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Command zone

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Comprehensive Rules
Game Concepts
Parts of a Card
Card Types
Zones
400. General
401. Library
402. Hand
403. Battlefield
404. Graveyard
405. Stack
406. Exile
407. Ante
408. Command
Turn Structure
Spells, Abilities, and Effects
Additional Rules
Multiplayer Rules
Casual Variants

The Command Zone is a zone used for special objects which affect the game like permanents do, but are not actually permanents. This includes emblems, plane cards, scheme cards, and the Commander in Elder Dragon Highlander.

From the Comprehensive Rules (Born of the Gods)

  • 408. Command
    • 408.1. The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
    • 408.2. Emblems may be created in the command zone. See rule 113, "Emblems."
    • 408.3. In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."