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Flash

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Flash
Type: Static
Introduced: Time Spiral
Last Used: Magic 2015
Reminder Text: You may play this card any time you could cast an instant
Statistics: 164 cards
Manau.gif23% Manaw.gif19% Manag.gif18% Manar.gif7% Manab.gif6%
Multicolor 13%, Artifact 6%, Land 1%
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Flash is a keyword ability which allows cards to be played at any time you could play an Instant. Flash first appeared in the Time Spiral expansion [1], its first appearance in a core set is in Magic 2013. Although this ability existed before Time Spiral, this is the first time it was used a keyword. The earliest card with Flash is King Cheetah from Visions. Older cards with this ability have received errata to give them Flash.

Rules[edit]

From the Comprehensive Rules:

  • 702.8. Flash
    • 702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. "Flash" means "You may play this card any time you could cast an instant."
    • 702.8b Multiple instances of flash on the same object are redundant.

Reminder text[edit]

The latest reminder text for flash reads "You may cast this spell any time you could cast an instant."

Examples[edit]

  • Ashcoat Bear - Mana1.gifManag.gif
    Creature — Bear
    2/2
    Flash (You may cast this spell any time you could cast an instant.)

Cards that grant Flash[edit]

Creatures

Enchantments

Instants

Artifacts

Lands

Plane card that grants Flash[edit]

  • Akoum (any players - enchantments)

References[edit]

  1. Mark Rosewater. (September 18, 2006.) "Plenty of Time", Daily MTG, magicthegathering.com, Wizards of the Coast.