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Fate Reforged
 
 
 
 

Fate Reforged
Logo Fate Reforged
Set Information
Set symbol
Design Ken Nagle (lead)
Jennifer Clarke Wilkes
Ethan Fleischer
David Humpherys
Mark Rosewater
Gavin Verhey
Development David Humpherys (lead)
Ian Duke
Mark L. Gottlieb
Ben Hayes
Ryan Spain
contributions from Matt Tabak
Release date January 23, 2015
Plane Tarkir
Themes and mechanics Wedge clans, Hybrid mana, Dragon broods, Modal, Choice
Keywords/​ability words Manifest, Bolster, Dash, Ferocious, Prowess, Delve
Set size 185 cards
70 Commons, 60 Uncommons, 35 Rares, 10 Mythic Rares, 10 Basic Land
Expansion code FRF[1]
Development codename Dewey
Khans of Tarkir block
Khans of Tarkir Fate Reforged Dragons of Tarkir
Magic: The Gathering Chronology
Duel Decks Anthology Fate Reforged Duel Decks: Elspeth vs. Kiora

Fate Reforged is the 66th Magic expansion, and the second in the Khans of Tarkir block. It was released on January 23, 2015.[2] Fate Reforged is a small expansion.

Set details[ | ]

Fate Reforged was announced at the Wizards of the Coast panel at PAX Prime on August 31, 2014.[3] It contains 185 cards (10 basic lands,[4][5] 70 commons, 60 uncommons, 35 rares, 10 mythic rares) and includes randomly inserted premium versions of all cards. The expansion symbol of the set is a stylized representation of two opposing planes or realities because the large sets of the block represent alternative timelines. This middle set, representing the past, is the precursor to both. The set had to be designed so it worked mechanically with both Khans of Tarkir and Dragons of Tarkir.[6] It is designed to be drafted with both large sets, while the large sets are never drafted together. Fate Reforged draft is one pack of Fate Reforged and then two packs of Khans of Tarkir.[7]

Because the clans of Fate Reforged are less defined, the set does not contain many gold cards - a cycle of enemy color at common, and a cycle of allied color at rare. There are no three-color cards, with the spells that pull toward a particular clan names an enemy color and an allied color, either by controlling another permanent or by using hybrid color costs (for example, Yasova Dragonclaw and Temur Runemark, Temur cards with green mana costs, require blue/red to maximize them). This lets Sultai and Temur decks in the Fate Reforged draft and Gruul and Simic decks in Dragons of Tarkir draft play them. Like in Khans of Tarkir watermarks are used on the cards for the different clans, while adding slightly altered watermarks for the related dragon broods.[8][9] The foil versions of the cycle of Sieges and Crux of Fate (all of which present a choice between Khans and Dragons) have a special overlay and finish which transitions seamlessly between the expansions symbols of Khans of Tarkir and Dragons of Tarkir.[10][11]

Because mana fixing is very important in multicolor blocks, the basic land slot of Fate Reforged booster packs contains nonbasic lands instead. These are reprints of the ten common Khans of Tarkir taplands. They have new artwork and the Fate Reforged expansion symbol. Boosters may also include Khans of Tarkir fetch lands (in the same slot at a low frequency) which will have the Khans of Tarkir expansion symbol.[4] The 10 Fate Reforged basic land cards can only be found in Ugin's Fate boosters, Fate Reforged Intro Pack decks, and Fate Reforged Fat Pack's land pack (apart from Korean, Portuguese, Chinese (Traditional), and Russian).

The set features the colorless planeswalker Ugin, the Spirit Dragon.[12]

Storyline[ | ]

Sarkhan Vol travels 1,280 years back in time, to change the moment that sealed Tarkir's fate: the battle between Nicol Bolas and Ugin, the demise of the latter and all the dragons of Tarkir (Crux of Fate). The clans still exist back in that time; they are not fighting each other, but are constantly fending off the hordes of dragons that are terrorizing their world.[13] Sarkhan meets khans of the past, like Yasova Dragonclaw.[14][15] The history of Tarkir is rewritten.

