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Archenemy

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Archenemy
Archenemy logo.jpg
Set symbol
Archenemy expansion symbol.png
Design team
Tom LaPille (lead)
Scott Larabee
Lee Sharp
Andy Smith
Mike Turian
Development team
Art Director
Jeremy Jarvis
Release date
June 18, 2010
Themes and mechanics
Scheme Cards, "Set in Motion", "Abandon"
Keywords and/or ability words
Set size
Four 60+20-card theme decks
Expansion code
ARC
Non-block, non-series set
N/A N/A N/A
Magic: The Gathering chronology
Deck Builder's Toolkit Archenemy Magic 2011

Archenemy is a set of four "game packs", each consisting of 20 oversized cards and a 60-card deck. It was released on June 18, 2010. It was sold in English only, but the rules came in additional languages. The sets retail for $19.99.

Archenemy is a multiplayer product emphasising on a "one vs. many" aspect.

Contents

[edit] Rules

From the Comprehensive Rules

  • 904. Archenemy
    • 904.1. In the Archenemy variant, a team of players faces off against a single opponent bolstered with powerful scheme cards. The Archenemy variant uses all the normal rules for a Magic game, with the following additions.
    • 904.2. The default setup for an Archenemy game is the Team vs. Team multiplayer variant (see rule808) involving exactly two teams. The attack multiple players option (see rule 802) and the shared team turns option (see rule 805) are used; no other multiplayer options are used.
      • 904.2a One of the teams consists of exactly one player, who is designated the archenemy.
      • 904.2b The other team consists of any number of players.
    • 904.3. In addition to the normal game materials, the archenemy needs a scheme deck of at least twenty scheme cards. A scheme deck may contain no more than two of any card with a particular English name. (See rule 312, “Schemes.”)
    • 904.4. At the start of the game, the archenemy shuffles his or her scheme deck so that the cards are in a random order. The scheme deck is placed face down next to the archenemy’s library. All scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up.
    • 904.5. The archenemy’s starting life total is 40. Each other player’s starting life total is 20.
    • 904.6. Rather than a randomly determined player, the archenemy takes the first turn of the game.
    • 904.7. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.
    • 904.8. Any abilities of a face-up scheme card in the command zone function from that zone. The card’s static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
    • 904.9. Immediately after the archenemy’s precombat main phase begins during each of his or her turns, that player moves the top card of his or her scheme deck off that scheme deck and turns it face up. This is called “setting that scheme in motion.” (See rule 701.22.) This turn-based action doesn’t use the stack. Abilities of that scheme card that trigger “When you set this scheme in motion” trigger.
    • 904.10. If a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)

In short: The Archenemy begins with 40 life, all other players begin with 20 life (Comprehensive rulebook, rule 904.5). The archenemy takes their turn, and all of the opposing players take their turn(s) simultaneously, such as in the Two-Headed Giant game type. The goal is for the Archenemy to defeat all of the opposing players, or for the opposing players to defeat the Archenemy. If one of the many opposing players defeats the Archenemy then it is a victory for all of the opposing players. Alternatively, players may choose a variant where the Archenemy begins with 20 life points for each other player.

The archenemy has access to a new card type, scheme cards. Scheme cards are played at the beginning of the Archenemy's turn, he/she draws a Scheme card from the stack of Scheme cards. These cards are not permanents and when the effects are resolved, are placed on the bottom of the Scheme card deck. The act of putting Scheme cards on the bottom of a scheme deck is called Abandoning

Archenemy may be played with multiple Scheme decks, with each player controlling a stack. In this variant, the game more closely resembles Free-For-All or possibly Planechase.

[edit] Theme decks

Theme deck name
Colors included
White Blue Black Red Green
Assemble the Doomsday Machine
Trample Civilization Underfoot
Scorch the World with Dragonfire
Bring About the Undead Apocalypse

[edit] External links

[edit] References

Magic products · Magic: The Gathering sets · Regular Magic sets
Special series and sets
Duel Decks (list of Duel Decks sets) • From the Vault (list of From the Vault sets) • Premium Deck Series (list of Premium Deck Series decks)

Casual sets: Vanguard, Planechase (2009), Planechase (2012), Archenemy, Commander (2011), Commander's Arsenal, Commander 2013, Conspiracy, Commander 2014
Box sets: Anthologies, Battle Royale, Beatdown, Deckmasters 2001, Deck Builder's Toolkit - series, Duels of the Planeswalkers (decks), Modern Event Deck
Reprint sets: Chronicles, Modern Masters, Renaissance
Un-sets: Unglued, Unhinged
Commemorative sets: Collectors' Edition, International Edition, Pro Tour Collector Set, World Championship Decks
Digital sets: Astral, Sega Dreamcast Game Cards
Magic Online sets
Magic Online Deck Series: Exiler, BoltslingerMasters Editions: Masters Edition, Masters Edition II, Masters Edition III, Masters Edition IV, Vintage MastersOther: Commander Theme Decks