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Ashiok is a planeswalker of unknown species, gender and origin.
 Physical appearance
Ashiok has long, slender fingers with long talon-like claws for fingernails. The bottom half of Ashiok's head is normal—human, but the top half consists of two large black horns, made of some rough rocky substance, framing nothing. There is no upper face, no head, no eyes or nose. There is only black smoke emanating from where the mouth and upper lip ended. This black smoke whirles around Ashiok's head, swirling down in wider radius outside the body.
Ashiok is capable of reaching into the dreams and fears that dwell inside of others. With this power, Ashiok can summon beings born of people's darkest fears, call them into reality and give them form. They become Ashiok’s minions, eager to please their master, freed from the dreams of the believer. Ashiok uses these minions to tear down those who view themselves as untouchable and superior, believing that since all sentient beings feel fear, fear is the greatest equalizer of all beings.
Over time, Ashiok’s power has taken a physical toll. The mage’s face has eroded into smoky shadow. Nightmarish wisps swirl where a skull may have once been. That these are no longer required is part of Ashiok’s enigma, and testament to the unnatural power Ashiok wields. The dreadvapors that emanate from Ashiok are an extension of the nightmare magic the mage wields, giving the walker easier access the fears of those they enshroud. Ashiok now travels the Multiverse in perpetual search of designs for the perfect embodiment of fear.
In this search, Ashiok came to Theros and recognized that the dreams of this plane seem more vibrant than those of the other planes Ashiok has traveled to.
Ashiok came to Theros because of the strong power of devotion and belief of the plane’s mortals, and of the consequential effects it has on its gods and Nyx. There is something special about Theros, and Ashiok intends to harness this unique advantage. However, unlike the gods, Ashiok is not one to seek to become the object of belief. Instead Ashiok seeks the darker side of belief, the smoke and screams that waft from the cold corners of nightmares. Ashiok knows that if fond thoughts of the gods have power, then the dark phantasms spawned of fearing that god hold even more: where there is belief, there is doubt, and where there is doubt, there is the nightmare. And the world of Theros is a world full of believers.
The nightmare weaver’s complete agenda is yet unknown. Whether Ashiok came to Theros for personal purposes, or as an emissary of some stronger force, is unclear. At some point in Ashiok's pursuits, Ashiok made a bargain with Phenax, god of lies and deceit. The nightmare weaver then sought to incite war between the polis of Iretis and the leonin.
Ashiok posed as Udaen, an advisor to Kedarick, king of Iretis. Kedarick was trying to make peace between his city and the Leonin, resulting in a peace meeting between the two sides. However, Ashiok sent nightmarish abominations to kill off individuals both sides during the peace meeting. This resulted in a battle between humans and leonin, each side accusing the other for betrayal. The leonin retalliated by annihilating the Iretis' citizenry, allowing Phenax's plan to go into motion, to create another necropolis for the Returned, a cog in his grander designs. In return, Ashiok asked to be made invisible to the gods, which made Phenax break into an hysterical, cruel laughter after he peered deep in Ashiok's essence.
As an experiment, Ashiok used psychic powers to upset the dreams of the citizens of Theros. This created disturbing thoughts of the poleis, which in turn created Cacophony - God of Cities. The newborn god was quickly slain by Ephara, but she was unable to locate the creator of Cacophony. Ashiok was satisfied by the use of Phenax's boon and the results of the nightmare weaver's test. Ashiok valued creation and beauty, and considered the deed beautiful. 
 A Grander Scheme
Slowly Ashiok's influence grew, nightmares stirring in the minds of Theros's inhabitants. Entire cities grew tense as their dreams turned against them, but it was only the start of Ashiok's scheme. As the will of the people weakened, those with power, the magic wielders found themselves awakening in places with no memory of how they had gotten there or what they had done while slumbering. They could remember only the nightmares that haunted them, and mayhem broke out in their wake. They were cast out from their homes and all the while, Ashiok gathered power for the grandest spell.
The walker planned to cast a spell over all of Theros that would send the world into never-ending slumber so that Ashiok could harvest nightmares forever. There was only one person who could hope to stand against the mage: Dack Fayden.
 In-game references
Quoted or Referred to:
- Ken Troop. (December 04, 2013.) "Building Toward A Dream, Part 2", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Ken Troop. (November 27, 2013.) "Building Toward a Dream, Part 1", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Ken Troop. ( April 23, 2014.) "Dreams of the City", Daily MTG, magicthegathering.com, Wizards of the Coast.