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Artifact

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The Future Sight symbol for Artifact cards.
Comprehensive Rules
Game Concepts
Parts of a Card
Card Types
300. General
301. Artifacts
302. Creatures
303. Enchantments
304. Instants
305. Lands
306. Planeswalkers
307. Sorceries
308. Tribals
309. Planes
310. Phenomena
311. Vanguards
312. Schemes
313. Conspiracies
Zones
Turn Structure
Spells, Abilities, and Effects
Additional Rules
Multiplayer Rules
Casual Variants

Artifacts are permanents that represent magical items, animated constructs, pieces of equipment, or other objects and devices. [1] Up until the introduction of the colorless, non-artifact Eldrazi cards in the Rise of the Eldrazi set, artifacts were distinct from other card types in that they were the only existing cards that had wholly generic mana costs [2] (meaning they can be cast using any type of mana), excluding certain cards which cost Mana0.gif.

Variations[edit]

Many artifacts are also creatures. They can attack and defend like other creatures and are affected by anything that affects creatures (or artifacts).

Mirrodin introduced colored activation costs for artifacts. [3]

Colored artifacts have colored mana costs. The Dissension expansion introduced the concept of colored artifacts with Transguild Courier, which did not not yet require colored mana to cast. [4] The Future Sight expansion's Sarcomite Myr was the first and only artifact card at the time of the set's release to require colored mana for its casting cost. The Shadowmoor expansion's Reaper King was the first artifact card with a hybrid mana cost that contained colored mana symbols, but which enabled players to not have to pay any colored mana to cast the card due to the specifics of the card's hybrid mana cost.

The use of colored artifacts as a game concept was taken even further in Esper shard theme of Shards of Alara, which was the first expansion to contain many artifacts that require specific colors of mana to cast, and the entire Alara block prominently features colored artifacts that require colored mana to cast. Colored artifacts returned in New Phyrexia. [5]


Subtypes[edit]

Equipment[edit]

Some artifacts are Equipment. Equipment cards enter the battlefield just like any other artifact, but may be attached to creatures using their Equip ability. Unlike Auras, however, if an Equipment is attached to a creature and the creature leaves the battlefield, the Equipment remains on the battlefield.

Fortification[edit]

Fortifications act just like Equipment above, except that fortifications attach to lands.

Rules[edit]

From the Comprehensive Rules (Khans of Tarkir)

  • 301. Artifacts
    • 301.1. A player who has priority may cast an artifact card from his or her hand during a main phase of his or her turn when the stack is empty. Casting an artifact as a spell uses the stack. (See rule 601, "Casting Spells.")
    • 301.2. When an artifact spell resolves, its controller puts it onto the battlefield under his or her control.
    • 301.3. Artifact subtypes are always a single word and are listed after a long dash: "Artifact — Equipment." Artifact subtypes are also called artifact types. Artifacts may have multiple subtypes. See rule 204.3f for the complete list of artifact types.
    • 301.4. Artifacts have no characteristics specific to their card type. Most artifacts have no colored mana symbols in their mana costs, and are therefore colorless. However, there is no correlation between being colorless and being an artifact: artifacts may be colored, and colorless objects may be card types other than artifact.
    • 301.5. Some artifacts have the subtype "Equipment." An Equipment can be attached to a creature. It can't legally be attached to an object that isn't a creature.
      • 301.5a The creature an Equipment is attached to is called the "equipped creature." The Equipment is attached to, or "equips," that creature.
      • 301.5b An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can't be equipped by it, the Equipment doesn't move.
      • 301.5c An Equipment that's also a creature can't equip a creature. An Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can’t equip more than one creature. If a spell or ability would cause an Equipment to equip more than one creature, the Equipment’s controller chooses which creature it equips.
      • 301.5d An Equipment's controller is separate from the equipped creature's controller; the two need not be the same. Changing control of the creature doesn't change control of the Equipment, and vice versa. Only the Equipment's controller can activate its abilities. However, if the Equipment grants an ability to the equipped creature (with "gains" or "has"), the equipped creature's controller is the only one who can activate that ability.
      • 301.5e An ability of a permanent that refers to the “equipped creature” refers to whatever creature that permanent is attached to, even if the permanent with the ability isn’t an Equipment.
    • 301.6. Some artifacts have the subtype "Fortification." A Fortification can be attached to a land. It can't legally be attached to an object that isn't a land. Fortification's analog to the equip keyword ability is the fortify keyword ability. Rules 301.5a–e apply to Fortifications in relation to lands just as they apply to Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that's also a creature (not a land) can't fortify a land. (See rule 702.66, "Fortify.")

Artifact tokens[edit]

In other languages[edit]

Language or script Title Romanization
French
25
Artefact
German
25
Artefakt
Italian
25
Artefatto
Portuguese
25 25
Artefato
Spanish
25
Artefacto
Russian
25
Артефакт Artefakt
(GOST 2002)
Japanese
25
アーティファクト Ātifakuto
(Hepburn)
Korean
25
마법물체
(魔法物體)
Mabeommulche
(Revised romanization)
Simplified Chinese
25
神器 Shénqì
(Pinyin)
Traditional Chinese
25 25 25
神器 San4 hei3
(Jyutping)

References[edit]

  1. Zvi Mowshowitz. (February 28, 2005.) "The Top 50 Artifacts of All Time", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (February 28, 2005.) "Just the Artifacts, Ma’am", Daily MTG, magicthegathering.com, Wizards of the Coast.
  3. Randy Buehler. (October 03, 2003.) "Artifacts and Color", Daily MTG, magicthegathering.com, Wizards of the Coast.
  4. Magic Arcana. (April 25, 2006.) "The Gold Artifact", Daily MTG, magicthegathering.com, Wizards of the Coast.
  5. Mark Rosewater. (April 25, 2011.) "Phyrexian Powers: International Mana Mystery", Daily MTG, magicthegathering.com, Wizards of the Coast.
  6. Shawn Main. (June 30, 2014.) "Working with Some of the Best Minds in Gaming", Daily MTG, magicthegathering.com, Wizards of the Coast.
Card types
Groups Supertypes Card types Subtypes
Spell
(non-permanent)
Instant FUT Instant symbol.png Trap Arcane
Sorcery FUT Sorcery symbol.png
Permanent Basic,
Elite,
Legendary,
Snow,
World
Artifact FUT Artifact symbol.png Equipment, Fortification, Contraption
Creature FUT Creature symbol.png (…)
Enchantment FUT Enchantment symbol.png Aura, Curse, Shrine
Land FUT Land symbol.png (…)
Planeswalker FUT Planeswalker symbol.png (…)
Miscellaneous Tribal (…)
Plane (…)
Phenomenon
Ongoing Scheme
Vanguard
Conspiracy
Obsolete Mono,
Poly,
Continuous
Interrupt,
Mana Source,
Summon