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Fetch lands

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Onslaught's original allied color fetch lands.

Fetch lands are lands that can be sacrificed to search their controller's library for a land of a specific type or specific types.

Contents

[edit] History

Fetch lands were introduced as a cycle from Mirage consisting of Flood Plain, Bad River, Rocky Tar Pit, Mountain Valley, and Grasslands. Each of these original fetch lands entered the battlefield tapped.

In each of Onslaught and Zendikar, two five-card cycles of fetch lands were introduced. Each of these lands allows its controller to sacrifice it and pay one life to search its controller's library for a land card with at least one of two basic land types. In Onslaught, the combinations of land types are of allied colours; in Zendikar, the land types are of enemy colours. These lands, in contrast to the original ones from Mirage, do not enter the battlefield tapped.

Shards of Alara introduced a cycle of common "Panorama" triple lands, with one for each shard. In addition to possessing the ability to tap for Mana1.gif, each of these has the ability, for Mana1.gif, Tap.gif, and its sacrifice, to allow its controller to search his or her library for a basic land card of the three according basic land types and put it onto the battlefield tapped.

Fetch lands are associated with the theory of deck thinning.[fact? citation needed]

[edit] List of fetch lands

[edit] Mirage fetch lands

[edit] Odyssey fetch land

[edit] Onslaught fetch lands

[edit] Shards of Alara panoramas

[edit] Zendikar fetch lands

[edit] Time Spiral fetch land

[edit] Rise of the Eldrazi fetch land

[edit] Dark Ascension fetch land

Common types of nonbasic lands
No colors of mana/no mana: Fetch lands
One colors of mana: Sac lands
Two colors of mana: Dual landsFilter landsGatesKaroo landsPain landsSac landsShock landsSlow landsTaplands
Three colors of mana: LairsTriple lands