Magic Story[ | ]

Main article: Magic Story
Title Author Release Date Setting (plane) Featuring
A New Tarkir of Old Kimberly J. Kreines 2014-12-31 Tarkir Sarkhan, Yasova, Atarka
Unwritten Kelly Digges 2015-01-14 Tarkir Sarkhan, Yasova
The Reforged Chain Doug Beyer 2015-01-21 Tarkir Sarkhan, Ugin, Nicol Bolas
The Truth of Names James Wyatt 2015-01-28 Tarkir Alesha, Battle Brawler
The Doom of the Golden Fang James Wyatt 2015-02-04 Tarkir Tasigur, Khudal
No End and No Beginning Nik Davidson 2015-02-11 Tarkir Daghatar, Dromoka
Khanfall Kelly Digges 2015-02-18 Tarkir Alesha, Reyhan, Ojutai, Shu Yun, Silumgar, Tasigur, Yasova

Marketing[ | ]

Fate Reforged is sold in 16-card boosters (the 16th card being a marketing card), five intro packs, a clash pack and a fat pack.[16] The boosters feature artwork from Ugin, the Spirit Dragon, Temporal Trespass and Vaultbreaker. Korean, Portuguese, Chinese (Traditional), and Russian boosters contain basic lands at a high frequency alongside nonbasic lands, as Fate Reforged basic lands were not otherwise printed in those languages. Those languages do not have Intro Pack releases and Fat Pack releases which is where these basic lands predominantly appear in other languages.[4]

Prerelease[ | ]

Ugin's Fate

Special "Ugin's Fate" booster pack

At the Fate Reforged prerelease on January 17/18, 2015, players chose their clan.[17] While they completed three achievements, they follow in Sarkhan's footsteps to attempt to alter fate; they get to "Heal Ugin" and "Gain a glimpse of the future". The latter comes in the form of a special "Ugin's Fate" booster pack containing two alternate art cards that show how the world has changed in the new timeline, a Manifest token (with a different advert back than regular manifest tokens found in Fate Reforged booster packs) and one of 10 Fate Reforged basic land cards. There's a pool of 26 alternate art cards - 13 from Khans of Tarkir and 13 from Fate Reforged - all with a holofoil stamp. Art on the reprints from Khans of Tarkir were dragonified to show off the alternative timeline where Ugin was saved by Sarkhan Vol. Art on the "reprints" from Fate Reforged was Ugin-ified by featuring Ugin in some form in their artwork.[18][19] A comparison of the normal and promo cards can be seen here.

&

Promotional cards[ | ]

Tokens / Overlay[ | ]

The sixteenth card in the boosters can be a token or overlay card, with an advertisement on the backside. The overlay card can be used on face-down Manifest cards to remind players of their power and toughness and it can be turned face-up for its casting cost, or Morph cost if it is a Morph creature.[21]

  1. {W} 1/1 Monk with prowess for Monastery Mentor
  2. {W} 1/1 Spirit with flying for Sandsteppe Outcast
  3. {B} 2/1 Warrior for Mardu Strike Leader
  4. Manifest overlay card

Themes and mechanics[ | ]

Manifest Overlay card

Fate Reforged manifest overlay card.

Choice is a major theme of Fate Reforged. That's why there are three cycles of modal cards in the set.[22] The choice theme plays up the crossroads-of-history feel of the set. At higher rarities, abilities of choice are preceded by anchor words (namely, "Khans" and "Dragons") that give them a bit of flavor.[23][24]

Fate Reforged sees the return of the wedge clans of Tarkir, in an altered form.[25] Hybrid mana makes a return and appears in the cost of some card effects, notably the khans.[26] Although morph does not return, a new, similar mechanic, manifest, can put into play any card as a face-down 2/2 creature.[27] An overlay card may be used as a reminder.

Two of the clans from Khans of Tarkir receive a new mechanic (which will also be featured in Dragons of Tarkir [28]):

  • Abzan - Bolster N - Choose a creature with the least toughness among the creatures you control. Put N +1/+1 counters on it.
  • Mardu - Dash - You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.

The other three clans retain their original mechanic:

The clans are juxtaposed with 5 dragon broods, which feature their watermarks.

Cycles[ | ]

Fate Reforged has twelve cycles and one mini-cycle.

