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Exile

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Comprehensive Rules
Game Concepts
Parts of a Card
Card Types
Zones
400. General
401. Library
402. Hand
403. Battlefield
404. Graveyard
405. Stack
406. Exile
407. Ante
408. Command
Turn Structure
Spells, Abilities, and Effects
Additional Rules
Multiplayer Rules
Casual Variants
For the card, see Exile.

Exile is a gamezone outside the field of play.

Description[edit]

It was known as "Removed from the game" before it was renamed in the wake of the Magic 2010 rules update. [1] Unlike other zones it is considerably harder to access cards from this zone. Only a few cards such as Pull from Eternity or Riftsweeper that can touch them without having the cards exiled themselves. Exile is used as a holding place for other cards as in the case with the mechanics Imprint and Suspend. However it is also sometimes used similar to the graveyard as a zone for cards that were eliminated by the opponent, for example a creature being exiled by Swords to Plowshares. Exiling primarily occurs among white and black cards.

Rules[edit]

From the Comprehensive Rules (Khans of Tarkir)

  • 406. Exile
    • 406.1. The exile zone is essentially a holding area for objects. Some spells and abilities exile an object without any way to return that object to another zone. Other spells and abilities exile an object only temporarily.
    • 406.2. To exile an object is to put it into the exile zone from whatever zone it's currently in. An exiled card is a card that's been put into the exile zone.
    • 406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards "exiled face down" can't be examined by any player except when instructions allow it. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card is turned face up just before the player announces that he or she is playing the card (see rule 601.2).
    • 406.4. Exiled cards that might return to the battlefield or any other zone should be kept in separate piles to keep track of their respective ways of returning. Exiled cards that may have an impact on the game due to their own abilities (such as cards with haunt) or the abilities of the cards that exiled them should likewise be kept in separate piles.
    • 406.5. An object may have one ability printed on it that causes one or more cards to be exiled, and another ability that refers either to "the exiled cards" or to cards "exiled with [this object]." These abilities are linked: the second refers only to cards that have been exiled due to the first. See rule 607, "Linked Abilities."
    • 406.6. If an object in the exile zone becomes exiled, it doesn't change zones, but it becomes a new object that has just been exiled.
    • 406.7. Previously, the exile zone was called the "removed-from-the-game zone." Cards that were printed with text that "removes [an object] from the game" exiles that object. The same is true for cards printed with text that "sets [an object] aside." Cards that were printed with that text have received errata in the Oracle card reference.
  • 701.9. Exile
    • 701.9a To exile an object, move it to the exile zone from wherever it is. See rule 406, "Exile."

Per flavor, the exiled zone is not explained in any canon.

Example[edit]

  • Erase - Manaw.gif
    Instant
    Exile target enchantment.

Capping[edit]

Capping is a slang term of a special type of exile, named after the card Jester's Cap, the first card to use the effect, this term refers to searching an opponent's library for specific cards and exiling them in order to deny the opponent of their use at some future time.

List of Capping spells[edit]

List of exile spells[edit]

Instants[edit]

  • CounterboreMana3.gifManau.gifManau.gif counter target spell, search same name
  • CremateManab.gif target creature from a graveyard, your choice
  • Crypt IncursionMana2.gifManab.gifall creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
  • EradicateMana2.gifManab.gifManab.gif target nonblack creature, your choice, search same name
  • ExileMana2.gifManaw.gif target nonwhite attacking creature, you gain life equal to its toughness [2]
  • Last BreathMana1.gifManaw.gif target creature with power 2 or less. Its controller gains 4 life.
  • Rakdos CharmManab.gifManar.gif all cards from target player's graveyard - tri-modal spell
  • QuashMana2.gifManau.gifManau.gif counter target instant or sorcery, search same name
  • ScourMana2.gifManaw.gifManaw.gif target enchantment, your choice, search same name
  • Selesnya CharmManaw.gifManag.gif target creature with power 5 or greater, your choice - tri-modal spell
  • Shattering BlowMana1.gifManarw.gif target artifact, your choice
  • Swords to PlowsharesManaw.gif target creature, its controller gains life equal to its power
  • SplinterMana2.gifManag.gifManag.gif target artifact, your choice, search same name
  • Trostani's JudgmentMana5.gifManaw.gif target creature, your choice - Populate
  • Utter EndMana2.gifManaw.gifManab.gif target nonland permanent, your choice

Sorceries[edit]

