which gives the card two "ki" counters and allows them to flip into a legendary Spirit creature at end of turn. The ki counters may then be removed from the flipped creature for an effect. The flip cards in this block are all uncommons that cost Mana1.gifCC (where C represents a colored mana), and start as 2/2 creatures.
    • Faithful Squire/Kaiso, Memory of Loyalty Mana1.gifManaw.gifManaw.gif Uncommon. Faithful Squire is a 2/2 Human Soldier. Kaiso is a 3/4 legendary spirit with flying and Remove a ki counter: prevent all damage that would be dealt to target creature this turn.
    • Callow Jushi/Jaraku the Interloper Mana1.gifManau.gifManau.gif Uncommon. Callow Jushi is a 2/2 Human Wizard. Jaraku is a 3/4 legendary spirit with Remove a ki counter: Counter target spell unless its controller pays Mana2.gif.
    • Hired Muscle/Scarmaker Mana1.gifManab.gifManab.gif Uncommon. Hired Muscle is a 2/2 Human Warrior. Scarmaker is a 4/4 legendary spirit with Remove a ki counter: Target creature gains fear until end of turn.
    • Cunning Bandit/Azamuki, Treachery Incarnate Mana1.gifManar.gifManar.gif Uncommon. Cunning Bandit is a 2/2 Human Warrior. Azamuki is a 5/2 legendary spirit with Remove a ki counter: Gain control of target creature until end of turn.
    • Budoka Pupil/Ichiga, Who Topples Oaks Mana1.gifManag.gifManag.gif Uncommon. Budoka Pupil is a 2/2 Human Monk. Ichiga is a 4/3 legendary spirit with Remove a ki counter: Target creature gets +2/+2 until end of turn.
All of these flip cards are rares that start as legendary Monk creatures with a flip trigger. When flipped, they become Legendary enchantments with a somewhat-related static ability.
    • Rune-Tail, Kitsune Ascendant/Rune-Tail's Essence. Mana2.gifManaw.gif Rare. Rune-Tail is a 2/2 legendary Fox Monk that flips when you have 30 or more life. Rune-Tail's Essence is a legendary enchantment with Prevent all damage that would be dealt to creatures you control.
    • Erayo, Soratami Ascendant/Erayo's Essence. Mana1.gifManau.gif Rare. Erayo is a 1/1 legendary Moonfolk Monk with flying that flips when the fourth spell of a turn is played. Erayo's Essence is a legendary enchantment with Counter the first spell played by each opponent each turn.
    • Kuon, Ogre Ascendant/Kuon's Essence. Manab.gifManab.gifManab.gif Rare. Kuon is a 2/4 legendary Ogre Monk which flips at the end of any turn in which three creatures were put into graveyards from play. Kuon's Essence is a legendary enchantment which requires each player to sacrifice a creature at the beginning of his or her upkeep.
    • Homura, Human Ascendant/Homura's Essence. Mana4.gifManar.gifManar.gif Rare. Homura is a 4/4 legendary Human Monk which can't block. When Homura is put into a graveyard from play, it returns to play as Homura's Essence, a legendary enchantment with Creatures you control get +2/+2, flying, and gain "Manar.gif: This creature gets +1/+0 until end of turn."
    • Sasaya, Orochi Ascendant/Sasaya's Essence. Mana1.gifManag.gifManag.gif Rare. Sasaya is a 2/3 legendary Snake Monk which flips when you reveal your hand containing seven or more lands. Sasaya's Essence is a legendary enchantment with Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.

[edit] References

  1. Mark Rosewater. (September 20, 2004.) "Flipping Out", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (January 17, 2005.) "Flip Service", Daily MTG, magicthegathering.com, Wizards of the Coast.