Cycle name {W} {U} {B} {R} {G}
Hybrid-mana activation creatures Soulfire Grand Master Torrent Elemental Brutal Hordechief Shaman of the Great Hunt Warden of the First Tree
Five monocolored mythic rare creatures in each clan's allied color which have activated abilities costing {X} and two hybrid mana of the clan's primary and enemy colors.
Khans Daghatar the Adamant Shu Yun, the Silent Tempest Tasigur, the Golden Fang Alesha, Who Smiles at Death Yasova Dragonclaw
Five rare legendary creatures with an activated ability that has a hybrid mana of the allied and enemy colors of the wedge in its cost.
Sieges Citadel Siege Monastery Siege Palace Siege Outpost Siege Frontier Siege
Five rare enchantments with a continuous modal ability.[29]
Monocolored dragons Wardscale Dragon Mindscour Dragon Noxious Dragon Shockmaw Dragon Destructor Dragon
Five uncommon 4/4 dragons that cost {4}MM, have flying and an additional in-color ability.
Clan matters creatures Wandering Champion Marang River Prowler Battle Brawler Hungering Yeti Abzan Kin-Guard
Five monocolored uncommon creatures of the clan's allied color that have abilities that become active if you control a permanent of the primary or the enemy color within the clan wedge.
Common manifest cards Soul Summons Write into Being Sultai Emissary Fierce Invocation Formless Nurturing
Five monocolored common spells that each manifest a card from the top of the library.
Modal creatures Sandsteppe Outcast Aven Surveyor Hooded Assassin Defiant Ogre Ainok Guide
Five common creatures with a modal enter-the-battlefield ability that either puts a +1/+1 counter on it, or has another effect.
Modal spells Valorous Stance Fascination Crux of Fate Mob Rule Ruthless Instincts
Five uncommon or rare modal spells.
Runemarks Abzan Runemark Jeskai Runemark Sultai Runemark Mardu Runemark Temur Runemark
Five common auras that each cost {2}M and gives +2/+2, as well as a relevant ability if you also control a permanent of one other clan color.
Manifest Form mini-cycle Lightform Cloudform Rageform
Three uncommon auras in the Jeskai colors that cost XMM that manifest the top card of your library and attach themselves to them when they come into play, and then grant the enchanted creature one or two relevant abilities.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Allied-colored dragons Ojutai, Soul of Winter Silumgar, the Drifting Death Kolaghan, the Storm's Fury Atarka, World Render Dromoka, the Eternal
Five rare legendary dragons in each allied color pair, all of which have an ability that triggers whenever a dragon you control attacks.
Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Common enemy-colored instants Harsh Sustenance Cunning Strike Grim Contest War Flare Ethereal Ambush
Five common instants, one of each enemy color pair.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W} {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Life-gain Taplands Tranquil Cove Dismal Backwater Bloodfell Caves Rugged Highlands Blossoming Sands Scoured Barrens Swiftwater Cliffs Jungle Hollow Wind-Scarred Crag Thornwood Falls
Ten common lands that enter the battlefield tapped, gain the controller one life and can tap for 2 different colors of mana. Reprints of the ten-card tapland cycle from Khans of Tarkir, with new artwork.[4]

Pairs[ | ]

Fate Reforged has one mirrored pair.

Mirrored Pairs Description
Pressure Point
({W})
Refocus
({U})
Common instants that either tap or untap a creature and draw a card.

Reprinted cards[ | ]

The following cards have been reprinted from previous sets:

Note about fetchlands[ | ]

As the fetch lands that appear in Fate Reforged boosters feature a Khans of Tarkir expansion symbol, they are technically not reprints.[4]

Functional reprints[ | ]

Card comparisons[ | ]

Notable cards[ | ]

  • Gurmag Angler and Tasigur, the Golden Fang are two staples in several formats thanks to their delve ability.
  • Warden of the First Tree is inspired by Figure of Destiny.
  • Temur Sabertooth is a heavily played card in the casual format Commander where it can be used to protect the titular legendary creatures and is also part of numerous infinite combos.
  • Reality Shift is a premiere removal spell for blue decks in Commander which lack access to stronger removal from other colors.
  • Normally, the rules prevent players from creating "shell games" with face-down creatures by having each one properly designated by casting time. Jeskai Infiltrator and Ghastly Conscription explicitly create this game by shuffling two face-down creatures.
  • Crux of Fate saw heavy play in dragon-focused decks in Standard which could easily turn it into a one-sided boardwipe.
  • Temur Battle Rage is among the most powerful combat tricks ever printed and is often used in a host of decks like Gruul Aggro in standard, Death Shadow in Modern, and Delver and Kiln Fiend decks in Pauper.
  • Outpost Siege is a powerful card advantage engine using the new type of red card draw that saw substantial usage in Standard.
  • Dark Deal is a rare wheel in black that also reduces the number of cards each player has in hand, rather than providing card advantage.
  • Temporal Trespass serves as a win condition in Arclight Phoenix decks in Pioneer that can easily cast it for only 3 mana.
  • Soulfire Grand Master was heavily played in Standard in various white-red-based control decks that could use its activated ability to great effect.
  • Rally the Ancestors has seen minor amounts of play in various Modern and Pioneer combo decks as a way to reuse combo pieces after being disrupted.
  • Mastery of the Unseen briefly dominated Standard due to the card advantage and life gain it could create.