  • Angelic EdictMana4.gifManaw.gif target creature or enchantment, your choice
  • Appetite for BrainsManab.gif reveals hand, card with converted mana cost Mana4.gif or greater, your choice
  • CastigateManaw.gifManab.gif reveals hand, nonland card, your choice
  • Curse of the SwineManax.gifManau.gifManau.gif X target creatures (of your choice). For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.
  • Cranial ExtractionMana3.gifManab.gif name a nonland card, your choice, search same name
  • Decree of AnnihilationMana8.gifManar.gifManar.gif all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands - Cycling Mana5.gifManar.gifManar.gif
  • Diminishing ReturnsMana2.gifManau.gifManau.gif each player shuffles his or her hand and graveyard into his or her library, top ten cards of your library, then each player draws up to seven cards.
  • ExcoriateMana3.gifManaw.gif target tapped creature.
  • ExtirpateManab.gif target card in a graveyard other than a basic land card, your choice, search same name - Split second
  • Fade into AntiquityMana2.gif Manag.gif target artifact or enchantment (of your choice).
  • GildMana3.gifManab.gif target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
  • Glare of HeresyMana1.gif Manaw.gif target white permanent (of your choice).
  • Haunting EchoesMana3.gifManab.gifManab.gif all cards from target player's graveyard other than basic land cards; for each card exiled this way, search that player's library for all cards with the same name as that card and also exile them.
  • Identity CrisisMana2.gifManaw.gifManaw.gifManab.gifManab.gif all cards from hand and graveyard, your choice
  • MemoricideMana3.gifManab.gif name a nonland card, your choice, search same name
  • Merciless EvictionMana4.gifManaw.gifManab.gif choose one — exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
  • Mind SwordsMana1.gifManab.gif two cards from his or her hand, each player
  • Night TerrorsMana2.gifManab.gif reveals hand, nonland card, your choice
  • LobotomyMana2.gifManau.gifManab.gif reveals hand, card other than a basic land card, your choice, search same name
  • Psychic TheftMana1.gifManau.gif reveals hand, instant or sorcery card, your choice
  • Reap IntellectManax.gifMana2.gifManau.gifManab.gif reveals hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
  • Revoke ExistenceMana1.gif Manaw.gif target artifact or enchantment.
  • Slaughter GamesMana2.gifManab.gifManar.gif name a nonland card, your choice, search same name
  • Sowing SaltMana2.gifManar.gifManar.gif target nonbasic land, your choice, search same name
  • Struggle for SanityMana2.gifManab.gifManab.gif target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
  • SuppressMana2.gifManab.gif all cards from target player's hand face down, your choice (exiled card returns at beginning of the end step of that player's next turn)
  • Surgical ExtractionPhyb.png target card in a graveyard other than a basic land card, your choice, search same name
  • Thought HemorrhageMana2.gifManab.gifManar.gif name a nonland card, reveals hand, your choice, search same name (also deals 3 damage for each card with that name revealed this way)

Creatures which cause exile[edit]

  • Ashen RiderMana4.gifManaw.gifManaw.gifManab.gifManab.gif: When enters the battlefield or dies, target permanent
  • Daxos of MeletisManaw.gifManau.gif Whenever deals combat damage to a player, top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
  • Deathrite ShamanManabg.gif - exile different target cards for various effects
  • Fiend of the ShadowsMana3.gifManab.gifManab.gif 3/3 - deals combat damage to a player, a card from his or her hand, their choice
  • Ghastlord of FugueManaub.gifManaub.gifManaub.gifManaub.gifManaub.gif 4/4 - deals combat damage to a player, reveals hand, a card, your choice
  • HypnoxMana8.gifManab.gifManab.gifManab.gif 8/8 - when this enters the battlefield (if cast from hand), all cards from target opponent's hand
  • Kyoki, Sanity's EclipseMana4.gifManab.gifManab.gif 6/4 - whenever it's controller cast a Spirit or Arcane spell, a card from target opponent's hand, their choice
  • Lord of the VoidMana4.gifManab.gifManab.gifManab.gif 7/7 - whenever this deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
  • Magus of the JarTap.gif, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
  • Mesmeric FiendMana1.gifManab.gif 1/1 - when this enters the battlefield, target opponent, reveals hand, nonland card, your choice (when this leaves the battlefield, return the exiled card to its owner's hand.)
  • Nightveil SpecterManabu.gifManabu.gifManabu.gif 2/3 - whenever it deals combat damage to a player, that player exiles the top card of his or her library.
  • Shimian SpecterMana2.gifManab.gifManab.gif 2/2 - deals combat damage to a player, reveals hand, nonland card, your choice, search same name
  • Sin CollectorMana1.gifManaw.gifManab.gif when this enters the battlefield, target opponent, reveals hand, instant or sorcery, your choice.
  • Tidehollow ScullerManaw.gifManab.gif 2/2 - when this enters the battlefield, target opponent, reveals hand, nonland card, your choice (when this leaves the battlefield, return the exiled card to its owner's hand.)

Enchantments[edit]

  • Chained to the RocksManaw.gif: When enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
  • Descent into MadnessMana3.gifManab.gifManab.gif at the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
  • Elkin LairMana3.gifManar.gif at the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
  • Parallax NexusMana2.gifManab.gif - Fading Mana5.gif - Remove a fade counter from this: Target opponent exiles a card from his or her hand. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all exiled cards.
  • Planeswalker's MischiefMana2.gifManau.gif - Mana3.gifManau.gif: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
  • Rest in PeaceMana1.gifManaw.gif when this enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Artifact which cause exile[edit]

  • Memory JarMana5.gif - Tap.gif, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

Cards that check for exile[edit]

Notes[edit]

In the above list; "their choice" means the target player gets to choose which cards to exile, "your choice" means the person casting the spell gets to choose, "search same name" means search exiled card's controller's graveyard, hand, and library for all cards with the same name as that card and exile them also.

References[edit]

  1. Mark Rosewater. (August 17, 2009.) "In My Day", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Magic Arcana. (April 26, 2002.) "Marriage of Convenience", Daily MTG, magicthegathering.com, Wizards of the Coast.