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Counter (marker)

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Comprehensive Rules
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116. Timing and Priority
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120. Drawing a Card
121. Counters
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Additional Rules
Multiplayer Rules
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A counter can be used to represent different effects on a card, especially those that last beyond the current turn. [1] Examples include +1/+1 counters, charge counters, and time counters. Richard Garfield created counters for Alpha to designate an increase in power and/or toughness, to track the gaining of resources, and to mark a permanent change. [2]
See also: Counter (marker)/List of Counters.

From the Comprehensive Rules (Born of the Gods)

  • 121. Counters
    • 121.1. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
      • 121.1a A +X/+Y counter on a creature or on a creature card in a zone other than the battlefield, where X and Y are numbers, adds X to that object's power and Y to that object's toughness. Similarly, -X/-Y counters subtract from power and toughness. See rule 613.3.
      • 121.1b The number of loyalty counters on a planeswalker on the battlefield indicates how much loyalty it has. A planeswalker with 0 loyalty is put into its owner's graveyard as a state-based action. See rule 704.
      • 121.1c If a player has ten or more poison counters, he or she loses the game as a state-based action. See rule 704. A player is "poisoned" if he or she has one or more poison counters. (See rule 810 for additional rules for Two-Headed Giant games.)
    • 121.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not "removed"; they simply cease to exist. See rule 400.7.
    • 121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
    • 121.4. If a permanent with an ability that says it can't have more than N counters of a certain kind on it has more than N counters of that kind on it, all but N of those counters are removed from it as a state-based action. See rule 704.
    • 121.5. If an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
    • 121.6. If a spell or ability refers to a counter being "placed" on a permanent, it means putting a counter on that permanent while it's on the battlefield and also to that permanent entering the battlefield with a counter on it as the result of a replacement effect (see rule 614.1c).

Trivia[edit]

References[edit]

  1. Magic Arcana. (November 04, 2003.) "Fun with counters", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (September 26, 2005.) "+1/+1 For the Road", Daily MTG, magicthegathering.com, Wizards of the Coast.