Banned and restricted cards[ | ]

Preconstructed decks[ | ]

Intro packs[ | ]

Fate Reforged has five bicolored intro packs:[30][31]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
Unflinching Assault W B Dragonscale General
Cunning Plan U R Sage-Eye Avengers
Grave Advantage B G Archfiend of Depravity
Stampeding Hordes W R Flamerush Rider
Surprise Attack U G Temur War Shaman

Clash pack[ | ]

Fate Reforged comes with a clash pack which contains a wedge-colored and a bicolored deck.[32]

Clash pack
deck name
Colors Included
{W} {U} {B} {R} {G}
Power U B G
Profit B G

References[ | ]

  1. Information below the text box
  2. Wizards of the Coast (September 1, 2014). "Announcing Fate Reforged". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast Twitter (@wizards_magic). "The second set in Khans of Tarkir... FATE REFORGED, coming January 23!"
  4. a b c d e f Blake Rasmussen (December 24, 2014). "A Fetching Look at Fate Reforged". magicthegathering.com. Wizards of the Coast.
  5. Blake Rasmussen (January 5, 2015). "Fate Reforged, Basically". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (December 29, 2014). "Whims of Fate Reforged, Part 1". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (January 30, 2015). "How are Khans of Tarkir and Fate Reforged are supposed to be drafted together"?". Blogatog. Tumblr.
  8. Doug Beyer (January 9, 2015). "If you look at the dragons, they are slightly off from the clans.". A Voice for Vorthos. Tumblr.
  9. Blake Rasmussen (March 5, 2015). "Dragon Clan Symbols vs. Khans Clan Symbols". magicthegathering.com. Wizards of the Coast.
  10. Sam Stoddard (February 20, 2015). "Presidents, Kings, Role of the Leads". magicthegathering.com. Wizards of the Coast.
  11. Transitioning watermarks
  12. Wizards of the Coast (December 24, 2014). "Holiday Spirit". magicthegathering.com. Wizards of the Coast.
  13. The Magic Creative Team (January 7, 2015). "Planeswalker's Guide to Fate Reforged". magicthegathering.com. Wizards of the Coast.
  14. Wizards of the Coast (November 7, 2014). "PAX Australia Magic Panel". magicthegathering.com. Wizards of the Coast.
  15. Kimberly J. Kreines (December 31, 2014). "A New Tarkir of Old". magicthegathering.com. Wizards of the Coast.
  16. Blake Rasmussen (January 1, 2015). "Fate Reforged packaging". magicthegathering.com. Wizards of the Coast.
  17. Gavin Verhey (January 12, 2015). "Fate Reforged Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  18. Blake Rasmussen (January 19, 2015). "Ugin's Fate Booster Contents". magicthegathering.com. Wizards of the Coast.
  19. Blake Rasmussen (January 20, 2015). "The Art of Ugin's Fate". magicthegathering.com. Wizards of the Coast.
  20. Blake Rasmussen (January 2, 2015). "Fate Reforged Promos". magicthegathering.com. Wizards of the Coast.
  21. Blake Rasmussen (January 7th, 2015). "'Tokens Reforged". magicthegathering.com. Wizards of the Coast.
  22. Ken Nagle (December 29, 2014). "Designing Your Fate". magicthegathering.com. Wizards of the Coast.
  23. Mark Rosewater (January 12, 2014). "Fate-ful Stories, Part 1". magicthegathering.com. Wizards of the Coast.
  24. Matt Tabak (January 15, 2015). "Fate Reforged Update Bulletin — Comprehensive Rule Changes". magicthegathering.com. Wizards of the Coast.
  25. Wizards of the Coast (January 14, 2015). " Fate Reforged Release Notes". magicthegathering.com. Wizards of the Coast.
  26. Dave Humpherys (January 5, 2015). "Developing Fate Reforged". magicthegathering.com. Wizards of the Coast.
  27. Matt Tabak (December 29, 2014). "Mechanics of Fate Reforged". magicthegathering.com. Wizards of the Coast.
  28. Mark Rosewater (January 5, 2015). "Whims of Fate Reforged, Part 2". magicthegathering.com. Wizards of the Coast.
  29. Mike McArtor (February 5, 2015). "Arcana Siege". magicthegathering.com. Wizards of the Coast.
  30. Blake Rasmussen (December 30, 2014). "Fate Reforged Intro Packs". magicthegathering.com. Wizards of the Coast.
  31. Magic Arcana (January 15, 2015). "Fate Reforged Intro Pack Decklists". magicthegathering.com. Wizards of the Coast.
  32. Blake Rasmussen (January 6, 2015). "Fate Reforged Clash Pack". magicthegathering.com. Wizards of the Coast.

External links[ | ]

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